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beWilder
beWilder

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Apron Misbehavin’!

Hey-o and hi-hi fans, friends and lovers of wildness! It’s midweek aka ‘hump day’, and therefore we’re here to give y’all something to wanna hump about! Yup, we’re here to spread a little joy and a little news to y’all, so let’s get in there and get to the eye opener!

Now that’s something to open up shop about! Hello there girls, hello indeed! How you both doin’? Where do we put in our orders? Please say it’s exactly where we hope it is…! Is it just us or do those frilly little poor excuses for uniforms (not that we don’t love’em) make y’all look tall, thin and curvaceously fuller in especial places…? Well, whatever, go on out there girls and keep cook up the sexy!

(Oh yeah… beWildernauts rejoice, because we’ve got the proper image right here, without the “no implied nudity” rules to temper our girls)



*Phew*… We’re going to need a minute to cool off…


Alright! Where were we? Oh yeah! So, news time, eh? Who’s interested in a bit of insider progress then? Well, we’re still early into our NTR cycle time but things are going pretty well if we may say so. Pre-Production is ongoing, as much like our last version there is a lot of varied things coming up between the gameplays and the scenes to come (more on that in our Public Teaser next week), and engine work / content set up is coming close to wrapping up too. Just testing and admin to come over the next week or so, then it’s all about the art and getting it in place. So, early progress, still a whole lot to do including the best parts, but steady strides to report!

In other news, we’ve had a lot of engine work to cover this time out, as we dealt with the same unity issue that caught AoH by the heels last week. As it turns out, Unity doesn’t work well with files over 4GBs, which was going to affect NTR sometime in the future eventually (since it will for sure end up being a bigger game than AoH is by the end). We’ve completely rebuilt the way images are packaged in game, and sadly that’s meant we’ve had to rebuild every scene, gameplay outcome and even the code behind the gallery too so it all works with the new build procedures… But… We say this tentatively… It’s all been done and covered, testing turning out well, and we can soon safely say that hurdle is already behind us (finger crossed).


Anyhow, that’s the news of the day, we’ll understand if you forgot to read anything after the post image though, we get it. That’ll be it from us for now then. See ya once again with more goodness soon! Until then…

Be getting downright in the kitchen and beWilder!

Apron Misbehavin’!

Comments

We could try that, yes, though it's be a bit of a mess trying to balance out episodic progress across all the arcs and story paths per instalment I'd say. However, it shouldn't really matter now, the issue in Unity is with individual files, not the whole game package (and is a bug that goes back 5 years or so, so it's not likely to be fixed anytime soon either sadly), so that means the solution we've already put in should do the job. Our only concern with it is making sure the loading and unloading of images doesn't happen too slow that things break or we get out of place errors... Something testing properly and a release or two will help us nail down. Still, cheers though for the thoughs and the idea, who knows, maybe we will end up in need of a pack up plan. Let's hope not, but not be so cocky as to say never, eh?

beWilder

You could, if you wanted to, make NTR episodic to maybe overcome the 4Gb obstacle. At least until a newer version of Unity overcomes this obstacle.

Sharkey

Ah, thank you! We sure love it too.

beWilder

Now that's a hot image

Cloud Strife


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