Boom! It’s time to show up and blow up another party! That’s what Kate and Kelsey would say, isn’t it? Well it’s time to it to the test because we’ve got them both back together for the first time since “Kelsey and the City”. Yes indeed, it’s Kate’s party at long last, and it’s so pumped up it’s coming in 2 parts. Nat’s right in the middle of all her neighbour as they look to do some “bonding” between them, and NTR’s Kelsey shows up to stir it all up. Find out for yourself what goes down in the Good Nat take on her mission at home. Get on in there because it’s here at last!
Download Link (Win): Agents of Heels v0.19.1 Link!
Download Link (Mac): Agents of Heels v0.19.1 Link! (Catalina Users, Check the Known Issues)
Download Link (Linux): Agents of Heels v0.19.1 Link!
0.19.0 Patch Notes
- Technical information
⦁ Version: 0.19.1
⦁ Weight: 3.82 GB
⦁ Weight Packed: 2.73 GB
- Content
This month’s version includes the first part of Kate’s party, including the Good Nat variant on the common lead in scenes and Good Nat’s special dedicated ending scenes. This version also includes the build-up work for the forth coming Corrupt and Bad Nats. As a special addition, this version includes some serious beWilderverse build-up and payoff, as it’s at last our first real content crossover with Kelsey making the first appearance for an NTR branch character in another branch.
⦁ [SPOILER] 4 separate but adjoining scenes that make up Kate’s Party, including:
- Kelsey’s appearance and poor park job
- Spying on Kate and Kelsey’s private changing
- The Party in Action (Good Nat Variant)
- Party Slipaway (Good Nat Exclusive)
These scenes will autoplay as one long back to back mission like scene. This version’s content is exclusive to Good Nat, and hence no new content is ready for Corrupt/Bad in Party Pt 1. Non-Good Nat players can enjoy the content via the Gallery until Pt 2 opens the Corrupt/Bad variants and exclusive scenes.
⦁ 83 new CGs, ~20,700 words of new text.
- Features
⦁ Part 1 of Kate’s Party, focused on (will be) common scenes, Good Nat variants and exclusive scenes. Part 2 will open up the common scenes to other Nat personalities, as well as add variants to the main party scene and distinct path endings. The settings and groundwork are already in place as of this version.
⦁ Our first big crossover between our shared world’s main games, as Kelsey comes to town! Natasha can see Kate and Kelsey up close as their interlacing story takes another loop in Agents of Heels.
- Community Feedback
Reminder: As of the previous version’s Community Feedback, Save Files can now be found in the Users section of your hard drive, under AppData\Local\BeWilder\Agents of Heels (Windows version). Mac can be found under ~/Library/Application Support/BeWilder/Agents of Heels (Our best estimate, yours may vary). This was to allow persistent and better easy of use between versions without the need for manual save coordination.
- Known Issues
⦁ There is an issue with Mac OS's Catalina which is not addressable by us on the developer side, but can be worked around on the user's end. "Problem is specifically with the guardian system that won't let un-noterized applications run on Catalina. The solution is to chmod -R 777 "/appdirectory/" from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/AoH_017_Mac). After this guardian catches it and control clicking on the app lets it be opened." Repeat: Then you've got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us!
⦁ We have one Known Issue with the Gallery UI which will be taken care of in future versions, when time permits. The scenes listed in the UI all come with a colour coded icon in the top left which denotes which version of Nat it corresponds too (Standard/Common path, Good, Corrupt and Bad). However, for now this icon is only denoting Standard/Common for all scenes, which will need to be manually fixed for each scene in future. For now, the scene name text label denotes which path the scene should correspond to.
⦁ There is a known issue involving the main story and conditions on the Nat character paths. If the player ignores the main story to the point they miss completing Mission #1 (Day 5ish start) by the time Mission #2 kicks off (Day 12), they will be stuck in a limbo state of having missed the main plot of the game. We will be resolving this minuscule player experience in future versions, possibly with a Bad End since Nat has purposely ignored all story actions for weeks, until after it’s too late to resolve the story. Anyway, a heads up on it, try not to do that alright?
0.19.1 Addition Patch Notes
- Community Feedback
⦁ We’ve had reports of a rather serious bug that we have now investigated and fixed. For those players on the Good Path, who got there not by following the Swat Team Assault on the Bank but instead landed the Bike Jump, their settings were incorrectly matched upon completing. This means that until now those players were excluded from important story scenes between then and Mission #2 (the Yacht). This is also the reason behind the missing Cat portraits to begin her side questline in the same scenario, which we had thought we had fixed before. We have fixed this now so scenes play correctly. If you suspect anything like this is happening to you in the game, please do reach out and let us know.
Thanks to Pacificson for this! You’ve earned yourself a Bug Bounty for your help!
⦁ Gallery additions accidently excluded for this version have been added and corrected. We apologize for this mistake, it was a simple case of forgetting to include this set up in our usual end of release engine work since it’s the first version since we added it.
Thanks to Art and Seyhtan32 for the heads up!
⦁ Fixed a bug in the Gallery where booting the game up and going straight to the gallery would show the first scene of the game no mater what scene you picked since the main game scene handlers hadn’t been activated yet. Now the Gallery should play the correct scenes even on the first try straight from boot.
⦁ Killed off one of our small Known Issues with the UI for the Fast Forward skip. When clicking on a comic panel to review its contents, the icon denoting Fast Forward would stay active rather than toggling off, even though the feature turns off. We’ll cleaned this up now that we’ve had a short while to get stuck into the older code for a while.
Be Fans in the making and beWilder!