Hello once again! We’re back with a release old New York’s way, as Agents of Heels get a brand new addition as glorious as Lady Liberty herself, and twice as massive! Figuratively speaking. We only had a half our usual round of development to really make this pop, so v0.18 is a tech build to right the ship and get back on track, but seeing all our Natasha in action again is a mighty fine! To that end we’ve included even more early scene rewrites to look back and enjoy too. Dig in and get nasty with Nat, we’re back to rocking it like we do now, hoorah!
Download Link (Win): Agents of Heels v0.18 Link!
Download Link (Mac): Agents of Heels v0.18 Link! (Catalina Users, Check the Known Issues)
Download Link (Linux): Agents of Heels v0.18 Link!
0.18.0 Patch Notes
- Technical information
⦁ Version: 0.18.0
⦁ Weight: 3.65 GB
⦁ Weight Packed: 2.71 GB
- Content
This month’s version was an entirely technical build, besides some rewriting of early in-game content from the pre-beWilder days. This was due to our severely cut schedule time since AoH’s v0.17.1 took an extra amount to add a large additional scene. It is unfortunate, but necessary. We’ll be back on track for v0.19.
⦁ 7 Act 1 Scene Rewrites, 2 Repeatable Shorts Rewrites and 3 Pop-Up Screen Rewrites from Act 1. Rewritten scenes include
- Nat’s Briefing on Dr. Harris’ murder (Both Low and High Infection versions)
- Catwoman’s introduction and Faceless Joe blowie scene.
- Kate’s introduction and story about her expulsion from University.
- Kate’s shopping trip and changing room blowie
- Nat, Kate and Malik’s flirtations by the pool
- Nat and Kate voyeur on Malik and Sam’s outdoor sex by the pool
- Nat’s High Infection version of Tanning and Swimming repeatables.
- Pop-Up screens for Nat’s choice of High or Low infection (the outfit change decision), Kate’s request to go shopping, and Miller’s pre-scene brief of the first meeting with Maeda (scene rewrite still pending).
These scene rewrites include Spook’s versions of texts and wording, for a more consistent tone and writing style throughout the game, as well as a native English speaker’s version on the texts.
⦁ ~9,650 or so new words of revamped Text and Dialogue from Act 1 scenes.
- Features
⦁ The long-awaited addition of a Gallery feature expansion to the AoH engine, now ready for a Beta test. The UI is a basic draft for now, with all the functionality needed to preform like a standard VN/Game should. Players can now revisit scenes they have previously unlocked at will! All that Nat on demand, it’s been worth the wait now it’s here! Whether it’s Good, Bad or Corrupt version, she’s ready for you to look back and really enjoy how far she’s come!
Note: This is a beta test for the gallery feature in its first proper release. In order to test it to it’s fullest, all scenes are unlocked by default regardless of if you have unlocked them in game through playing for now. As we have more time to work on the feature between future versions, we will improve the underlying handling systems and begin to move to an unlock scene format.
- Community Feedback
⦁ As per large fan request, we’ve altered the save location for Agents of Heel: MoAR’s save files. Originally located in the root folder to save from creating files in the player’s computer hierarchy, we’ve changed over to using the AppData folder for convenience. Now save files will be persistent between versions and not need manual transfer. Note: Due to this change, this version will be the last in which we provide save files along with the game build, as you will have your own saved on your machine already with new builds via this method.
Save Files can be found in the Users section of your hard drive, under AppData\Local\BeWilder\Agents of Heels (Windows version). Mac can be found under ~/Library/Application Support/BeWilder/Agents of Heels (Our best estimate, yours may vary).
Thanks to a few people for this feedback!
- Known Issues
⦁ There is an issue with Mac OS's Catalina which is not addressable by us on the developer side, but can be worked around on the user's end. "Problem is specifically with the guardian system that won't let un-noterized applications run on Catalina. The solution is to chmod -R 777 "/appdirectory/" from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/AoH_017_Mac). After this guardian catches it and control clicking on the app lets it be opened." Repeat: Then you've got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us!
⦁ We have one Known Issue with the Gallery UI which will be taken care of in future versions, when time permits. The scenes listed in the UI all come with a colour coded icon in the top left which denotes which version of Nat it corresponds too (Standard/Common path, Good, Corrupt and Bad). However, for now this icon is only denoting Standard/Common for all scenes, which will need to be manually fixed for each scene in future. For now, the scene name text label denotes which path the scene should correspond to.
⦁ There is one small Known Issue with the UI for the Fast Forward skip. When clicking on a comic panel to review its contents, first you have to click on it to turn off Skip if it’s active. In that case, the icon denoting Fast Forward stays active rather than toggling off, even though the feature is off. We’ll fix this small visual bug in a future build.
⦁ There is a known issue involving the main story and conditions on the Nat character paths. If the player ignores the main story to the point they miss completing Mission #1 (Day 5ish start) by the time Mission #2 kicks off (Day 12), they will be stuck in a limbo state of having missed the main plot of the game. We will be resolving this minuscule player experience in future versions, possibly with a Bad End since Nat has purposely ignored all story actions for weeks, until after it’s too late to resolve the story. Anyway, a heads up on it, try not to do that alright?
Be Brave and beWilder!