v13.0.0beta17
Added 2019-05-31 12:46:27 +0000 UTCAnother beta and still no stable release? I guess you are used to this by now, but I still feel like I should explain. v13.0.0beta16 did still have some bugs in it that needed to be addressed. Most of these were related to importing from another v13 beta sheet, which was something that wasn't really tested before because of the import restrictions.
Other than those bug fixes, this beta introduces the content from the latest WotC adventure book: Ghosts of Saltmarsh.
>> Find v13.0.0beta17 here <<
( https://www.patreon.com/posts/19406992 )
Why not release v13 right now you ask? The answer is the same as for the previous beta release two weeks ago: I would like to (finally) have a website up and running where I can host it, with a dedicated way for bug reporting and frequently asked questions. You might have noticed that none of the bookmarks that link to my website work at the moment. I would like for that to be remedied before releasing v13 outside of this Patreon. I came a long way with making the website, but stopped working on it as I was putting more time and effort towards finishing the support for magic items. The website is working, it just needs contents, so that is what I’ll be focussing on next.
- Unarmed Strike was not being recognized in the attack section;
- Some class features had too many options listed;
- Importing magic items that add to ability scores and from another v13 sheet caused duplicates;
- Shillelagh was not properly recognized as both a cantrip and a melee weapon in the attack section;
- Multiple additions to a vision range (e.g. darkvision) were not adding up correctly;
- Addition of Ghosts of Saltmarsh [backgrounds, magic items, beasts].
I understand how inconvenient the limitation on importing from betas has been and like to remedy this issue. Because beta14, beta15, beta16, and beta17 have no underlying changes in the fields or functions, it will be possible to import from beta14, beta15 and beta16 to beta17 without issue. Also, you can expect to be able to import your character from beta14, beta15, beta16, and beta17 over to the final v13.
One caveat, if you are importing from a beta15 or beta16 that has a duplication error with the ability score increase from magic items, than that duplication error will also be brought over into beta17.
So please don’t hesitate to use this beta as your full character sheet, there shouldn’t be any issues bringing anything from it along over to the stable release of v13.
However, it still won’t be possible to import from betas older than beta14 (v13.0.0beta - v13.0.0beta13), as they do have different fields and/or functions that won't translate.
Comments
(No one saw that....)
Ken Livingston
2019-07-12 04:31:51 +0000 UTCThank you for reporting any issues you find with the betas! Importing does indeed have an unfortunate bug in it when it comes to the magic items. This is due to the order in which things are processed. I have fixed this in the code, but due to my vacation haven't been able to include it in a new beta. For a more in-depth discussion of the problem, see the comment(s) by Robin Frousheger above and my response to them. Regardless, thank you for reporting the problem and you can expect it to be fixed in the next beta. However, if you import a sheet that already has the speed listed wrongly (added twice), that problem will be imported as well. The new version will stop the issue from happening, but will not fix it if it already occurred.
MorePurpleMoreBetter
2019-07-09 14:15:40 +0000 UTCThis is intentional. The "Ability Save DC" is not automatically altered by things that only affect the Spell Save DC. The reasoning behind this is that the DC listed on the first page might be used for other things than just the Spell Save DC. For example, if you are multiclassing with another class that also uses Charisma based DC's (Sorcerer or Paladin). This is why it is differently named on the first page (Ability Save) then on the spell sheet (Spell Save).
MorePurpleMoreBetter
2019-07-09 08:29:29 +0000 UTCThank you for reporting any issues you find with the betas! I found that it was actually the other way around, the first page's Attack section correctly shows it as 1d8/1d8, while the spell sheet incorrectly shows it as 1d8/2d8. I will fix this in the next version!
MorePurpleMoreBetter
2019-07-09 08:27:06 +0000 UTCI noticed an issue when importing from beta 16 to beta 17 of the printer friendly version. I had a Ring of Air Elemental Command (unlocked) that gave me a fly speed of 30. However, after importing into the new version, the fly speed increased to 60. If I save that version and import from within a new pdf, the fly speed increased to 90. So I suspect the fly bonus is being applied each time on import instead of being held constant.
Robert Nguyen
2019-07-04 01:02:15 +0000 UTCB17 - I have a Rod of the Pact Keeper +2. This updates my Spell Save DC on the Spell Sheet but not on the first page. It still shows my outdated Ability Save DC on page 1.
