0.3 onward will have a stat system, meaning that your actions will have consequences. All actions you take on the map will alter the stats in some way and some inside-scene decisions will have an effect on them too. Going for a run may increase Agility or Strength, working on your tan increases Charisma… stuff like that we already know from many other RPGs.
Glad you asked! Yes. All stats have their good and bad side. We must not forget Romanov’s inhabitant inside her. The more you improve the more the parasite will get stronger aswell.
Strength <-> Power (The more the better… or not)
Agility <-> Subtlety (Performing precise tasks)
Charisma <-> Willpower (Bending Romanov into lewd situations)
Intelligence <-> Independence (Ability to act on its own)
Easy, not everyone wants everything in the same way. Someone may like to be possessed by a bunch of random dudes in a parking lot asking for nothing more than becoming a cum-dump… and another might like raping a younger girl in her bedroom with her parents sleeping next-door making her scream while she desperately tries to hold it in (I should take notes on that). This is a cute solution to that and to people that doesn’t like to see tentacles, or stuff like that… just try not to raise Intelligence much and you’ll be able to choose when and where ;)
In many situations having the right stat at the beginning of a scene will trigger a different scene but in some cases a decision inside a scene may require a certain type of stat.
It’s still early to answer that. I’d like to, really, but it would mean making the game advance regardless the player wants it or not which is how it works for now, but I’m not sure is how I want it.
How do you feel about it? Are you guys as hyped as I am?
beWilder
2017-06-20 07:53:24 +0000 UTCBailey Nelson
2017-06-20 05:10:28 +0000 UTCbeWilder
2017-06-18 11:08:07 +0000 UTCBailey Nelson
2017-06-18 09:15:33 +0000 UTC