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Daring Release: Agents of Heels v0.27

Here we are once again, hoorah! It’s the same day again in the beWilderverse, as Nat once more ventures through NYC’s streets to the battles of Heels, this time on the side of Badness! Well, on her own side, doing wild and self-serving things. Same diff! Yes, it’s time for another venture into AoH with a fresh new release! Let Nat take you for a ride, just be careful not to fall for her because she’ll pick you up and use you as a human shield! Go on, see if you can stand the heat. Grab your link now.

Download Link (Win): Agents of Heels v0.27 Link!

Download Link (Mac): Agents of Heels v0.27 Link! (Catalina Users, Check the Known Issues)

Download Link (Linux): Agents of Heels v0.27 Link!

0.27.0 Patch Notes

- Technical information

⦁ Version: 0.27.0
⦁ Weight: 3.88 GB
⦁ Weight Packed: 3.63 GB

- Content 

This version contains the first sections in the multi-phase End Game final Mission #3 for the final Natasha in our trio. This update’s contents are this time solely dedicated to “Bad (Independent) Nat”, as the players who have been living for chaos, domination and keeping Nat out of everyone’s hands get the start of their endgame today.

⦁ [SPOILER] A total of 4 new Main Story Scenes for Bad (Independent) Nat, all as a part of her Mission #3 opening. Unlike previous updates, this final Mission runs in sequence, as these smaller scenes are blended one after the other to make on large meta-scene that is the Mission. This scene will also blend with the end of the Mission #3 preamble scenes as well.

⦁ [SPOILER] 1 Introduction routes to the mission action, following up directly from the last scene on this route, Nat’s stealing the BW Spectre from Heels’ Offsite Garage, and picking up again with Nat’s joyriding.

⦁ [SPOILER] 1 Mid-Mission Detour Scenes, where Natasha helps even the odds at Heels Plaza by first intercepting reinforcements enroute.

⦁ [SPOILER] 1 Battle Scene at Heels Plaza, all new and with Natasha taking on both sides at once: Heels Sec and the Maeda Cartel Faceless Joes.

⦁ [SPOILER] 1 Post Battle Special Scene, as Natasha makes use of her unique domineering powers to get herself over the finish line.

⦁ [SPOILER] Among these newly added scenes include 2 lengthy x-rated sequences of mid-mission sexual encounters. These are tailored to fit the narrative and the feel of a mission as best suited.

⦁ [SPOILER] 1 new semi-permanent clothing-damaged effect variants to Nat’s Rogue Agent Slayer Outfit.

⦁ There is no added time in playable days to this version, as the game is in its final stretch now. Revamps and improvements to the gameplay sections will come post Mission #3.

⦁ 116 new CGs, ~33,750 words of new text. (That’s ~50% additional content over a standard release).

- Features

⦁ This version contains all the first phase of Mission #3 for Bad (Independent) Nat, for those players who turned on Heels and spurned the bad guys both, going it alone and Badass styled into the ending. All new content is focused entirely on Nat’s attempt at vengeance on Heels alone.

⦁ As was the case with the Heels Nat update previously, this new section of the game largely takes place in one super-environment, an outdoor NYC street system, with over 100+ manually set props, 150+ custom textures, 100+ shaders, numerous weapons effects (from electricity to heavy artillery fire) and a new dedicated lighting rig for the scene.

- Community Feedback

⦁ Fixed a 2 broken links in the text chains from the last release: 1 Corrupt Nat’s planning the attack on the plaza with Heckler and Jymes and 1 in Corrupt Nat’s x-rated action later on in that same sequence of scenes. Each adds 4 nodes of previously inaccessible text back into play, 8 total.

⦁ Fixed broken images: Morning After Mission 2 (Image #TBD), Post Mission #2 Brief - No Miller (Image 2). Good Nat’s Lab Suit Up (Image 5).

⦁ Fixed text errors: Cat Suit Up Scene (Right not Left). Cat and Nat vs Monster. Nat speaking while Cat holds the injector.

⦁ 1 Fixed mismatched portraits: Sam’s Ex instead of Sam in the Pool Party (Kelsey drinking beer CG)

- Known Issues

There is an issue with Mac OS's Catalina which is not addressable by us on the developer side, but can be worked around on the user's end. "Problem is specifically with the guardian system that won't let un-noterized applications run on Catalina.  The solution is to chmod -R 777 "/appdirectory/" from the terminal as the application did not have the executable flag set.  (Example: chmod -R 777 ~/Desktop/AoH_027_Mac). After this guardian catches it and control clicking on the app lets it be opened." Repeat: Then you've got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us!

We have one Known Issue with the Gallery UI which will be taken care of in future versions, when time permits. The scenes listed in the UI all come with a colour coded icon in the top left which denotes which version of Nat it corresponds too (Standard/Common path, Good, Corrupt and Bad). However, for now this icon is only denoting Standard/Common for all scenes, which will need to be manually fixed for each scene in future. For now, the scene name text label denotes which path the scene should correspond to.

⦁ There is a known issue involving the main story and conditions on the Nat character paths. If the player ignores the main story to the point they miss completing Mission #1 (Day 5ish start) by the time Mission #2 kicks off (Day 12), they will be stuck in a limbo state of having missed the main plot of the game. We will be resolving this minuscule player experience in future versions, possibly with a Bad End since Nat has purposely ignored all story actions for weeks, until after it’s too late to resolve the story. Anyway, a heads up on it, try not to do that alright?

Be Daring and beWilder!

Daring Release: Agents of Heels v0.27

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