Nathan Wolff
2019-06-30 05:07:18 +0000 UTCBug report for B17 - The Green-flame Blade cantrip is not correctly scaling >lvl5 under the Weapons & Cantrips section but is on the spell sheet.
2019-06-24 13:35:54 +0000 UTCWill do!
Ken Livingston
2019-06-19 21:17:17 +0000 UTCI don't know what to say, but after doing some more research I think you are absolutely correct. I could swear that back when I made this code I found things to say the exact opposite... but I can not find any sources to corroborate that. I might just have read some things wrong. I'll look into fixing all of this so that Spell Sniper works correctly with the melee weapon spells like Booming Blade (once I get back from my holiday, see my post in a couple of minutes).
MorePurpleMoreBetter
2019-06-19 20:58:19 +0000 UTCThank you for reporting any issues you find with the betas! There are some things to unpack here. I found that both the "Improved Pact Weapon" invocation and the original "Pact of the Blade" feature both have an omission which cause them not to work so great together for the weapon options added by Improved Pact Weapon (i.e. shortbow, longbow, light crossbow, and heavy crossbow). I will make sure this is fixed in the next version. Even with the fix, the order in which you selected the invocations will play a role, unfortunately. You will have to make sure you have selected Improved Pact Weapon before you select Lifedrinker. If you did it the other way around, you will have to unselect Lifedrinker and then select it again, so that its calculation-changes are added after those of Improved Pact Weapon. However, this won't change anything for the sling because (correct me if I'm wrong) although the sling can be used with the Hex Warrior feature, it can't be a pact weapon. Only melee weapons can be pact weapons. Improved Pact Weapon adds the options shortbow, longbow, light crossbow, and heavy crossbow to this list, but not the sling. So you can have a sling that uses Charisma instead of Dexterity for the to hit and damage, but Lifedrinker won't be applied to it.
MorePurpleMoreBetter
2019-06-19 19:59:28 +0000 UTCBug report on beta17: When I create a Hexblade with Pact Blade and the Improved Pact invocation, I should be using my Charisma in place of my relevant stat normally used with a weapon. In this case, I am using a sling, so it replaces DEX with CHA. This part appears to be fine; however, if I add the life drinker invocation, I add my CHA modifier to damage done with my pact weapon. This means that I should be added my CHA modifier to damage *twice* with my pact weapon; however, the sheet will not reflect that unless I go into the Mods and add my Charisma modifier to the damage there. The "What is modifying my damage" function is showing all of the relevant features are being accounted for.
Ken Livingston
2019-06-16 17:50:47 +0000 UTCPlease see the FAQ. Only attack cantrips are added to the attack section. You can manually add spells, but the idea of the attack section is that it is for things than can be used an unlimited amount of times.
MorePurpleMoreBetter
2019-06-16 12:56:46 +0000 UTCHow do you decide which spells go in the drop down menu in the weapon area? Will you consider adding Shadow Blade, from XGtE?
Rob Cripps
2019-06-16 01:39:20 +0000 UTCI think my confusion stems from Crawford's ruling which advises that this works with both green flame blade and booming blade as those spells indicate a range of 5 feet and require making a melee attack against a creature within the spell's range. Per Crawford, spell sniper works allows the blade cantrips to work with reach weapons.
Grey Wind
2019-06-15 11:35:59 +0000 UTCThank you for reporting any issues you find with the betas! I have no problem selecting Shocking Grasp and Primal Savagery as the cantrip for the Spell Sniper feat. As far as I know, Shocking Grasp and Primal Savagery are the only cantrips that have a spell attack that is not ranged. All other cantrips either have a ranged spell attack or are not eligible because they use a weapon attack (e.g. Shillelagh & Booming Blade). What cantrips are you missing from the options, specifically? Might it be that you excluded those cantrips and/or their sources in the Source Selection dialog? The fact that the shortened text only talks about ranged spell attacks having their range doubled is because that is the practical effect of the feat. The range of a Shocking Grasp can't really double, as 'Touch' is not a numerical range. Note that the range of spells is doubled on the spell sheet pages, but only what is written in the "Range" column. The code isn't "smart" enough to also double all ranges in the description (it can't tell which units of distance refer to a spell's range and which are something else, so I decided it is better not to blindly double all values). However, the cantrips in the attack section also get their range doubled. For example, Produce Flame won't show its correct range on the spell sheet, as their it is "Self", but it will show "60 ft" in the attack section.
