December '17 Update
Added 2017-12-04 00:00:06 +0000 UTCThree Year Patreon Anniversary!
Yeah, it's been three years (technically yesterday, eh).
I really don't post on Patreon enough. Between the projects that I work on, supporting myself with contract work, and spending the rest of my free time elsewhere, Patreon is usually the last thing on my mind (unfortunately).
Thankfully, everything I do put out there is publicly available. As long as you follow me somewhere, any new releases should be pretty obvious.
Recap
Here's a recap of what's happened since my last non-release post I did roughly nine months ago.
New projects:
- Mass Effect: Andromeda Save Editor (and other tools) -- still very WIP.
I've been working on moving more of my code over to the more-accessible GitHub. Either migration or new releases of code entirely.
Old projects:
- Steam Achievement Manager (new release of code!)
- Borderlands 2 Save Editor
- Borderlands: The Pre-Sequel! Save Editor
- Dragon Age: Origins Save Generator (for Dragon Age 2 imports, new release of code!)
- Tools for Volition-developed games (Red Faction, Saints Row, etc)
I still have code for 30+ titles/series to migrate to GitHub in some form. It's a lot to work on, as I want to make sure everything is functioning after the migration (dependencies, possibly AppVeyor for automatic builds, etc). I have a plethora of other code I could push to GitHub as well (not exaggerating when I say thousands of projects, mostly historical experimentation with various games or series that I never released), but migration is my focus currently.
What's Coming / The Future
Demon's Souls
Server
With the announcement of the Demon's Souls server closure by all publishers, this brings back up something I worked on many years ago, back when Atlus first announced a server closure that they backed down on.
I had implemented a barely-functioning server for Demon's Souls. Of course, it's not in a state where it could support more than a few players (I did not do much extensive development on it). I've begin developing new server code from the ground up based on the knowledge I got from developing the original version of my server (original version is 5+ years old, for context).
I have a few ideas kicking around my head that would be possible to throw on to this as extra features.
Of course, all of this comes at the caveat that Sony, FROM Software, and the publishers of Demon's Souls don't have an issue with this project. If it comes to pass that the server shutdown is timed with the announcement of a remake or remaster of Demon's Souls (as some suggest), it's highly unlikely I will continue this project as they would likely raise an issue with it on that ground.
Debug Menu
Some of you have seen my videos on Twitch where I demonstrate a debug menu in Demon's Souls. I don't actually have any special copy of Demon's Souls that has this. This was achieved through patching the retail US version of the game to add new code and patch existing code to re-enable debug menu functionality and other features.
With the official servers being shut down, I no longer have to worry about affecting online play by releasing the code patches. So I will be working on cleaning that up and making a release of that as well. Of course, this will require a hacked PS3 (or a PS3 emulator, I've already confirmed my patches work in RPCS3).
If you haven't seen the videos I'm talking about, I've created a collection on Twitch that contains all of the stuff I've shown for Demon's Souls.
Back in October I tweeted a patch for Demon's Souls that would switch the game to 60FPS mode for those using RPCS3 (note: it doubles gameplay speed as well).
Bloodborne
Some of you may have seen cut content stuff happening for Bloodborne recently (not from me!).
I haven't had a chance to do anything like this myself yet. However, things are happening that will make this possible soon for me myself to dive into this.
Once I can, I will be attempting to do on-console code patching for Bloodborne as well to enable any debug menu functionality that may exist, as well as any other features (like model viewing). I'm hoping to do this for the Bloodborne Alpha as well, as I really want to grab the "Umbasa" line from Father Gascoigne.
Closing Thoughts
Hopefully I didn't ramble too much. I do need to post to Patreon much more frequently. Perhaps I'll try for a monthly progress update sort of thing? That seems to be the popular thing.
As always, I thank you for your continued support, every single bit of support helps, regardless of how much! Especially during this time where I can't dedicate as much time as I'd like to the projects I'd like to.
Please let me know what you think in the comments (or elsewhere, tweet at me if you prefer!) regarding anything I do.