Hello out there in cyberspace! Or should we say hyperspace, because it’s Teaser time again it is! Yes, hello one and all, fans, friends and beWildernauts most of all. We’re ready to squeeze out some details to make y’all squeal just a little bit in excitement, as we take a look at what’s coming up next for our Little Toscana shop of whorers! Firstly, let’s get some eye candy uppin’ here, then we’ll talk!

… Sold, to the highest bidder! Sorry everyone else, even those who came in a dollar short, y’all wait in line for service with a smile now. What better way to make money on the job she’s already being paid for, and more importantly, to stir up trouble and fun, then to auction off her attentions! That’s our Kelsey, always making the serious things a joke, a joke into a serious thing. Being Proactive has it’s upsides after all, cash being just one.
Alrighty then, who wants to get their teeth into some substantive infotainment then? We do, we do! So here’s the top line news for what’s coming up: We’re visiting with Asana for one last time in a long while, and Sal is going to show his face and his schemes once again as well. We started off the year with Asana’s early beginnings and a goal to bring her as far along as Damon, and with this version that’s exactly what we’ll do before we say “Aloha, but don’t go too far for now” to her and turn our attentions back to the men and the troubles in Noemi’s life. There will be some twists and surprises ahead for the lady love relationship, so you might want to reflect and meditate on past choices as well as the ones to come, because it could all be make or break for Noemi’s heart, you’ll see! Also Sal’s plans are in motion again, for those of you who took him up on his offer of teamwork that is, and this version will see a small advancement in his early chess moves before he becomes are new main focus for the summer fun months.
So that was the top line, but how’s about the technical? Exactly what can we expect to see soon in raw numbers and in relation to our previous Noemi experiences? Let’s see then. Here’s what’s for v0.15 specifically:
- 4 New Scenes! Asana will get the lion's share of these with 3 new and sizable enough scenes to bring her up to 12 in total, and since two of these new adds are x-rated and we’ve got some big differences to play out based on your player choices, it’s shaping up to be a sweet, spicy and sexy arc indeed. This will make a fine place to hit pause for her and move on to new things, but we’ll see her out with plenty of action and cliffhanger drama, no doubt! Sal will join in with 1 more scene to keep his side of the bed warm, as Noe begins to fall into a disquieted rhythm of working with him on their magazine bid, even while they feud at home on Easy Street. With 5 scenes total now to act as the introduction, the early arc exit point included in the last version, and a little bit of a kickstart in this newly added scene, Sal should be in prime position to start taking advantage of the opportunities he’s made in coming versions, we’re happy to say!
- 3 New Sets (12 Outcomes) of Gameplay Adds for the Restaurant Manager! We’re keeping a close eye on the gameplay and in the coming versions over the summer we aim to be giving the Restaurant Manager’s pool of outcomes a real jolt, but first we have specific areas that need a good boost. This version’s adds are one of them! Last version we added a new set of traps, the first of our Tier 2 set with Alice and Beth now getting in on the duelling action day-to-day. With this version we are completing that Tier 2 on all our girls for the other attitudes on the Waitressing Job, adding the Trap Counter to the last version’s new outcomes, the Reactive Guard for when you suspect a trap might be there, and of course, the sexy, kinky, tip magnet Proactive outcome where you can earn even bigger money! Yes, this update is all about filling out those special stances, so now you have even more incentive to push Sal’s rep down and fight like Hell on Easy Street. As Sal’s rep falls to the middle range, not only will his traps get more dangerous, but now you can counter them for a bigger impact too (as well as give Alice and Beth a hard time for all to see!), you can make more in tips even while guarding yourself, and if you drive up that nerve you can have your waitresses act very undignified for the extra cash in hand, just as long as you pay the Rep for it! It’s not a joke to say you can be earning as much as $700 in tips a day this way, so buckle up and see how they earn it!
