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Noemi’s Toscana Rebirth (NTR) v0.7 Rebuild – “A Full House Rocks the Most” (Public Release)

Order up! Take this release to the Public fans table! We’re back to ‘Little Toscana’ again, with a new version hot on our plate, so get ready to dig in. Patch notes are all listed below as per usual, so pick up that knife and fork and dig right in!

“This release, dubbed “A Full House Rocks the Most” marks the seventh full game release in the NTR branch of the beWilderverse. Now with Kelsey on ‘Team Noe’, things get frisky and risky, but first she’s to be set straight and shown how the job is done… and she’s got to meet the rest of the team! New toys for our new blonde! Kelsey is but one part of the foursome of course, and Noe, Kriem, even Frankie all have their hands in something saucy this time around too. Noe makes a night on the couch with Brad magical, but whether she’s the Good Witch or the Wicked Witch, that’s up to the player… Meanwhile Frankie is on a date that raises a few eyebrows, and Kriem is in the mood for a little ‘war at home’. Added to all their shenanigans, the Restaurant Manager adds nearly 20 more outcomes as Kelsey tries out all jobs, and even joins Noe for a spot of yoga on the outside too. This release also sees the first game appearance of Eddy Krieger, fresh from the NTR Origins series, as well as a return of John and Sue for some cameo fun. So you know that that means? It’s time to…”

… Enjoy our main course of Noemi’s Toscana Rebirth!

 

Download Link (Win): NTR v0.7 Public Rebuild Windows

Download Link (Mac): NTR v0.7 Public Rebuild Mac 

Download Link (Lin): NTR v0.7 Public Rebuild Linux


 

Noemi’s Toscana Rebirth v0.7 – “A Full House Rocks the Most”

This update comes with a full two weeks added to Noemi’s life, making it a full 80 days at ‘Little Toscana’. We’ve added a new Main Story scene, which brings us Kelsey at long last. She makes her mark on the game plenty this time out too, including in her first Kelsey Arc scene. Frankie and Roy get their arcs advanced too, one a show of love and one a show of hate… Kind of. You’ll see.

- Technical information

⦁ Version: 0.7 Public Rebuild (“A Full House Rocks the Most” Release)
⦁ Weight: 915 MB
⦁ Weight Packed: 485 MB

- Content

⦁ 5 Full Scenes (for 34 Total). 

⦁ 60 New Scene Rendered CGs (for 405 Total)

⦁ 20 New Gameplay Rendered CGs (for 87 Total) (See Additional Notes Below for more)

- 19 New Restaurant Management Outcome CGs Total. 

- 8 Waitressing Outcomes for Kelsey, 2 Good (Base Level Flirtation), 1 Bad (Base Level Flirtation), 1 Good (2nd Level Flirtation), 2 Proactive (Good and Bad), 2 Reactive (Good and Bad).

- 6 Cooking Outcomes for Kelsey, 1 Good (Normal), 1 Bad (Normal), 2 Proactive (Good and Bad), 2 Reactive (Good and Bad)

- 4 Promotion Outcomes for Kelsey, 2 Proactive (Good and Bad), 2 Reactive (Good and Bad).

- 1 Day Off CG for Kelsey

- 1 New Training CG (Yoga), Kelsey’s Competitive, allowing her to train and increase one of her stats too. Competitive is Kelsey’s main starting stat.

Please Note: The Day Off Activity “Car Wash” is included in the Downtime Menu UI now, however it is not unlockable in this version. It will be accessible from v0.8 on.

⦁ Added 14 new days to the playable game time (now up until the end of Day 80 / Month 3 Day 20 - Thursday)

⦁ Added 5 new Permanent Outfits to the game: Kelsey’s Little Toscana Uniform, Kelsey’s Pro Practice Leotard, Frankie’s Cardigan and Jeans, Noe’s Dark Nightwear and Brad’s Tank and Boxers.

- Features

⦁ Expanded the Restaurant Gameplay section to include Miss Kelsey Matthews, noted sociopath, narcissistic and fan of good times. She makes for a great promoter of ‘Little Toscana’, but also a fine waitress too. With her included, the gameplay is fit for all 4 ladies working at once.

⦁ Added a small expansion to the Day Off/Downtown section of the Gameplay to allow for Kelsey to train her Competitive stats for the restaurant sections too. Later each girl will have all their stats ready to train, for now all three can be trained in some way.

⦁ Continuation of the Main Story arc, now adding Kelsey to the game properly, plus the continuation of the Brad/True Love, Frankie, and Roy arcs. The Kelsey arc is opened up with an initial scene.

⦁ Double pathed the new Brad Scene, allowing for both romance and ntr fetish outcomes, depending on players’ pervious choice in the arc. The arc is the first to open to double pathing.

