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Brave Release: AoH v0.10.5 Engine Update Special.

Hey there, Brave fans and fannettes! We’ve got an AoH treat to deliver to you all right now, as we ready to jump back in on our Agency in just a few days’ time when April starts… Whoops, don’t tell nobody we said that yet! Here we have it, a special update to improve the quality of play, plus a better engine overall for us to ply our sexventures going forward! Our improvements have gone through the gauntlet once already, bettered as it did, now the time for you to all have a go is here! Check out the patch notes below and grab a bit of the action, as next time we have Nat on our hands she’ll be back to her usual turned tricks! Enjoy, and be sure to let us know how helpful the additions are, won’tcha?

Download Link (Win): Agents of Heels v0.10.5b Engine Update Link!

Heads Up! Please remember that all these new features are in a testing state, we do our utmost to ensure a quality play, but we can’t possible test all set ups and outcomes. Please handle with care and be sure to report any and all issues you have, if any, to us so we can fix them up and create a better game for you and everyone else too! Cheers!

Heads Up Again! We’ve included the Saves given out last time, pre-Mission #2 and ready for each of the paths through it. We’ve renamed them to SaveSlot97, 98, and 99 so they don’t get muddled up with your own.

0.10.5 Engine Update Special
- Technical information

⦁ Version: 0.10.5
⦁ Weight: 2.34 GB
⦁ Weight Packed: 1.58 GB

- Content

Since this was an Engine specific update, there is no completely new content, instead we have improved previous scenes.

⦁ The early scenes in the game, specifically the opening “Mall Chase” and “Morning with Mark” have been completely redone by Spook. These scenes and their paths are now updated to fit the improved style of writing in the latter sections of the games, as well as clean up prickly wordings. The content is still the same, the game’s early story hasn’t changed.

- Features

⦁ New “Infinite Save System”! Now you are no longer tied to 7 slots, you can have as many saves as you like! Make as many stops along Nat’s 3 distinct and perilous paths, grab a checkpoint before any unspeakable act you desire or take a trip down memory lane to pick up on any plot points you might have been too giddy for the first time!

⦁ UI Update! The Save/Load UI has been whipped into shape! It’s now as tight as a certain Red Head’s rock-hard ass! With these improvements you can now see more info about each SaveSlot, including Nat’s Stats, Important Story/Mission data and the Save Location too. Now there’s no guessing as to what you’re getting with each slot!

⦁ Inbuilt Save Explorer! You can now find and facilitate any and all Save data from directly within the game. No more messing around in your file systems pregame to find your past progress, with this new feature you’ll be able to find, move and load your saves between versions from anywhere on your computer while you are knee deep in the beWilderverse! A heads up though, this can only be done while in the main menu, and individual saves can be imported as many times as you want so do be careful not to overload the same files needlessly…. It may get messy in your file folders.

- Community Feedback

⦁ As suggested by sithkhan for the last update, we have added Save Files and a note on how/when to use them that start with each of Good/Corrupt/Bad Nat paths the day before Mission #2. We’ve kept that same practice this time too. Y’all will be able to enjoy all the paths with ease! Be forewarned though, if you use these files without having played the path up to that point before, you’re going to miss a lot of content, contest and details, so be smart about it!

⦁ Thanks to Bailey Nelson for reporting issues with the scene framing to the required resolutions. Thanks to this we’ve got the scenes loading content correctly to the right display settings. Hoo-rah!

- Known Issues

⦁ This is a holdover notice from the last update, just FYI. We found and fixed a bug with the game saves from the Pre-release. Anyone who completed Mission #2 in any path from the v0.10 Pre-release, you must replay the mission as the outcomes are now saved and hence it will mess up the rest of your game. As stated in the point above, we have supplied rescue saves beforehand if you really need them.

 

And so that’s our Engine Update Special, which should now make playing anything Agents of Heels all the easier for eons to come! Even better, with our Engine that much better, we’ve a few less things to do when work on our first game turns to work on our third, and isn’t that something worth celebrating? Like we said, give it a go, make sure it works for you and if not let us know so we can fix it up right, as we intend to ride Nat hard again pretty soon if all is well! Until then…

Be Brave and beWilder!

Brave Release: AoH v0.10.5 Engine Update Special.

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