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Agents of Heels v0.15 Public Teaser – Get Your Hustle On, Selina Style!

Hey-ho Agents and Waitreses! Guess who! Wait, it’s pretty obviously us again, since this is our page and our public teaser post, isn’t it? Well it is! Welcome to the first look at the next assignment of Agents of Heels! We’ll get into some deets and dishes below, but first, we know y’all want a little taste for the eyes, so here she is!

C’mon, look us in the eye and tell us you’ve not wanted to see Cat put a few balls through their paces? See her handle a long, hard shaft with a little skill? This is what y’all were asking for, right? We bet it is! Go on girl, bend that bum backwards and give that sweet suit a good stretch test!


Alrighty-alrighty, now to the news of the day and boy do we have some! First up, y’all might have noticed that this teaser post is coming late on the heels of an already short month, and there is reason for that. Given Feb is a tight month to begin with, we elected to make this an in part technical build, rather than a usual content focused build, but that’s not the only reason for doing that either. Another big reason is overwhelming fan demand for certain feature, and another is because as if v0.15 we’ve at last reached a pivot in our narrative flow! So then, with that in mind, let’s take a look at what to expect from the upcoming version!

- Content Wise, we’ve got one last story scene in store for Good Nat, one that will see her return to Kelly and Scout now that she’s had a face-to-face for the ages. Once she’s done there, things will be out of her hands, and so Good, Bad and Corrupt Nat all will be toeing the line of the end game and just about ready for Mission #3 when that comes along.

- With our story put into park for a while as we work our way up to the finale, it’s time at last to start looking towards some Side Content and extra fun, as Nat turns her attentions to the other players in her story, and make a mess all over New York City. The teaser pic above shows one of the first scenes in this direction, as those who helped Cat can enjoy her in fighting shape before things get serious again. Expect the clothes to come off and the claws to come out! For the next few versions, we’ll be putting a heavier focus on these kinds of scenes while we ready Mission #3 and what comes after (outside of AoH that is) in the background.

- We’ve finally got a Skip feature to call our own! In AoH, we mean. Yes, a lot of the work this month involved a serious engine rework, as deep down as in the foundations. It took more than a lot of overhaul, but the system has been redevised to allow for both a Fast Forward and an entire Scene Skip. Between rebuilding, rebuilding again, reset up and testing, it’s taken a big chunk of our month clock (it had to be done some time), but we’ve got it ready to put to the fans for v0.15 now. All y’all will need to know is where the new buttons are! (Bonus note, while we’re in there we were able to lay down a few early marker points for the other feature we all want, a sexy Gallery, but that’s a feature for another update yet)

- Since there was a lot of technical work being undertaken in the last few weeks, we’ve sent the writing team to tackle more of those early scenes that needed updating, rewriting or revamping while the opportunity was good. Now all the Act 1 (Mission #1 and earlier) scene texts from the game intro to after Mark’s death have all been redone in the Spook style. With that comes an easier read for new players and refresher playthroughs alike, as well as a few more details sprinkled in from Kelly’s personality, to Tim’s background, the room where Nat’s infection happened, and some added spice to Maluk and Sam’s original outdoor spectacle too.


And so that’s what to expect out of the upcoming v0.15, a nice healthy balance of playability and partying on! Now, with the technical under our belt and no longer taking up time, we’re hot into CGs like the ones you see above. Scene work is underway and we’ve got some new content already fit for the engine and plenty more to make still. We’ve still got a week ahead of us before we expect a release window, so stay tuned next week during our backer teasers for tighter timelines on that front. We know you will!


So that’s it! Our tease and all the details we can pin on that tail end. We’ll get back to it and wish y’all a wild weekend, because it’s going to be a flurry of frantic work from us from now until the top of March!

Be tapping your own balls and beWilder!

Agents of Heels v0.15 Public Teaser – Get Your Hustle On, Selina Style!

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