Here we are! First course out of the kitchen this new year for Little Toscana, and you can already see the steam rising! We hope y’all are ready to gobble up a plate’s worth of conflict and competition, as Noemi gets caught up in a battle against the Beckster!
“This release, dubbed “Beck in Business” marks the eighth full game release in the NTR branch of the beWilderverse. It’s the first specific character focused release, and since now we’ve got all the girls in uniform, it’s time to get to the boys! Well, not the boys, but what Noe does with them! First up is Beck, the best friend to Brad and the bad friend to Noemi herself. These two don’t get along, and this version will see them get locked in a battle of who’s the most competitive and see it start to spiral out of hand pretty fast if Noe lets that part of herself get used against her! On top of all that Beck brings to bear on Noe, the Restaurant Manager and the Downtime section pull in another 12 pieces between them, including some Lv2 Day Off outcomes for the waitress, a Lv2 (reactive) Promote job for all girls a new trainable stat for each of them too, and even better, a whole new a activity Noe to tackle on her days off: Getting Wet Washing Cars! This release also sees the first game appearance of Katie the Kitty Cat. You know what time that makes it? It’s time to…”
… Enjoy our main course of Noemi’s Toscana Rebirth!”
Download Link (Win): NTR v0.8 Public Rebuild Windows
Download Link (Mac): NTR v0.8 Public Rebuild Mac
Download Link (Lin): NTR v0.8 Public Rebuild Linux
Heads Up! It is recommended to play this version from a point at least a week or even two before the end of version 0.7. It is possible to get all the new content in the days provided, but it required decent stats and debt level to do so. Starting earlier will make it so that you have more time and better ability (thanks to rebalancing efforts) to gain access to all scenes. Playing from the start, all content is attainable without much trouble if played well.
Noemi’s Toscana Rebirth v0.8 – “Beck in Business”
This update added another 12 days to Noe’s life at Little Toscana, putting her up to 92, and a full 3 Months and then some into her battle with Sal, and others now too! This whole version adds to the Beck arc, a full 5 scenes, and a few paths opening their doors. The gameplay has also gotten a big rebalance, with new Promote and Day Off outcomes added to the Lv2 set, as well as news scenes, outcomes, training options and even a whole new Activity of Car Washing added to the Downtime section. The full list of additions and improvements is below!
- Technical information
⦁ Version: 0.8 Public Rebuild (“Beck in Business” Release)
⦁ Weight: 984 MB
⦁ Weight Packed: 534 MB
- Content
⦁ 5 Full Scenes (for 39 Total).
⦁ 69 New Scene Rendered CGs (for 474 Total)
⦁ 12 New Gameplay Rendered CGs (for 99 Total)
- 7 New Restaurant Management Outcome CGs Total.
- 4 new Lv2 Promotion job outcomes added to the pool for the Reactive (Boosting Little Toscana Rep) attitude. Each girl gets a new outcome, available once Noe reaches 4+ Nerve, and it comes with slightly better base range of Rep Gain.
- 3 new Lv2 Day Off job outcomes added to the pool during the Restaurant Manager sections. Kriem, Frankie and Kelsey can afford to go a bit wilder on their days off, and reduce stress more, once Noe has reached 4+ Nerve.
- 5 New Downtime Activity Menu CGs Total
- 2 Relax CGs for Noe, 1 for the Park and 1 for the new Activity of Car Washing. Noe can relax on her bench with Damon after being formally introduced in his Damon arc #2. Once unlocking the Car Wash Activity, Noe can use her day’s off to earn extra cash by washing cars.
- 3 New Training CGs, one for each of the waitress girls. Kriem can now be trained in Open Mind by chilling with Noe in the park. Franke too can be helped in Open Mind by joining Noe for some TV Watching and gossip, while Kelsey can get a little more Romance in her life by helping Noe Wash Cars.
⦁ Added 12 new days to the playable game time (now up until the end of Day 92 / Month 4 Day 2 - Tuesday)
⦁ Added 6 new Permanent Outfits to the game: Noe’s Car Washing Outfit and Bikini, Noe’s Home Comfy Casuals, Kelsey’s Car Washing Outfit and Bikini, Kriem’s Outdoor Chilling Outfit, Frankie’s Fancy Underwear, Kelsey’s Clubbing Dress.