⦁ Updated and Revised the Sal side of the Restaurant Manager game screen to include more helpful information. During our own playtesting, we came to believe the Trap System, while a good way to keep the player on their toes and capture the tone of Noe’s daily struggles, was a little punitive and quite a guessing game. Now we’ve updated the read-out info to include more helpful notice of potential traps, now making it more of an informed strategic risk/reward gambit than a straight up guessing game.

- Community Feedback

⦁ We’ve found and fixed a bug that caused the gameplay section to stall/freeze if players exited the game early and reloaded to attempt better results on a day. This means you can now properly load the game with needing to restart the program as a whole. Thanks to ThisIsMe88 for flagging this!

⦁ We’ve renamed the Jump feature to the Leap feature. It’s still a way of skipping/jumping/leaping whole scenes entirely or to the next choice if one is present, but now by pressing the ‘L’ keyboard key. Now mapped to the ‘L’ key, it is no longer adjacent to the ‘H’/Hide key, so no more accidental slip ups! Thanks to Art for this!

⦁ For the Mac version we've taken on board player feedback to do with the save system's warning notation for where to click on the Save Slots to trigger a Save or Load. It should now be cleared to click on the text at the bottom of each slot as it appears on hover. Thanks to Jack73 and others for the feedback! We will include this message redeux in future versions but it is included on Mac now as it was rebuilt for bug fixes (See below).

- Known Issues

⦁ We've found and seemingly quashed an issue in the Mac version's Save/Load system. This issue goes back several versions but it’s the first reporting we've hear of it. Now the linked build above for Mac should have a working Save system. Thanks to pantarei and ran46 for reporting, as well as Art for testing!

Please do inform us via message or our Discord server if you do come across any other bugs or issues, we sincerely mean that. 



v0.7 Public Rebuild Update Notes

- Technical information

⦁ Updated Windows builds of the game to a 64-bit build and both Mac and Linux to Universal (32+64 bit), which will now allow Mac players to keep playing after a recent iOS update that blocked 32-bit builds (as far as we are aware).

⦁ We’ve updated our internal scene databasing with some optimisation improvements for handling the images. This should largely reduce the game’s on start loading to the main menu by deferring certain batches of images until on scene load (thus shifting a small wait time to beginning of those scenes). All in all, this should lead to a quicker and smoother playing experience. Note: To achieve this we had to rebuild our entire CG portion of our database and so it is possible that some images may be in the wrong places despite testing. In this case, we would greatly appreciate a heads-up feedback so we can fix it.

- Content

10 New Gameplay Rendered CGs (for 97 Total)

- 7 New Restaurant Management Outcome CGs Total. 

- 4 new Lv2 Promotion job outcomes added to the pool for the Reactive (Boosting Little Toscana Rep) attitude. Each girl gets a new outcome, available once Noe reaches 4+ Nerve, and it comes with slightly better base range of Rep Gain.

- 3 new Lv2 Day Off job outcomes added to the pool during the Restaurant Manager sections. Kriem, Frankie and Kelsey can afford to go a bit wilder on their days off, and reduce stress more, once Noe has reached 4+ Nerve.

- 3 New Downtime Activity Menu CGs Total

- 1 Relax CGs for Noe and the Park. Noe can relax on her bench with Damon after being formally introduced in his Damon arc #2.

- 2 New Training CGs. Kriem can now be trained in Open Mind by chilling with Noe in the park. Franke too can be helped in Open Mind by joining Noe for some TV Watching and gossip.

- Features

⦁ We’ve added a new toggleable heads up UI to the VN sections of the game that will display the Keyboard shortcuts listed in the accompanying files in the game now too, so you don’t have to go looking for them.

⦁ Vastly rebalanced the Gameplay section including tips earnings, Rep gains / losses, and most importantly Stress gain. The full list of changes includes:

- Flattened out the girl’s outcome variables so they match up much better and align. Instead of girls being more accustom to handling stress earning less and girls good at promoting getting lesser hits on bad outcomes, all the girls outcomes per job and per Lv are much more similar. This makes the game less complex, easier to handle, and makes girls less suited to one job over the other so they can all be used for each job more equitably, by players’ choice.

- Increased upper limits for Good outcomes and increased lower limits for Bad outcomes for Waitressing, Cooking and Promotion. This means you can now attain Good outcomes at slightly higher stress levels than before, and at the same time Bad outcomes don’t kick in until a higher stress level is met. This means if you keep stress to low-to-mid levels, you should mostly only get Good Outcomes (trap situations not included so watch out for them).

- Greatly reduced stress earned on Cooking outcomes, particularly on Bad Outcomes.

- Reduced stress gained across all Promote outcomes. Also levelled out the amount of Rep Gain and Loss for both Good and Bad Outcomes between the girls (Competitive Skill bonus not included, girls with higher Competitive skill will still get bigger bonuses).

- Added new Lv 2 Day Off outcomes for Kriem, Frankie and Kelsey with bigger stress loss, rather than rebalancing early outcomes.

