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beWilder
beWilder

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Public Version 0.2.1

  Download Link : AoH_V0.2.1_PV 

0.2.1 Patch Notes

- Quick Hotfix:  Shower scene and any other with the same bug should now remove the blackscreen automatically.

- Optimization:  Game is now 90% optimized. Almost every image is loaded when needed instad of preloading them into RAM-Memory as before. It should significally speed up loading times on older computers.

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 0.2.0 Patch Notes

  (Heroes & Villains) :
- Additional Content:
11 Concept Arts  3 Tryout-outfits images  4 WiP new characters images

- Technical information

- General

(Exclusive Version):
TRANSPORT system
. Once per day when you go towards the city you’ll be prompted with a scene that will vary according to your situation. It’s a way to reward or punish stats in the future 
(Standard Version):
New
outfit: casual clothes 02
New character: Scout
New scenario: Mei’s Bar

- Content

(Standard Version):
Day1
(after infection) has been added

- Features

(Exclusive Version):
Introducing
consequences to actions. There’s now one action that slightly changes the text in a future scene. It’s just a proof of concept for now, but it will be available in future versions.
Introducing multiple paths. The action mentioned above is a quest action which you can resolve in two different ways.

- Community Feedback

Public Version 0.2.1

Comments

For now I'll stick with the big updates once in a while for a reason (I'd probably should and will make a post about it ;P): I'm still developing the engine (and always will, since there's always room for improvement) and many key features I want to add are still work in progress. What I've been doing and I think everyone seems to like is focus on developing one major engine change on each patch and add new content, so there's no version without content or features. First there was the engine test which just allowed you one decision. Then I introduced the spare time system. Then I reworked the engine and added real Save and Load. And I plan on adding Stats for the next update (so secondary scenes gain value). This is a shitton of work since I also have to create and assemble the content with each new feature developed (so not only I know it works but also people has the chance to test it), which means I already barely reach each release date alive :P. Once the engine is solid or if people actually prefer it the other way I'll consider adding smaller packs of content, like side-quests on their own or new locations. PS ---- On a side note ... would you actually want one scene per week or something like that instead of an actual "semi-chapter" enclosed once in a while? ---

beWilder

Great update, still an amazing game. Can we expect more updates/content in the future soon or do you plan to do regular release dates (f.e. 01. every mounth)?

Thank you ! I'll check it out ;)

beWilder

Yes they are, I'm working on adding more "additional" scenes but I had to plant the seeds of the storyline before that.

beWilder

I was thinking, if you're going to need some support or where to promote your work, you can give a look to: www.thecreatorsclub.altervista.org , new entries are always welcome :)

Kravenar Games

the pool and the park day1 and day 2 are the same ???

c6mike


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