v13.2.3+241220 – not that update
Added 2024-12-20 14:23:27 +0000 UTCThis is probably not the update you were all waiting for, but I made numerous (bug)fixes while working on the 2024 version of the PDF and want to bring them to you wile the work is ongoing. This version is still for D&D 5e (2014).
I am busy with the 2024 PDF (as well as the web-app), but more on that later. Unfortunately, I don’t think I’ll be able to finish it this year because I won’t have much time during the school Christmas break (which starts tomorrow).
The 2024 version of the PDF will come to be because of the work done by fans on the MPMB Discord channel. A functional add-on script is available here on GitHub if you are interested. A special shout-out to The Pokésimmer and Ratatoskr (Reading Toskr).
>> Click here to get v13.2.3+241220 via Patreon <<
( https://www.patreon.com/posts/14927098 )
>> Click here to get v13.2.3+241220 via MPMB's website <<
( https://www.flapkan.com/patrons )
>> Click here to "Pay What You Want" for v13.2.3 on MPMB's website <<
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Changed the behaviour of `action` attribute slightly. The sheet is now more selective when to amend the second array entry to the feature’s name, only when one of these is the first character of the string: ` /,;:'+-` (this includes a space).
Changed adventure gear that can be used with a ranged attack to add ability modifier to damage because of clarifications by Jeremy Crawford and RPG Stack Exchange (thanks Selene for bringing up this issue):
Alchemist Fire now deals 1d4+mod Bludgeoning damage (the impact) and 1d4 fire on subsequent turns.
Vials of Acid and Holy Water now add the ability modifier to damage.
Added Yak as an alternative name for the Elk (#81, thanks Lena for reporting).
Added the ability to use fractions for cantrip die in `descriptionCantripDie` of a SpellsList object. E.g. now `C*0.5` works for half cantrip die progression (thanks xika for the suggestion).
Improved the prepared spell selection dialog to include bonuses from modifier fields and `calcChanges. spellCalc` in the displayed calculation.
Improved the `chooseGear` attribute for magic items to add the “between” option for `prefixOrSuffix`. This way you have more control of the magic item in the drop-down box, but beware that you need to add a `nameTest` with regular expression for this to work.
Added option for `spellcastingKnown.prepared` of a Class(Sub)List object to be an array. This accommodates the fixed number of prepared spells from the 2024 rules.
Added `noStealthDis` and `forceStealthDis` properties to the `armorAdd` object and to the `chooseGear` object of magic items. This allows any feature adding armour to have control of stealth disadvantage being set or not (thanks Reading Toskr for the suggestion). For example, Mithral Armour uses this attribute.
Fixed for `ParseAmmo` only using the object name and not the `name` attribute to test for a possible match (thanks sika for bringing this to my attention).
Fixed for spell attack and DC being used wrongly on the 1st page if no ability score is selected on the spell sheet.
Fixed colour of the 1st-page dragon head of the Printer-Friendly Redesign sheet from reddish black to rich black.
Fixed several SRD magic items, typos, missing actions and attunement requirements (thanks Reading Toskr for this).
Fixed not being able to only remove the 7th ability score from the scores dialog (thanks Bénahek for reporting).
Fixed metric conversion of small amounts of cubic feet coming out as 0 m3 (MBUG-137, thanks Xika for reporting).
Fixed imperial conversion failing for ‘m2’, ‘m3’ and ‘Celsius’.
Fixed “out of memory” error message causing an error (irony…).
Improved error message for Adobe Acrobat bug where pages aren’t properly removed (thanks AMysteriousStranger for reporting).
Fixed magic items: Vind Rune, Heward's Handy Spice Pouch, Wand of Pyrotechnics, Dragon's Wrath Weapon, and Lash of Immolation.
Fixed typos (thanks all who reported on Discord).
For those confused by the version numbering, v13.2.2 was published, but only on the shared Google Drive and Dropbox folders. I compiled it yesterday, but soon realised that I made a small mistake. v13.2.3 contains a couple more fixes than v13.2.2. Have a look at the "changelog.pdf" of the download post if you are interested in the difference between the two.
Comments
so its headed to a year, are we calling this done?
Mikhael Schroeder
2025-08-13 16:03:57 +0000 UTCIs there an ETA for the next version?
John Oakley
2025-02-24 23:09:37 +0000 UTCAny news? 😃
Lars Hjortshøj Andersen
2025-02-20 17:34:49 +0000 UTCFair enough! I also read the 2024 rules for debated things like these as more of a clarification than (just) a new rule iteration.
MorePurpleMoreBetter
2024-12-20 22:06:04 +0000 UTCGiven they've changed how the three items work in 2024, and I already changed how the items work in my copy of the 2014 sheet, I'm not sure if further discussion would be helpful to anyone else.
Noldere
2024-12-20 22:03:28 +0000 UTCI was definitely expecting some people to disagree. Alchemist Fire is worded in such a weird way that leaves it open to interpretation (unlike Vials of Acid and Hoy Water). It would be strange if everybody would agree with it. Please feel free to make your argument on the MPMB Discord server. I'm open to suggestions, because nothing about it really adheres to common sense.
MorePurpleMoreBetter
2024-12-20 21:39:34 +0000 UTCStack Exchange is wrong; Alchemist's Fire doesn't deal bludgeoning damage on impact. Alternatively, Acid and Holy Water should also do bludgeoning damage on impact if SE's logic is being followed. It's a moot point for 2024, because they all use saves now, but
Noldere
2024-12-20 21:06:21 +0000 UTC