Calling all Agents, calling all Agents… It’s action time! Natasha is on a mission to please once more and she needs some guiding help for back-up, or maybe she just wants somebody to watch her get nasty? Does it really matter which? Be Daring and go grab the links below, because she’s waiting, and the Johnson’s family spat isn’t going to solve itself now is it? Besides, there’s more mischief to be had around Cedarfield Heights too, so let’s get some Side-Event specials going… Nat’s worth every opportunity we can get her, huh? Here’s to the ever growing beWilderverse!
Download Link (Win): Agents of Heels v0.17 Link!
Download Link (Mac): Agents of Heels v0.17 Link! (Catalina Users, Check the Known Issues)
Download Link (Linux): Agents of Heels v0.17 Link!
0.17.0 Patch Notes
- Technical information
⦁ Version: 0.17.0
⦁ Weight: 3.55 GB
⦁ Weight Packed: 2.63 GB
- Content
⦁ +2 Days and Nights for Natasha to be all she can be, whether that’s Good, Bad or thoroughly Corruptible! Yes, 2! Twice as much as usual. This gives Nat up to 19 full days after infection to play with.
⦁ Added 2 new full scenes, both on Side Event lines, involving the characters around Nat, her home and the local park.
[SPOILER] 1 Side Event Scene including a 3 Pathed tête-à-tête with Tim and his troubles (that would be Kate). Nat can resolve the family feud either Professionally, or with 2 kinds of Naughty. Dealer’s choice. Note: This scene kicks in after spending time with Kate and Tim by the pool in an earlier scene (no matter your choices there), and once you go Swimming at home after that.
[SPOILER] 1 Side Event Scene found at the park during the running activity. This is a follow up encounter with the homeless Bum who makes it his mission to show appreciation to the girls who go by. This time he gets one up on Nat, with a lot of help from the Infection. Note: These Bum scenes play upon selecting Park Running.
[SPOILER] 8 Completely Rewritten Act 1 Scenes. From Nat’s first tip to Mei’s Bar, to the first hints at Catwoman’s arrival, plus Nat’s repeatable Park and Woods runs, Yoga too by the way. Also, the first appearance of the Park Bum, and Scout following her in the Woods. Still more than a handful left to revise, but we’re getting the full redo done piece by piece!
⦁ 2 new temporary outfits for Natasha, her tight secretary uniform and her replacement running gear. The return of a Kate outfit, first seen in NTR Origins: Kelsey and the City.
⦁ 90 new CGs, ~24,600 or so new words of Text and Dialogue.
- Features
⦁ The furtherance of two side event lines, continuing with the Johnson’s family trouble and clearing the way to Kate’s party at last. Also a follow up to the Bum’s encounter thread line, where he settles scores with his most frustrating tease of a jogger, our Nat.
⦁ We’ve included the engine set up for the Malik & Sam event line, content that was delayed for an upcoming additional patch. The remaining events on this thread will be focused primarily (possibly exclusively) on Bad Nat as she has had the least content in recent versions. Expect to see this coming soon.
- Community Feedback
⦁ As a gesture to the fans out there who don’t like the added fetishes and kinks that come with Nat’s public encounters with the Bum in the park, we’ve reworked the original scene where they tangle while Nat’s in her jogging underwear. It now includes one extra render, and more importantly, a choice to allow players to avoid any further action with the Bum. Now once you chose not to tease him, he’ll no longer appear in your game. For players already having experienced this scene, you will be defaulted to having chosen it to go ahead for the reasons of maximum content access. Thanks to a few people for this feedback!
Heads Up! To achieve this change to the Bum Scene, we’ve had to mark the first scene unviewed in all Saves so you can set the variables / not get locked out because of missing new variables. That means you will view the scene again even if you’ve already done it, then get the new one. If you want, you can just fast forward through it if you’d like.
- Known Issues
⦁ There is an issue with Mac OS's Catalina which is not addressable by us on the developer side, but can be worked around on the user's end. "Problem is specifically with the guardian system that won't let un-noterized applications run on Catalina. The solution is to chmod -R 777 "/appdirectory/" from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/AoH_017_Mac). After this guardian catches it and control clicking on the app lets it be opened." Repeat: Then you've got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us!
⦁ There is one small Known Issue with the UI for the Fast Forward skip. When clicking on a comic panel to review its contents, first you have to click on it to turn off Skip if it’s active. In that case, the icon denoting Fast Forward stays active rather than toggling off, even though the feature is off. We’ll fix this small visual bug in a future build.
⦁ There is a known issue involving the main story and conditions on the Nat character paths. If the player ignores the main story to the point they miss completing Mission #1 (Day 5ish start) by the time Mission #2 kicks off (Day 12), they will be stuck in a limbo state of having missed the main plot of the game. We will be resolving this minuscule player experience in future versions, possibly with a Bad End since Nat has purposely ignored all story actions for weeks, until after it’s too late to resolve the story. Anyway, a heads up on it, try not to do that alright?
Be Daring and beWilder!