NokiMo
Battletits
Battletits

patreon


Snao Animation Hub

So between the arduous bouts of game development, design (and all other shite that that entails), I thought it would be a good idea (and good practice for further animation ability/physics manipulation ETC) to develop and publish some animations made by yours truly starting with some from the esteemed Artist https://www.patreon.com/Snao/

Source: https://www.patreon.com/posts/blue-fox-bepis-16990903

File Link: https://www.patreon.com/posts/krystal-hyper-78758819

Source: https://www.patreon.com/posts/noelle-typical-76764707

File Link: https://www.patreon.com/posts/noelle-on-bed-78758643

Source: https://www.patreon.com/posts/assorted-pp-78264702

https://twitter.com/AStupidJerk/status/1621237266944491520/photo/1

Full Link: https://www.patreon.com/posts/interactive-1-78758100

Source: https://www.patreon.com/posts/noelle-holiday-76283056

https://www.newgrounds.com/art/view/snao/noelle-2022

Full Link: https://www.patreon.com/posts/christmas-noelle-78759786

For the time being, each piece will have its own page, just so that I can keep tabs on everything easier, and when the time comes to update them, I don't have to worry about confusing it with any new releases, and updates to previous uploads will be just that -- but documented in a public compendium and I'll also make any announcements that go with any updates. Don't worry, at some point I will create a library index/Appendix/Depository so that everyone (including myself) can keep easier tabs on everything, which will include links to all versions etc.

PROJECT STATUS:

BATTLETITS: as of 12.03.2023 - Going through major developmental changes in comparison of the (now Old) Unity builds that were being released.

INTERVIEW WITH APRIL: Still in active development, I'm working on integrating (better) Lighting as well as a dialogue system for the Player and April which tracks your options and choices etc and assigns you a little trackable rating throughout the game. This is a fairly scope-ish project, but not compared to Battletits (IMO). Should be much simpler to traverse, but I don't wanna speak too soon. For the time being, I took a break when getting my head round the intricate depths of Unities lighting system AND branching dialogue systems (which both issues may soon be resolved, at which point I'll provide another Update log (ETC).

(NEW) (Animations): Snao and some AI art, animated, with some extra flair in some of the packages. I plan on doing more down the line, if the gods should allow me to do so.

Hopefully, all this work set forth brings about new opportunities and sets all in motion for tomorrow! Godspeed!

Snao Animation Hub

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