- Features
⦁ Expanded the Restaurant Gameplay section to include New Lv2 Outcomes, so it’s not just the added Waitressing bonuses that come with Noe getting to 4+ Nerve. More Lv1 outcomes will be added in future to fill out the gameplay more, but this version brings the more sexy and better rewarding Lv2s into play to make the gameplay pop a little more.
⦁ Greatly expanded the Downtime section of the game with 3 New Achievable character arc scenes, 2 New Relax Outcomes, 3 New Team Training Outcomes and a whole new Activity: Car Washing. Noe can earn extra cash off her debt on her days off once she’s unlocked the option through the Beck arc scenes. Kriem, Frankie and Kelsey can now all increase their offerings for the gameplay section through a second stat upgrade each on top.
⦁ Also added a system to lock away Downtime Activities when stats are maxed out. For now, and by all current designs, all girls’ stats are capped at 20 each. It is not expected that this will be relevant in this version, but it is implemented now just in case as it may become possible for Min-Max players to encounter sooner rather than later.
⦁ Continuation of the Beck arc, running up the first character arc to 5 scenes and beyond, including x-rating scenes. Included along the way are early pathing options or this arc (though for now only the first path will be developed).
⦁ Vastly rebalanced the Gameplay section including tips earnings, Rep gains / losses, and most importantly Stress gain. The full list of changes includes:
- Flattened out the girl’s outcome variables so they match up much better and align. Instead of girls being more accustom to handling stress earning less and girls good at promoting getting lesser hits on bad outcomes, all the girls outcomes per job and per Lv are much more similar. This makes the game less complex, easier to handle, and makes girls less suited to one job over the other so they can all be used for each job more equitably, by players’ choice.
- Increased upper limits for Good outcomes and increased lower limits for Bad outcomes for Waitressing, Cooking and Promotion. This means you can now attain Good outcomes at slightly higher stress levels than before, and at the same time Bad outcomes don’t kick in until a higher stress level is met. This means if you keep stress to low-to-mid levels, you should mostly only get Good Outcomes (trap situations not included so watch out for them).
- Greatly reduced stress earned on Cooking outcomes, particularly on Bad Outcomes.
- Reduced stress gained across all Promote outcomes. Also levelled out the amount of Rep Gain and Loss for both Good and Bad Outcomes between the girls (Competitive Skill bonus not included, girls with higher Competitive skill will still get bigger bonuses).
- Added new Lv 2 Day Off outcomes for Kriem, Frankie and Kelsey with bigger stress loss, rather than rebalancing early outcomes.
- Increased Stress reduction on all Downtime Activities for Noe, including Relax, Solo Training and Team Training outcomes. Noe can now lose between 35-70 stress per day off, twice weekly.
- Community Feedback
⦁ Updated the Restaurant Manager Gameplay UI to reduce the amount of sprite changes. Now the background box of each Job Box will only darken when the player hovers over the actual slot button, not just the box itself. This should highlight the clickable areas better. Thanks to Unshi for this! (Yeah, that Unshi, really).
⦁ We’ve rebalanced the gameplay stats (listed about) thanks to various players’ feedback (both partial and direct) and well as by our own playing experience. The game should be similar as before, but now a bit less grindy feeling and Noe’s debt should move ahead at a faster rate. Managing the girl’s stress should be a bit less stressful too! Thanks to a few people for this one!
⦁ We’ve found and fixed a bug with the x4 Fast Skip that allows the player to activate it while a decision point is active. Now players won’t be able to accidently skip pasted the point of decision making this way. Thanks to a few people for this one!
- Known Issues
We are thrilled to report that there are no known issues at this time. Please do inform us via message or our Discord server if you do come across any, we sincerely mean that.
v0.8 Public Rebuild Update Notes
- Technical information
⦁ Updated Windows builds of the game to a 64-bit build and both Mac and Linux to Universal (32+64 bit), which will now allow Mac players to keep playing after a recent iOS update that blocked 32-bit builds (as far as we are aware).
⦁ We’ve updated our internal scene databasing with some optimisation improvements for handling the images. This should largely reduce the game’s on start loading to the main menu by deferring certain batches of images until on scene load (thus shifting a small wait time to beginning of those scenes). All in all, this should lead to a quicker and smoother playing experience. Note: To achieve this we had to rebuild our entire CG portion of our database and so it is possible that some images may be in the wrong places despite testing. In this case, we would greatly appreciate a heads-up feedback so we can fix it.
- Features
⦁ We’ve added a new toggleable heads up UI to the VN sections of the game that will display the Keyboard shortcuts listed in the accompanying files in the game now too, so you don’t have to go looking for them.