MorePurpleMoreBetter
2019-06-15 09:52:56 +0000 UTCNot sure if this has been brought up in the past, as I see the same issue back in 12.999, but it appears that the spell sniper feat is worded incorrectly. Per the PHB (there is no errata) the feat reads: Prerequisite: The ability to cast at least one spell You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits: -When you cast a spell that requires you to make an attack roll, the spell's range is doubled. -Your ranged spell attacks ignore half cover and three-quarters cover. -You learn one cantrip that requires an attack roll. (ability modifier used is class dependent) The sheet indicates that the benefit only applies to ranged spell attacks, and the extra cantrip selection in the spell sheet setup only shows/allows choice from cantrips with ranged attack rolls.
Grey Wind
2019-06-15 09:31:45 +0000 UTCThis is most likely because of some settings or drivers on your machine. Other users who have reported similar issues found that they (or their OS) inadvertently set some accessibility settings in Adobe Acrobat. Go to Edit >> Preferences >> Accessibility. See also here: https://redd.it/bwzv0i/ Some users found that similar things were happening because of their graphics driver and reported that updating their graphic drivers (and a reboot) fixed it. See also here: https://forums.adobe.com/thread/2313138
MorePurpleMoreBetter
2019-06-15 08:30:57 +0000 UTCI don't think this is a bug report for the sheet, but something weird with Adobe Acrobat Pro DC and I'm wondering if anyone else is using this and might be able to help me out. The dropdown boxes (such as for selecting feats) font size has changed and gotten larger and now I cannot scroll to the bottom of the list of feats. Also, if I try to type in a weapon name in the attacks boxes, I cannot fit (for example) Ild Rune Sling +1, stopping after I type 'Slin'
Ken Livingston
2019-06-14 21:24:52 +0000 UTCThank you for reporting any issues you find with the betas! The Kensei weapons are indeed still a bit of a mess. I'll take another hard look at them to make it work as intended (e.g. the DMG firearms also shouldn't be there if not included in the source selection dialog).
MorePurpleMoreBetter
2019-06-09 15:03:42 +0000 UTCThis is not a common problem, you are the first one to report this issue. I have no idea what might be causing this, but as nobody else is having this issue it is likely to do with your machine/software. Note that the buttons appear both in the "JavaScript Window"-toolbar that pops up as well as bookmarks. Do the bookmarks also fail to work? I can think of two things that might be causing this: 1) You are using an older version of Adobe Acrobat Reader. Please make sure to download and install the latest version (Adobe Acrobat Reader DC 2019.012.20034) from here: https://get.adobe.com/reader 2) Your machine needs some more time to process the buttons. Both the buttons you mention create a menu. Those menus take some time to create and if your machine is slow, that can be several seconds. If you click anywhere during those seconds, the menus will be cancelled and won't appear at all, making it seem as if the buttons don't do anything.
MorePurpleMoreBetter
2019-06-09 14:49:50 +0000 UTCThank you for reporting any issues you find with the betas! Can you please verify that this is with v13.0.0beta17? Because unarmed strike was indeed broken in v13.0.0beta16, but it should be working with beta17. I don't have any problem using unarmed strike in beta17. If you are experiencing this with beta17, please tell me how to reproduce the issue, starting with a freshly downloaded v13.0.0.beta17.
MorePurpleMoreBetter
2019-06-08 09:59:59 +0000 UTCThe unarmed selection on weapons just leaves every box either blank or doing one pt of damage even if the class is monk.
James Elrod
2019-06-07 08:03:48 +0000 UTCNot really a Break-fix type of issue but i did notice that when selecting Kensei Weapon (Page 2 Class Features) that Longbow is listed twice. No matter which one you select, it ends up selecting both (only counting it as one selection).
Marshall Richard
2019-06-06 14:21:20 +0000 UTCSome of the buttons don't seem to be working in the extra features, specifically the layout and spells buttons. I'm a new patron, is this a common problem?
