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New Artist Onboarding: Progress

Hey-o beWildernauts, and beyond! Spooky here once again, though if you’ve read our previous post you probably already figured that. I figured it was time for a check in to tell y’all how things are going on that front, a progress report of sorts, but the ball’s been rolling even faster than even we figured lately and that’s some good news for everyone. This is not so much a progress report, as a completion report and an outline for the steps we’ll be taking over the next couple of weeks ramping up. Let’s get into it then, shall we?

The quick top line of things is since we’ve last spoken on this platform, Unshi’s done the hard work of packaging up and dishing out the entire beWilderverse library of files, no small feat I can assure you! It took a lot of elbow grease, but that hard part’s done. We should all be thankful for that much from him. I know I am. At this point, I have all the assets* (Full checking is not yet complete, we’ll touch on that below) and am starting out on the path to making sexy things with them. Hooray! That’s not to say there aren’t some minor things to fix up now that things have moved to my side, but all in all, things are looking good for wildness!

From this point on, Unshi will now be on official leave for the foreseeable future. He’ll still be around on the team public Discord and be happy to be part of the community on the fan level, but his primary role now is healing up from that burnout. I know I for one and excited to see what he’ll do next when the time is right and the creative drive builds back up. It may even be beWilderverse goodness, wouldn’t that be awesome, but for now his time is all his to put to self-care use. In the meantime and the medium term going forward, I’ll be our new artist…

… I’m still getting used to the title of “artist” instead of “writer” or “coder”, but it’s now official.

My first ever official beWilder concept for you all. What do you think? The assets are still good looking, even on a new home PC, huh? For those on our Discord, Kelsey even had a little message to go with it. Suffice it to say, there’s a reason I’m not calling myself the Art Department Lead, not when I’ve got somebody like her making sure I’m as productive as I can be going forward!

Seriously though: The good news of the day is that we’ve gotten over the steep hill of the admin that’s a necessary part of switching up the work seats inside the team. Even better, though my skills aren’t at Unshi’s levels, with the assets to work with and time in my hands, we can see from the shot above I can at least make quality enough to carry on with our favourite serving girls. That, I’m very excited about.

What Comes Next: End of May, Start of June

For those of you antsy to see us get the goodies going again, let’s start talking actions. We got through the transfer process faster than even we expected given the size of things, so there’s a little more time in May than we were expecting, but at the same time, there’s a lot content in our libraries, even more than was expected too. And of course, given the library of sexy wild things has been built up over 9 years now, and multiple projects, with multiple sub-projects inside, plus WIPs and other play around content, there’s a lot to get familiar with…

… That’s why for this week, I’m going to spend some time cleaning things up, getting more familiar with Daz and Unshi’s stockpile, as well as trying out a few things as a quick warm up practice. One benefit of putting my foot to the floor on the writing side previously is I’ve a lot of ideas already made into scenes, giving me plenty of things I can get my skills up early and get some game pre-production experience at the same time. So that’s what I’m going to do.

I’m not going to spend too long on it, however. In an ideal world, perhaps, but we’ve got a game to make! There’s a figurative mountain of CGs in the hooper to get through and they’ll be the best hands-on practice. Starting next week, my intention is to get to work on in-game content for NTR. It so happens there’s a scene in the game already that has been waiting an expansion and that seems like the best place to start, mixing guardrailed in-game content with some extra practice, mostly on posing the sexy stuff. Sounds good?

In 2 weeks from today, we’ll already be into June, and well enough into the process that it’s time to really start making progress on the meat of real version: New scenes, not just bettering older ones. Come the start of the next month, we’ll be as back to business as we’re able from here! Look out for more posts on what that’ll be like when it comes. In fact, look out for more posts in general, as it’s my intention to keep a weekly/bi-weekly account of the week just gone by as move forward.

TL;DR Version

The quick summary:

- We’ve made a lot of progress in the transition of assets since we last posted. Aside from minor issues, we’re through the hardest parts.

- So much so, we’ve got art again! Kelsey didn’t miss her chance.

- This week coming will be hands on practice with the bulk of the new files. A warm-up, of sorts.

- Next week we start back on in-game NTR content

- Starting in June, we’re back to making the game full time, in its full glory.

Stay tuned for more in time!

So then, no more talking for today (on here), it’s off to get my hands on the Philly fillies. There’s work to be done! While I’m at it, y’all…

Be under Kelsey’s motivating gaze, and beWilder!

New Artist Onboarding: Progress

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