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ProjectOutFox
ProjectOutFox

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New Alpha 4.3!

Just announcing the release of the new Alpha! I'll post the changelog of 4.2 as I didn't post it here.

Pick it up from the discord server, or head on over to the projectmoon.dance in a few hours to pick it up there. The old alpha is still up right now.

**Alpha 4.3 (Lets fix 16 Year old Bugs!)**

ALL:

  > THIS BUILD HAS A LOT OF LOG DATA OUTPUT. 4.4 WILL NOT CONTAIN THIS. IT'S FOR YOU TO LET US KNOW YOUR INPUTS WORK!

  > Fixed missing ;:'@#,<>./?\|`{}[])(&^%$" Keyboard keys that were curiously missing from the game.

  > Fixed odd skipping on inputfilters.

  > Removed 'Average Frames per second'. This was actually causing mods to skew.

  > Fixed a few bugs in the render pipeline... added in 2004.

  > Properly integrated buffering.

  > Rewritten triangle logic to prevent errors in ActorMultiVertex.

  > Add Touch, Gesture, Multi-gesture support. Test your touchscreens and see log entries. (just hooks no game input yet)

  > Add full mouse support. Again, test, click, move the mousewheel and see the log entries. (just hooks, no game input yet)

  > Add new controller/joystick haptic/rumble support. Why? mm Why not!

  > Fixed missing input issues, added the ~ key to SDL for localised keyboards, as it wasn't recognised.

  > Fixed missing numpad/keypad keys.

  > Fixed missing options for no mapping on localised keyboards.

  > Fixed a small lights bug.

  > Added a cleaner way to shut the game down.

  > Added new window states in preparation for the removal of RageDisplay (check the logs for events!)

  > Fixed Draw issue reported by some users.

 MacOSX:

  > Fixed an integer overflow that messed with Catalina's guiding of our output windows.

  > Fixed a vertex overflow causing a _very_ rare crash

  > This build will only run on 10.14/10.15 due to work in progress code.  

  > Fixed Polling Error.

Linux:

  > Removed obsolete X11 input hook code.

Windows:

  > Removed obsolete win32 input hook code.


The changelog for 4.2 is also here, I will remember to add these for you guys who aren't on our discord server.



**Alpha 4.2 (DonDaDon Rewritten New Input Version)**

ALL:

  > Set your Renderer to glad if you keep your preference.ini

  > Player 2's Keyboard input will need resetting to numpad as it sets +-/* as keys. (This is a hooks bug we will remove).

  > Lua's back end code has been made a little more stable: just remember cmd is deprecated, try to use the modern methods to speed up your theme code.

  > We have removed several cachemiss overflows from the game, an important one being in the math pipe.

  > We have changed the way input works on this alpha, to test controller input. If this derps, send us a bug report. It will likely change and be set back to our initial input method.

  > Touch support added. (There is no code at the moment, but it is on our roadmap.)

  > Experimental Hotplugging Support.

  > Added nITG Drunk,Tipsy,Offset and Hidden Regions.

  > Optimise old ssc code from notedisplay.

  > Option to hide/add mascot.

MacOSX:

  > Please UNINSTALL the previous version before adding this version.

  > Gatekeeper no longer gets upset with this version of the game.

  > Input has been completely rewritten. THERE WILL BE BUGS!! but the base keyboard/pad support works fine, check your mapping!

  > Sound modules are now 10.12+ compliant

  > Core input modules are now 10.12+ compliant. If you had given the app permissions, please remove these as the code is Gatekeeper compliant. If you get any warnings (unlikely) let us know asap.

  > HiDPI is enabled, but the resize window will still fail on a resize if the mac has 2 monitors. (known bug)

  > You can now see what memory the game is using in MacOSX 10.12->

  > Fix clock errors.

  > Minimum supported OS is 10.12. 

Windows:

  > Remove DirectX code from the game. 

  > Force input to use new input modules. Again, check your mappings.

  > Fixed edge case heap crash caused by game controllers.

Linux:

  > Fix bad Xinput crash

  > Added new input module.

  > Fix lag on Gameplay.

That's it for this update! if you have any questions on the new builds, let me know, and i'll do my best to answer them.

Squirrel & Team Rizu

New Alpha 4.3!

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