LocalArchLich
2019-06-06 00:13:43 +0000 UTCThank you very much for such a thorough report of all the issues you found, it is definitely very helpful! It took me a bit of time to track them all down, but I think I have fixed them all except for one (Hit Dice). I'll respond to each individually. >> First, a non-import issue: Way of the Four Element Monks can't seem to choose to swap out Elemental Attunement when they receive new disciplines though they should be able to. You are absolutely correct, they should be able to remove Elemental Attunement. I will make sure this is fixed in the next version. >> I don't recall if this was a 'known' quirk: the saving throws/resistances text gets duplicated from the magic item (Belt of Dwarvenkind again) during import. This is a result of the order in which the magic items are processed compared to the other fields (like the saving throw text). I now realised that the order should be different when importing from a sheet that has magic item automation (v13) and from a sheet without magic item automation (v12.999 and older). You can expect this to also be fixed in the next version. >> Bardic Inspiration recovery says SR after being imported, but correctly shows LR on new sheets. Hmm, I was importing from a b14 sheet and it looks like it might be incorrect in the source sheet, as the feature notes say "Charisma modifier per short rest". This is one thing I can't reproduce. Might it be that you are forgetting that the Bardic Inspiration recovery changes from long to a short rest when a Bard reaches level 5 (Font of Inspiration)? >> Variant Human ability score choices are lost during import from a b16 sheet. Another issue due to the order of importing things. Also fixed for the next version! >> Modifiers to saving throws are being added twice even when importing from a b14 sheet (Cloak/Ring of Protection). This has the exact same cause as the 'quirk' you mention with Belt of Dwarvenkind. Two bugs with one fix ;) >> Magic items marked as not attuned are imported as attuned resulting in mismatched attribute stats (e.g. Amulet of Health). This was definitely a dumb thing on my part, a simple typo in the import function for adding the magic items. Also fixed in the next version! >> Custom images for character symbol (and possibly others) aren't imported. In the dialog where you select the file to import from, you will see the bottom part with a radio button to import custom images or not. Unfortunately, that radio button will be fixed on "do not import custom images" if you are using Adobe Acrobat Reader, as the functionality depends on a feature that is only available in Adobe Acrobat Standard/Pro. >> Flattened sheets are imported as unflattened (probably a good thing?). This is indeed intentional. >> Finally, as noted by some others the hit dice modifier /sometimes/ shows as +0 rather than the con bonus. I can't reliably reproduce it, but I notice it more during imports as I'm doing direct A/B comparisons. As nobody has been able to reproduce this, me included, I have not yet found why this is sometimes happening. The easiest work-around is to click in and out of the Constitution field, which triggers the recalculation of the HD. For the next version, the import will do an extra once-over of those fields, but I'm not sure if that will fix this issue or not. If you happen to stumble upon the problem again, I would love to hear how you got the sheet to do so.
MorePurpleMoreBetter
2019-06-05 09:58:41 +0000 UTCThe Gloves of Thievery don't give a flat +5 bonus on Thieves' Tools, only when used to pick locks. You can also use Thieves' Tools for other tasks, like disarming a trap and then you don't get the +5 bonus. Thus, it doesn't make sense to me to always add the bonus to the Thieves' Tools.
MorePurpleMoreBetter
2019-06-04 09:14:14 +0000 UTCI noticed that Gloves of Thievery are only adding +5 to Sleight of Hands (not Thieves' tools) on my Arcane Trickster sheet. This is beta 17, I had the PC level up to 8 as AT and added the item last so the field was already present.
Erik T.
2019-06-03 20:49:01 +0000 UTCLiterally addressed in the post. Please re-read.
Octolich
2019-06-02 05:30:08 +0000 UTCMy friend introduced me to your automated character sheets. THANK YOU for all the work you put into this project. I am a new patreon and I am having trouble finding where to download the new beta17. When I click the link for "Find v13.0.0beta17 here" it just redirects me back to the same page with the same link? Sorry if I'm missing something simple! Thank you for all you do!