- Significant Rebalancing and Overall Game UI Improvement! We’ve playtest our offerings over and over, but there’s always things we miss or could do better, and as we build up we often find the our settings and balances need to evolve with us. There are a handful of improvements we could list (we could likely do a full post on them actually) so we’ll save most of them for the patch notes… However, there are some big-ticket items to expect. We’ve reworked Noe’s exclusive Nerve System to make much more of each upgrade in the skill. Until now, as Noe gained a set of 4 points (on 4/8/12/16) it would unlock a new Lv of Restaurant Manager outcomes across the board on all jobs. Well, now we’re experimenting with staggered system, so (almost) each and every point counts! As Noe hit’s 4 Nerve, the Waitress Lv2 outcomes and the Day Off Lv2s for Kriem, Frankie and Kelsey will be added to the open pool. Nerve 5 brings Cooking Lv2s, Nerve 6 is Promo, Nerve 7 is Entertainment, then back to the top for Lv3s. With this new system, it means every point increase from 4-19 is important, not just every 4th jump. It’s an improvement, but it’s not perfect we know, so we’re going to give this a test run in the coming version, take feedback, and work more on better formulae all around. How’s that sound? In other balancing news, we’ve increased the early Lv1 Waitressing earning by 15%, so the early days in game should progress that much more fluidly too, and we’re cleaning up and potentially even adding (should we find the time) new simple UI improvements in places for a bit of added engine polish, including a new widget on Sal’s side of the road to see a daily progress on those Nerve unlock changes above too (if all goes well). So yeah, a lot of stuff going into not just the new but the old too, for a better experience!
Here’s the quick recap version of this version:
- 4 New Scenes, 3 for Asana (2 of them x-rated), 1 for Sal.
- 12 New Gameplay Additions on the Waitress task. 1 new slate of sexy twists on the recently added traps that see Alice and Beth get into trouble thanks to each of the Little Toscana women. 1 new slate of Reactive guarding outcomes for when traps don’t spring, but they are more rewarding than the current crop in that category. Lastly 1 new slate of overt sexy, shamelessness and touching as the girls get Proactive in the hunt for tips, Reputation be damned!
- Rebalanced Nerve system for driving the Restaurant Manager outcome unlocks, some quality of life UI improvements and some rebalanced gameplay values for higher base earnings and rounder multiplier stacks.
---
Alright, one last section for this teaser, as we look at the bigger picture, not just the version at hand! Earlier this year we posted our goals for the game in 2021, and so we’re going to take this time here to line up what the new content brings to meeting those said goals as we go. So let’s see what’s shaping up and what’s not yet, shall we?
A reminder of our Top 5 Game Content Priorities (Unordered. Not Counting Gameplay Priorities)
- Include side character arc content to fill out the Downtime/Day Off sections, including content for each of Noe’s stats, for each type of player.
- More appearances and focus on the villains/antagonists (mainly Sal), and on the Main Story arc content, fit more into the game’s main themes of restaurant feuding.
- Include more girls in the sexier scenes, having more than just Noe (as hot as she is) in the x-rated parts.
- Add more sexy content and x-rated scenes overall.
- Expand on at least one of the other Waitresses arc content, Kriem/Frankie/Kelsey, to open up expansions to tactics, daily strategy choices in the Restaurant Manager portions and last of the Team Bonding options in the Downtime sections.
And our Set Roadmap Goals for 2021:
For 2021, we aim to include a sharper focus on Sal’s personal arc, the next steps in the Main Story where our main girls can interact and bond more, bring Asana’s arc as far as Damon’s has reached as well as have at least one of the waitresses getting some additional content too.
This will be the second Noemi release for this year, and already in our last release we made some good progress on Points 1, 2, 3 and 4 with our Asana/Open Mind focused scenes, girl-girl x-rated content and Sal’s early build up, while 5 didn’t get any attention. Since this build is very similar in content make up, it’s much the same on the goals too. With more Asana content we’ll be hitting 1, 3 and 4 again, and Sal’s scene will make a little bump to 2’s progress. Point 5 is still on the waiting list for any kind of advancement this year, but we have our plans in place, we do.
As for the set Roadmap Goals, we have some concrete progress there! With this version we will have reach the Asana goal of bringing her part in the game up to the same depth/progress/overall strength as Damon (our currently most built arc) and so this release will be the official ticking off of that goal. Going forward we’ll have more bandwidth per version to focus on the goals of Sal, Main Story and at least 1 Waitress arc, and since we’ve already got Sal’s personal arc moving, that’ll be the next prime focus for us ahead of this version.
So that’s how we’re shaping up in the grander scale of things… Nice steady steps forward and plenty of sweeting things to cover yet before the end of the year. We’re looking good to get some heaping progress on all our goals and points by the end of 2021 it seems, so let’s go out there and get to it all!
---
That’s it then. Consider yourself teased! We’re looking forward to this release we are, it should have something for a whole lot of fans and there’s delicious progress in there too. If you’ve been following our recent posts you’ll know things have been advancing smoothly as well, so now it’s just about getting the nose to the grindstone and filling up those promised scenes above with art worthy of them. We’ll see y’all back here for some more cool posts and Backer Teasers in the week or so ahead… So until then…
Be the highest bidder and beWilder!
beWilder
2021-04-24 02:44:22 +0000 UTCCloud Strife
2021-04-24 02:27:52 +0000 UTC