⦁ Vastly rebalanced the Gameplay section including tips earnings, Rep gains / losses, and most importantly Stress gain. The full list of changes includes:
- Reduced the cost of doing Yoga on down time days to 0, now making it so nothing adds to Noe’s debt anymore and meaning you can’t go backwards on your debt progress. At the same time, Yoga’s stress release is now nerfed back down to the same level as the other activities, now reducing 60 points at a time.
- Now that Yoga doesn’t have a greater bonus and cost, we’ve flattened the tier of stress relieving activities. Park and TV scenes now also reduce stress by 60 points each. Poker, Car Wash and training scenes (which all give you money or points as well as stress relief) reduce by 35 points.
- Increased upper limits for Good outcomes and increased lower limits for Bad outcomes for Waitressing, Cooking and Promotion. This means you can now attain Good outcomes at slightly higher stress levels than before, and at the same time Bad outcomes don’t kick in until a higher stress level is met. This means if you keep stress to low-to-mid levels, you should mostly only get Good Outcomes (trap situations not included so watch out for them).
- Reduced the amount of Rep gained and lost using the Promote task, making the Competitive Stat bonus more effective in the process. Lv1 outcomes now gain Little Toscana Rep / lose Sal’s Deli rep by 3-5, instead of 3-7. Lv2 results are now 4-7 instead of 4-9.
- Increased Tips earned when using the Proactive attitude on Waitressing by 100%. Now girls will earn a guaranteed $50-60 before bonuses and multipliers on success. There is no additional cost to reputation. (Thanks to Always Absent for this suggestion).
- Reduced stress gained across all Promote outcomes. Also levelled out the amount of Rep Gain and Loss for both Good and Bad Outcomes between the girls (Competitive Skill bonus not included, girls with higher Competitive skill will still get bigger bonuses).
- Also reduced the amount of Sal rep lost on successful Trap Reversals, now down to 2-5 from 3-8 per reversal. Conversely, Waitress traps that land will have a weaker hit to your rep, now down 10-13 from 12-15.
- Community Feedback
⦁ Added a pop-up Intro menu that displays on New Game. It stars Chibi Noe and acts as a simple intro to the game as opposed to the cold start of the Day Menu to begin with. It also introduced the concept of the time window for the end of version right at the beginning so people are not caught off guard by it. Thanks emek for this heads up.
⦁ Added a small Bell and Ding icon to the Restaurant Manager screen. This icon appears after the tutorial board on Sal’s Traps (the one with Noe and Frankie on it), acting as a one-time reminder to check out his side of the street from that point of for trap information. This should help players remember to get in the habit of checking his movements. Thanks Dr. Realgood for this feedback.
⦁ Found and seemingly fixed a bug that locked out players from advancing the Main Story and unlocking Frankie during the game. This bug should auto fix itself and continue on with a simple save data load (check the Heads Up! above about this please.) Thanks to several people for flagging this, Alfius for the detailed feedback and BoyGeorge for the save files for testing!
⦁ Found and fixed a bug that reset Sal’s rep to the default of 80 or the last held value upon restarting the game programme. Thanks to Alfius for alerting us to this one!
⦁ Updated the Restaurant Manager Tutorial Board to now reveal information in a tiered style, opening new pages when new relevant gameplay sections are unlocked. This should help new players avoid being overwhelmed with unneeded playing info right from the start. Thanks to Alfius for this tip too!
⦁ Increased the size of the button to open the Progress Tracker on the Day Menu so it is now more visually prominent. We also increased the size of the Progress Tracker and especially made the primary stat icons for each character arc bigger/more visible.
⦁ Found and fixed a bug that would allow players who rejected, and thus ended Beck’s arc early, to see follow up scenes. Now this should be sorted and by telling Beck to fuck off, he’ll stay fucked off.
⦁ Found and fixed a bug that was stopping the Proactive Cooking bonus from affecting all other girls outcomes on occasion, instead it would trigger and help girls down the line only. Now all waitresses should get the double tips bonus regardless of who does it. (Thanks to Always Absent for flagging and confirming this existed).
⦁ Found and fixed another bug that meant that Car Wash outcomes on down time days override Poker when selecting Poker activities. Now poker should play properly.
⦁ Fixed a small UI issue that told players they had 1 day left on the last day. Now the days remaining count is properly aligned to the actual playable days.