Lelindé Omallah Page
2019-06-01 19:08:48 +0000 UTCHowdy, loving the work and updates! :D [Edited to include all my b17 testing, based on Print Redesign sheet] First, a non-import issue: Way of the Four Element Monks can't seem to choose to swap out Elemental Attunement when they receive new disciplines though they should be able to [https://www.sageadvice.eu/2016/03/18/can-a-4-elements-monk-replace-elemental-attunement-with-another-elemental-discipline/] Now, more weird import bits, sorry to be a pain :\ I don't recall if this was a 'known' quirk: the saving throws/resistances text gets duplicated from the magic item (Belt of Dwarvenkind again) during import. Bardic Inspiration recovery says SR after being imported, but correctly shows LR on new sheets. Hmm, I was importing from a b14 sheet and it looks like it might be incorrect in the source sheet, as the feature notes say "Charisma modifier per short rest". Variant Human ability score choices are lost during import from a b16 sheet. Modifiers to saving throws are being added twice even when importing from a b14 sheet (Cloak/Ring of Protection). Magic items marked as not attuned are imported as attuned resulting in mismatched attribute stats (e.g. Amulet of Health). Custom images for character symbol (and possibly others) aren't imported. Flattened sheets are imported as unflattened (probably a good thing?). Finally, as noted by some others the hit dice modifier /sometimes/ shows as +0 rather than the con bonus. I can't reliably reproduce it, but I notice it more during imports as I'm doing direct A/B comparisons.
Robin Frousheger
2019-06-01 10:24:07 +0000 UTC> I had an issue adding my Race. I selected Rock Gnome, but it forced it to a different race altogether. I eventually got it to add, but it took me a few times of clicking out of the field and back in. I'm not sure by your explanation, but I think this is the bug that I have reported to Adobe. There is nothing I can do about it but wait for them to fix it. See here for the bug report: https://acrobat.uservoice.com/forums/590923-acrobat-for-windows-and-mac/suggestions/37292857--bug-report-clicking-an-option-from-a-dropdown-fo And here for the forum post about it: https://forums.adobe.com/message/11013225 > Also, for the drop-downs, could you make it so that punctuation is not required for it to find what I'm looking for? example: if I type "gnome" nothing comes up, but if I type "Gnome" the dropdown shows my options. Unfortunately, this is something beyond my control as well. You can submit a feature request with Adobe to make this happen, but it is not something I can change. However, the sheet doesn't need punctuation or capitalization. Go ahead and type "rock gnome" into the race field and you'll see it will be recognized. > Also, I noticed that after choosing my Rock Gnome Race, Gnome Cunning did not automatically get added and I had to manually set the Charisma Prof Bonus checkbox. > *Edit* I might be confusing proficiency with rolling with advantage... I'm unsure what you mean. What "Charisma Prof Bonus checkbox" are you talking about? "proficiency with rolling with advantage"? Do you mean the advantage they get on Intelligence, Wisdom, and Charisma saving throws against magic? Because it is only in specific situations (against magic), it wouldn't make sense for me to have the saves always indicate that they are made with advantage. > Also, nothing calculated in the Defense section at all Did you select an armor (or even unarmored) from the drop-down box? The AC will remain empty as long as you don't select the type of armour. This is intentional so that if you would print the sheet before selecting your type of armour, you can write it in by hand instead of having to write over pre-filled unarmored AC.
MorePurpleMoreBetter
2019-05-31 18:17:02 +0000 UTCI had an issue adding my Race. I selected Rock Gnome, but it forced it to a different race altogether. I eventually got it to add, but it took me a few times of clicking out of the field and back in. Also, for the drop-downs, could you make it so that punctuation is not required for it to find what I'm looking for? example: if I type "gnome" nothing comes up, but if I type "Gnome" the dropdown shows my options. Also, I noticed that after choosing my Rock Gnome Race, Gnome Cunning did not automatically get added and I had to manually set the Charisma Prof Bonus checkbox. *Edit* I might be confusing proficiency with rolling with advantage...
Shhhhh
2019-05-31 18:06:31 +0000 UTCThank you for reporting any issues you find with the betas! This is indeed an oversight, I'll correct the Ring of Elemental Command in the next version of the sheet.
MorePurpleMoreBetter
2019-05-31 17:33:28 +0000 UTCFor the Ring of Elemental Command, I believe casting Dominate Monster takes 2 charges, and not the 1 specified on the sheets.
Robert Nguyen
2019-05-31 16:00:27 +0000 UTC