- Increased Stress reduction on all Downtime Activities for Noe, including Relax, Solo Training and Team Training outcomes. Noe can now lose between 35-70 stress per day off, twice weekly.

- Reduced the cost of doing Yoga on down time days to 0, now making it so nothing adds to Noe’s debt anymore and meaning you can’t go backwards on your debt progress. At the same time, Yoga’s stress release is now nerfed back down to the same level as the other activities, now reducing 60 points at a time.

- Now that Yoga doesn’t have a greater bonus and cost, we’ve flattened the tier of stress relieving activities. Park and TV scenes now also reduce stress by 60 points each. Poker and training scenes (which all give you money or points as well as stress relief) reduce by 35 points.

- Reduced the amount of Rep gained and lost using the Promote task, making the Competitive Stat bonus more effective in the process. Lv1 outcomes now gain Little Toscana Rep / lose Sal’s Deli rep by 3-5, instead of 3-7. Lv2 results are now 4-7 instead of 4-9.

- Increased Tips earned when using the Proactive attitude on Waitressing by 100%. Now girls will earn a guaranteed $50-60 before bonuses and multipliers on success. There is no additional cost to reputation. (Thanks to Always Absent for this suggestion).

- Reduced stress gained across all Promote outcomes. Also levelled out the amount of Rep Gain and Loss for both Good and Bad Outcomes between the girls (Competitive Skill bonus not included, girls with higher Competitive skill will still get bigger bonuses).

- Also reduced the amount of Sal rep lost on successful Trap Reversals, now down to 2-5 from 3-8 per reversal. Conversely, Waitress traps that land will have a weaker hit to your rep, now down 10-13 from 12-15.

⦁ Also added a system to lock away Downtime Activities when stats are maxed out. For now, and by all current designs, all girls’ stats are capped at 20 each. It is not expected that this will be relevant in this version, but it is implemented now just in case as it may become possible for Min-Max players to encounter sooner rather than later.

- Community Feedback

⦁ Updated the Restaurant Manager Gameplay UI to reduce the amount of sprite changes. Now the background box of each Job Box will only darken when the player hovers over the actual slot button, not just the box itself. This should highlight the clickable areas better. Thanks to Unshi for this! (Yeah, that Unshi, really). 

⦁ We’ve rebalanced the gameplay stats (listed above) thanks to various players’ feedback (both partial and direct) and well as by our own playing experience. The game should be similar as before, but now a bit less grindy feeling and Noe’s debt should move ahead at a faster rate. Managing the girl’s stress should be a bit less stressful too! Thanks to a few people for this one!

⦁ We’ve found and fixed a bug with the x4 Fast Skip that allows the player to activate it while a decision point is active. Now players won’t be able to accidently skip pasted the point of decision making this way. Thanks to a few people for this one!

⦁ Added a pop-up Intro menu that displays on New Game. It stars Chibi Noe and acts as a simple intro to the game as opposed to the cold start of the Day Menu to begin with. It also introduced the concept of the time window for the end of version right at the beginning so people are not caught off guard by it. Thanks emek for this heads up.

⦁ Added a small Bell and Ding icon to the Restaurant Manager screen. This icon appears after the tutorial board on Sal’s Traps (the one with Noe and Frankie on it), acting as a one-time reminder to check out his side of the street from that point of for trap information. This should help players remember to get in the habit of checking his movements. Thanks Dr. Realgood for this feedback.

⦁ Found and seemingly fixed a bug that locked out players from advancing the Main Story and unlocking Frankie during the game. This bug should auto fix itself and continue on with a simple save data load (check the Heads Up! above about this please.) Thanks to several people for flagging this, Alfius for the detailed feedback and BoyGeorge for the save files for testing!

⦁ Found and fixed a bug that reset Sal’s rep to the default of 80 or the last held value upon restarting the game programme. Thanks to Alfius for alerting us to this one!

⦁ Updated the Restaurant Manager Tutorial Board to now reveal information in a tiered style, opening new pages when new relevant gameplay sections are unlocked. This should help new players avoid being overwhelmed with unneeded playing info right from the start. Thanks to Alfius for this tip too!

⦁ Increased the size of the button to open the Progress Tracker on the Day Menu so it is now more visually prominent. We also increased the size of the Progress Tracker and especially made the primary stat icons for each character arc bigger/more visible.

⦁ Found and fixed a bug that was stopping the Proactive Cooking bonus from affecting all other girls outcomes on occasion, instead it would trigger and help girls down the line only. Now all waitresses should get the double tips bonus regardless of who does it. (Thanks to Always Absent for flagging and confirming this existed).

⦁ Fixed a small UI issue that told players they had 1 day left on the last day. Now the days remaining count is properly aligned to the actual playable days. 

Noemi’s Toscana Rebirth (NTR) v0.7 Rebuild – “A Full House Rocks the Most” (Public Release)

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