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Daring Release: AoH v0.10.1B aka v0.10 Full!

Hey there, our Adventurous, Pure Wild and even Daring fans! Why yes, this post has been a long time coming. We offer up our sincere apologies to anyone who had to wait on this. Before this becomes a downbeat post though, we’ve got a release of the nastiest Nat path at long last, so let’s celebrate the upsides, why not! Finally, Agents of Heels has reached a full v0.10 version, what a mighty fine accomplishment! There’s still plenty more to come, and many more occasions to cum too, so jump in to our big bad mission in its entirety at long last and slash out as only our girls can make you do! Enjoy it our friends, while we go get us some extra sexy made over the holidays and get back on track!

 

Download Link (Win): Agents of Heels v0.10.1B Full Link! 

For those that backed us last month but currently don’t back us at this level anymore, we’ve already sent out links to them too in recompense since they did back for this reward. So, fear not, we’re on it! Same will go for this month’s update!

Heads Up! So we found a bug in Mission #2. It means Pre-Release outcomes of Mission 2’s Good and Corrupt path are were not retained in the save. Despite all the sexy fun gained from enjoying the fun, for all the game knows you simply made it to Day 12. You will need to play the Mission again now that the version is complete. See below under ‘Known Issues’ for the details.

Heads Up Again! As per the request of sithkhan, and as our way to make up for the long wait, we’ve included Save Files for each path up until the night before Mission #2. A text file on how to use them too is included. See the Community Feedback below!

0.10.1B "Full" Patch Notes (Additions)
- Technical information

⦁ Version: 0.10.1B Full Release
⦁ Weight: 2.33 GB
⦁ Weight Packed: 1.50 GB

- Content

In Addition to the Content listed below in the main body of the release, the full release adds: 

⦁ Added Bad Nat Playable Mission 2 Scenarios

[SPOILER] An additional massive scene containing two distinct playable path endings that cross paths with the Corrupt main story path. Outcomes may be decided by player choice, but the potential for a choice will be linked to players’ past actions (or inactions). Choices have consequences on the way to Mission #2!

⦁ 41 new CGs and 10,000 new words of Text and Dialogue.

⦁ 1 new temporary outfit for Natasha: Masquerade Mission Suit.

⦁ 1 new temporary outfit for Catwoman: Sticky Finger Socialite Dress.

⦁ 1 new temporary outfit for Scout: Balaclava Bandit.

- Features

⦁ Fully complete Mission #2 playthroughs Bad Path, completing Mission #2 once and for all in all paths. Players now have a 3rd distinct entry way and goal for Mission #2, based on past choices, adding 2 new endings and potential outcomes of the Mission, making a total of 6.

⦁ Consequences of Natasha’s previous actions, or inactions as the case may be. in other parts of the game. Nat’s treatment of others will be the test of loyalty in a critical moment and will play a decisive role in future pathing.

- Community Feedback

⦁ As suggested by sithkhan, we have added Save Files and a note on how/when to use them that start with each of Good/Corrupt/Bad Nat paths the day before Mission #2. Now y’all will be able to enjoy all the paths with ease! This is a part of our apology for the wait. Be forewarned though, if you use these files without having played the path up to that point before, you’re going to miss a lot of content, context and details, so be smart about it!

- Known Issues

⦁ We found and fixed a bug with the game saves from the Pre-release. Anyone who completed Mission #2 in any path from the Pre-release, you must replay the mission as the outcomes were not (are now) saved and hence it will mess up the rest of your game. As stated in the point above, we have supplied rescue saves beforehand if you really need them. Our bad on this and we’ve got it all covered now!
 

0.10.0 Pre-Release Patch Notes

- Content

⦁ Added a whole new day to the gameplay!

⦁ Added Good and Corrupt Playable Mission 2 Scenarios.

[SPOILER] Currently 2 massive scenes, each a distinct playable path that intertwines and crossovers at points, essentially making it 6 scenes joined together. These scenes come complete with both Text and CG variants.

⦁ 101 new CGs, 24,000 new words of Text and Dialogue.

⦁ 3 new temporary outfits for Natasha: Agency Issued Wetsuit, Sneaking Bathing Suit, and Entertainer’s Body Suit ‘The Rose’

⦁ 1 new temporary outfit for Annette: Oriental Administrator.

⦁ 1 new character: Maeda’s Private Hooker #1

⦁ 2 new locations: Mayor’s Luxury Yacht and New York Bay Pier (Restricted)

⦁ New Major Props. Highlights include new weapons for Nat, special lock boxes, helicopter and much more.

⦁ New major special effects including Liquid Dynamics, Heat Effects, Electrical Discharge effects, Fire Effects, Ballistic Dynamics and Floral Effects.

- Features

⦁ Fully complete Mission #2 playthroughs for Good and Corrupt Paths. Players can start the mission in 2 distinctly different ways based on past playing choices, and end in one of 3 distinct ways depending on choices taken and crossover of paths. 

⦁ One last chance to shape Natasha’s main character traits and path, depending on choices and actions taken. This Mission will let you change paths, and it will likely be the last time you can easily do so before the ending, so make your choices carefully. To that intent, there are not conditions or skill checks in this mission, so the choice is left entirely to your judgement.

⦁ Serious consequences and outcomes for all characters involved in Mission #2 including permanent effects that may persist throughout the remainder of the game and in the beWilderverse as a whole, not to mention on Natasha.

- Community Feedback

⦁ We did some fan requested clean up of older scenes and some minor engine tinkering that will allow us some to add in some key engine feature later on when we have time for a proper ‘engine orientated update’ (likely at the end of the game’s production and content creation). This is really work that will go unseen in this version, but it will allow for easier typo fixes later on (again when we have time and an update that’s not already 24k-42 words) as well as whole early scene rewrites and better transition effect speeds. Thanks to the playability feedback from a lot of people for this!
 

- Known Issues

⦁ If you have not completed the v0.8 Scene involving Ivy and the Files by the time you try and start Mission #2 by Day 11, it will play instead. If you don’t hit the bright yellow button on screen at that point you will miss Mission #2 altogether.

⦁ As mentioned last version, some of the new scenes that have important distinctions / variants based on Mission #1 outcomes, are inaccessible due to pathing restrictions if you are loading a save in which you completed Mission #1 in a version before v0.7. Loading a save pre-mission #1 and continuing play from there should resolve this issue… and saves already loaded before and played through in v0.7 should be unaffected. This should be the last time we need to post this reminder as the public build as passed out this milestone now.

*Phew*… a whole bunch of goodness there, are we right? We’ve said almost enough now, but before we go, we want to say thank you to everyone for their patience and their fandom in what has been quite a ragged month. It means a whole lot to us and it keeps it rolling along even harder! Still plenty more to do on our end, and we’ll let our actions speak louder than our words. So go enjoy the release… go, go, go, go, go! We’re already well on our way to getting NTR’s v0.4 on it way to y’all and then it’s back to more Nat-ilicious mayhem, we promise!

Be Adventurous, Daring and beWilder!

Daring Release: AoH v0.10.1B aka v0.10 Full!

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