Suit up, Soldiers! It’s time to roll out! Agents of Heels v0.15 is here! Nat’s taking on New York City, one sexual encounter at a time, and friend or foe, doesn’t matter to her! We’re back to follow up on the morning after meeting Ivy, and then we are turning on our heels to hit up an old friend for some celebration after all Nat and her have been through. So, get on your boots and be ready to strip them off again, now easier than ever with a skip in hand! Find all our latest assignment has brought to the world of Heels and beyond, right here and right now!
Download Link (Win): Agents of Heels v0.15 Link!
Download Link (Mac): Agents of Heels v0.15 Link!
Download Link (Linux): Agents of Heels v0.15 Link!
0.15.0 Patch Notes
- Technical information
⦁ Version: 0.15.0
⦁ Weight: 3.15 GB
⦁ Weight Packed: 2.26 GB
- Content
⦁ Added a whole new day to the gameplay for another chance to put Nat through the ringer and rile up New York City some more! That makes the time frame reach up until the end of Day 16 After Infection.
⦁ Added 3 full new scenes, including 1 scene for Good Nat exclusively, and 1 scene with variants for Good and Corrupt Natashas. Unfortunately that means only one scene for Bad Nat in this version.
[SPOILER] 1 Main story scene for Good Nat, who now catches up to the line for the start of Mission #3 and the finale. Nat returns to meet with Kelly and Scout, getting a progress report on her blood tests and potentially a cure in store for her.
[SPOILER] 1 Side Content scene for both Good and Corrupt Nat, who have successfully helped Cat out of her jam with her overly friendly follower. Nat and Cat celebrate with a game of pool, which quickly becomes a contest of other kinds of skills. See Cat put her new suit on the line where it counts, and watch it fall away too!
[SPOILER] 1 Side Content / Activity Scene for all Nats, added to the home Stretch activity. Nat cools down from her daily exercise by falling into watching an episode of Witch One, and getting enthralled as Larissa the Witch of Lust puts her skills to use. NTR Fans, be on the look out for the scene parallels with Noe and Brad’s night on the couch, as the same episode of Witch One is being played.
⦁ 7 Act 1 Main Scene and 4 Activity Scene Updates and Rewrites. We’ve gone back over the original Pre-Spook versions and updated the texts for many of them. Included in this batch of revamps are all the scenes from Natasha’s first medical exam with Kelly, up to and including the aftermath inspections of Mark’s body. Also included are the two original Subway mini-scenes, first contact with Tim, and the first swimming short activity scene.
⦁ 48 new CGs, 22,000 or so new words of Text and Dialogue, plus 8,100 words of revamped scene Texts and Dialogues on top.
- Features
⦁ The furtherance of the Act 3 story for Good Nat, placing her at an indefinite stall point before the kick-off of the end game content. Now all 3 Nats are lined up to start their final mission, and for now the game progression can make more of a focus of Side Content event lines.
⦁ Added one new Skip features and laid out the groundwork for another. We’ve overhauled a lot of the text handling system within the engine to include new functions that enable automatic reading and handling of text nodes within the game. This took significant programming work: remember, AoH wasn’t originally a VN engine, so that’s why! The new Skip feature specifically include:
- Fast Forward Skip: The typical fast forward, moving within a scene at an automatic and fast pace. Hitting this will run through the texts of the scene until turned off or pausing when decision point is met (though a player click is needed to load the choice UI or turn to a new set of comic panels). Fast Forwarding will also auto-toggle off when clicking on a comic panel to replay it. This should allow players to find specific areas within the scenes at a better rate. Note: Remember that several scenes come with text variants based on the Path you are on, even though the art may be the same. Theme, tone and story details can change dramatically between paths, so be aware of that.
We’ve also added the framework ability to Jump Scenes completely, as seen in recent NTR builds. This feature is currently disabled due to the need to thoroughly code each scene’s handling of variable and choices when skipped, which we couldn’t do for this version. We expect it to come online in future versions, but the main work on the feature itself is done.
- Community Feedback
⦁ We’ve added a Skip Feature! We’ve detailed the technical end of things above, but this feature was added based on huge player demand and feedback. As the game grew and diverged in various paths, the need for this feature grew exponentially, and now we’ve been able to include it at last. We believe it’s worth the once-off shortened content version. Thanks to literally dozens of people for this feedback!
- Known Issues
⦁ There is one small Known Issue with the UI for the Fast Forward skip. When clicking on a comic panel to review its contents, first you have to click on it to turn off Skip if it’s active. In that case, the icon denoting Fast Forward stays active rather than toggling off, even though the feature is off. We’ll fix this small visual bug in a future build.
⦁ Due to a need to update Unity from ‘net 3.5’ to ‘net 4.5’ APIs between on start-up, scenes may reload during the boot up process of the game. This may cause the beWilder Splash screen to repeat once in the beginning, but only in rare cases. Player experience in-game once the programme has loaded should be unaffected. This may be solved in a subsequent release build.
⦁ There is a known issue involving the main story and conditions on the Nat character paths. If the player ignores the main story to the point they miss completing Mission #1 (Day 5ish start) by the time Mission #2 kicks off (Day 12), they will be stuck in a limbo state of having missed the main plot of the game. We will be resolving this minuscule player experience in future versions, possibly with a Bad End since Nat has purposely ignored all story actions for weeks, until after it’s too late to resolve the story. Anyway, a heads up on it, try not to do that alright?
Be Brave and beWilder!