NokiMo
beWilder
beWilder

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Version 0.1.0 is out !

It's been a long and painful run but the project is out and running ! Leave any hints, tip, feedback, insults or whatever you feel about it! I hope you enjoy it :)

Unshi.

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  0.1.0 Patch Notes

- Technical information

- General

- Content

- Features

- Community Feedback

Version 0.1.0 is out !

Comments

Hey spook ! Missed ya :) As I said to stoper, thank you so much for taking the time to write such an extense feedback, I know how hard it is to come back here just to comment on what you already played; so I deeply appreciate it ! Romanov is an awsome character, we know so little about her that gives a ton of oportunities to develop but also we know enough to make her act in a determined way in every situation. It's pretty much writing herself instead of me writing her, which I love. About the parasite implication on the storyline if those are your concerns I think you'll be glad to know I totally agree with you both. As I always said; the story is "a fight between a necessary evil and too many innocent casualties" so the decisions the player takes will lead to that end. At the end of the 0.1 the parasite showed what it is capable of, now it's time for you to do the same. Will you make the parasite stronger? Will you let him kill again? Will you stay at home and let it consume you? etc. I aim for a complex story that puts the player into the situation of not being 100% comfortable taking a sexual path just cause; since it may come with consequences. I know it's a +18 game and you'll have plenty of sexual content to enjoy, but that is also part of the game, not just a disconnected sex scene (which there may very well be some) but part of a character corruption; with it's pluses and consequences. It will be up to you to choose how many of those consequences the character will be able to handle and when she is taking it too far. Regarding the english language, it's great to be able to count on you if I need anything! I'm really grateful so it may come to bite you in the ass in the future :P Again, thank you very much for your words, Unshi

beWilder

Hey guys, me again! Mind if I jump in again? Sorry for being away for a while (PC troubles, all good now) but I finally got to play AoH and I figured I'd share, especially since I have some similar thoughts to stoper. First off, great job! Thoroughly enjoyed the game. I can see all the hard worth and love gone into the game thus far and its makes for an really nice play. Romanov really stands out as a character and seems to have a kind of sexy/sensual aura at all times (even when he's not leading the situation such as when spying on the neighbours) which is a really difficult thing to do. Well done. Keep it up. I too would have liked to see more content (who wouldn't really, not a real complaint) given some of the images released previously as teasers but oh well. Just more to look forward too I guess. I think stoper covers the "consequences" completely above so I'll not touch on that. Your response is acceptable to me too really. I'd just like to note it was also something that I noticed and thought when I played as well. I find I quite agree with stoper on the parasite thing as well. Honestly, its not really my thing but I'm cool with it nonetheless. The key thing for me on this issue is that if any heroine takes the "sexy" route, shall we say, to a situation, she should be totally aware that this is the choice she is making and it is her own (even if its the player's) otherwise it have significantly less meaning, at least for me. You kind of get at this in your response and I'm glad to hear acknowledgement from you guys, we seem to be on the same page. I think that's an important thing to be aware of really. As long as you stick to the philosophy that the character herself is make the decision and taking the action, I don't really care what narrative device starts the fun stuff (non-sexy things included), also long as its grounded in the story and isn't forced. I think that's also stopers main issue (forgive me if I'm wrong in saying that). The English phrases mentioned were also something that stuck out to me. It was really the only burr/bump in what I thought was a very smooth product. I said to myself the first time I saw the "pair of hours", "That's the first thing that's made me think the writer's first language may not be English, but their English is damn good, I'll say". I wouldn't really beat yourself up over that part but stoper isn't wrong either when he points it out, it does kind of hit the ear wrong. I'm a lifelong English speaker (1st language) so if you ever need to run any kind of phrasing/idioms/slang/etc past an experienced ear, I'd love to be of help. Anyway, great work once more! Keep at it. I'm really looking forward to the next instalment, whenever that may be. All the best! - Wannabe Agent Spook2099 First off, great job! Thoroughly enjoyed the game. I can see all the hard worth and love gone into the game thus far and its makes for an really nice play. Romo

Awsome feedback ! Thank you so much for taking the time to put all these together. Regarding choices: As the "Plans for the future" post mentions, nowadays there's still not a real branching system implemented, meaning that your action merely affect the scene you find yourself into. That being said, you can be sure you'll find it in the game in the future, no doubts about it. The parasite it's not an excuse, au contraire, it's a handicap. In many games nowadays seems that the "Player Corruption" comes implicit with since, you know, we are all dirty bastards on the inside :P. The parasite takes the rol of an evil consequence as well as the sheperd; meaning that it will lead you into those situations and help the character "set the mood" if she's not decided; but it will be up to the player to take into consideration the price you'll pay for playing those games. She lost control on the demo since it was completely new for her and didn't know what was going on... that doesn't mean it will be the case in the future. The avatars it's not my fault ! It's the AI I programmed that chooses them, blame her :P. No, for real now, I've made "General" portraits for now that serve many situations but as the game progresses and more portraits are added, more precisely the AI will work. I'm not an english speaker myself either so, duly noted ! Again, thank you for words :)

beWilder

Played it yesterday and it wasn't bad for a small prologue. I expected more, to be honest. The amount of choices given to the played felt right, but there was basically no weight to any of those. I'm not saying every decision should have some long lasting consequence, but I played the game twice, trying different choices and there was barely any difference. That decision to answer or not the phone, for example, the guy could've mentioned something when he met Romanov later. Even if you think it shouldn't have any significant meaning for the overall story, or the character's relationship, it shows the player that the game is reacting to his choices. The visuals were quite good. There were a couple of elements that looked a little off, the black neighbor's textures, for example. The save function seems to work fine, but it's basically just a gallery of the previous pages. It doesn't allow you to make different choices, it also skips the free time section. Story-wise I'm not a huge fan of the parasite thing taking control of the main character. It's just a personal preference, but I think it removes the weight of her actions in some situations, because during those moments she's just a shell, controlled by the parasite. It also feels like a cheap tool to make her do dirty stuff - like if there is a scene in which she has sex with the old neighbor, you must come with a clever way to explain why she would do it. With the parasite you can just say - it takes control of her and bangs the guy. I'm not saying you'll do it, I obviously don't know how the story will develop (you certainly surprised me with the boyfriend's fate :)). I'm just saying it's a simple, boring tool in your hands. I like the little avatar renders during the conversations and the action scenes, but I noticed that often the avatar's expression wouldn't match the corresponding dialog line or a scene description. Like you would have her be in some intense moment, or thinking about something serious, yet the avatar picture will be of her smiling and in some playful pose. I think you can match those better. The writing was good, decent amount of exposure and dialogue. I liked reading her thoughts during the sex scenes, they weren't just a series of naughty images with an "oh" and "ah" in between :) I encountered a couple of typos, but I don't remember where :( And there was an expression that irked me - "a pair of hours", "a couple of hours" feels much more natural to me. But granted, English is not my first language, so I may be wrong. That being said, I'm curious to see when things go from here. Good luck.

stoperArt


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