Feedback Weekend - New Gameplay
Added 2017-04-10 08:30:08 +0000 UTC
Since my last posts you're probably wondering what direction this game is taking and what I'm working on. As I said, I'm trying to give an interactive gameplay surrounding the game without losing the "comic story format".
The idea I came up with is the following one:
- Instead of a huge chapter with all branching embedded inside it, it is now split into smaller scenes, from 1 to 4 pages or so. There are still decisions and branching inside them, though.
- The "spare time system" is now the main gameplay of the game. Instead of being something added will now become the core. You'll be able to choose at any given time what you want to do.
- The story will progress according to your decisions. There will be "forced decisions" of course... like going to the suburbs on day one... but for the most part you'll be able to do whatever you please in the order you choose.
- There's a day-time system that advances when actions are taken.
- Once a scene has been already seen (like tanning in the pool) next time you'll be able to choose between seeing it again (and changing the decisions you've taken) or just skipping it.
- There will also be "cutscenes". Finding yourself in a specific place and specific time may trigger an automatic scene (like waking up in the morning).
Why is this great:
- The gameplay is now 100% interactive. If a scene happens is because you actively went to see it.
- The branching is waaaaaaaay bigger in this format that it could have ever been in the old one.
- It helps with the integration of the stats system (since repeatable scenes make more sense to improve stats than a specific branch on a storyline).
- Connects every scene with the next one (since you went from a place to another).
- Secondary stories now have a place to be in the game (easier to give background on characters)
Since an image is worth a 1000 words I'll post the WiP there is right now:
Image Link
So, what do you think, you like the new format ?