NokiMo
matthewmatosis
matthewmatosis

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Emitters & Shaders (Work in Progress)

An update on some stuff I've been working on. The video is an hour long so I figure I'll let it speak for itself. If you're not interested in specifics, it's probably enough to just skim the video and see the visuals for yourself.

Also a reminder that pledges will resume shortly. I haven't had time to put together a blog post but I hope the video is enough.

Emitters & Shaders (Work in Progress)

Comments

As a web dev who knows nothing about game dev, I particularly enjoyed this video.

James Stevenson

I've used Unity quite a lot and the particle system there had an option for "precooking" shaders meaning they would already be simulated to the point of "equilibrium" from start

ThubyDev


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