After almost 2 months, it is finally here: version 12.998!
Added 2017-09-22 12:10:50 +0000 UTCIt has been almost two full month without any updates, another first in the life of MPMBs Character Sheets, but unfortunately not a positive one.
As you might have read in my previous post on Patreon, this update has taken so much time because I have gone back into the code and changed some fundamental things.
There are a load of new features in this sheet, explained below, but generally what they do is make the sheet better deal with the removal of features like languages, tools, damage resistances, damage immunities, condition immunities, vision types, different ranges of a vision type, and speeds. Normally you won't be removing things that grant these things often from your character, but all that will change when functionality for Magic Items is added to the sheet.
In summation, you can think of this update to the sheet as a pre-magic item update.
Please test out the new features and give feedback on any issues you find with the sheet. I have tested everything, but I can't test every scenario, or you would have to wait another couple of months.
Important note: If you are using content from the Fan-Made Additions Dropbox or GitHub folder, make sure you grab the latest version of that as well!
Changelog for MPMB's Character Record Sheet v12.998 (22 September 2017):
• NEW CONTENT: backgrounds from Tomb of Annihilation (with the help of SoilentBrad and @lowbrr);
• NEW CONTENT: beasts from Tomb of Annihilation (with the help of SoilentBrad);
• NEW CONTENT: Eladrin and Gith races from the Unearthed Arcana: Eladrin and Gith article;
• NEW CONTENT: Tortle race from the Tortle Package on DMs Guild;
• NEW CONTENT: Monster Hunter pack from Curse of Strahd (with help from Derek P.);
• NEW CONTENT: Shadow from the Monster Manual (with help from alphamine19);
• NEW FEATURE: the spell selection dialogues now allow to go back to the previous dialogues;
• NEW FEATURE: the spellbook spell selection dialogues now allows several instances to make it possible to add any number of spells to the wizard’s spellbook;
• NEW FEATURE: the sheet will now no longer remove damage resistances or saves when removing a feature that grants this, while another feature that grants the same is still applicable;
• NEW FEATURE: the sheet will now no longer remove language or tool proficiencies when removing a feature that grants the same proficiency as another feature;
• NEW FEATURE: when gaining a language or tool proficiency that grants a choice, the sheet will prompt you to make a choice;
• NEW FEATURE: the sheet will now no longer remove text from the senses or saving throw section when removing a feature that grants the same proficiency as another feature;
• NEW FEATURE: the text that is put into the field for Saving Throw Advantages/Disadvantages is now smartly produced from several variables, thus listing both immunities and things the character gets advantages on his saving throw against in a single list each, without duplicates;
• NEW FEATURE: the sheet can now handle ranges of senses appropriately, even making it possible to add/subtract range if the feature is already present;
• NEW FEATURE: support for something to have multiple sources;
• NEW FEATURE: (better) support for class features, races, and feats adding content to one of the modifier fields;
• NEW FEATURE: modifier fields now automatically open the Set Modifier dialogue when the field is too full or when it is set through automation. This dialogue will also display the origin of modifiers if they have been set through the automation;
• NEW FEATURE: the speed and encumbered speed are now calculated from all features that influence speed, making it possible to add and remove speed modes, speed modifiers, and modifiers to specific speed modes;
• Added the Adventurer’s League season 7 Tomb of Annihilation icon;
• Added the optional attributes “speed”, “toolProfs”, “languageProfs”, “savetxt”, “saves”, and “dmgres” to class features and feats. Note that the syntax for these things has changed and older syntax files will no longer work. This has also been updated for all things in the Fan-made Additions Dropbox/GitHub folders;
• Fix for the Portent class feature (thanks Nod_Hero for reporting);
• Fix for importing from or to a Colourful sheet (thanks Martyn A. and Scott A. for reporting);
• Fix for the Wild Shape class feature no longer appearing for any Druid but the Circle of the Moon (thanks anonymous for reporting);
• Fix for the header on the Wild Shape pages no longer being updated when changing level (thanks @orcboss for reporting);
• Fix for the Quick-Fingered feat and the Alchemist feat (thanks Hank O. and Nod_Hero for reporting);
• The Pact of the Chain class feature now adds the Find Familiar spell to the spell sheet (as suggested by Chad C.);
• Made the Thief’s Second-Story Work class feature add the climb speed to the speed section (as suggested by Astromath);
• Corrected the spell levels of some UA Modern Magic spells (thanks Justin T. for reporting);
• Ritual spells will now have a “(R)” in their listing in the spell selection dialogues (as suggested by Josh D.);
• Fix for (sub)classes that have their own spell slot table defined (thanks Levi D. for reporting);
• Fix for missing skill proficiency for the Monk (Way of the Drunken Master) (thanks @Elder_Giraffe for reporting);
• Fix for the Adventure Logsheet start value not being editable (thanks Timothy J. L. for reporting);
• Fix for both the Spell-less and the UA Revised Ranger’s Primeval Awareness (thanks Michael C. for reporting);
• Changed the behaviour of the weapon/armour proficiency checkboxes so that they no longer remember their manually set state when it is identical to the state set by the automation;
• Changed how the companion page sets the abilities for the Ranger’s animal companion: if the UA:RR source is included, it will always set the companion to follow the UA:RR rules, even if no levels in Ranger have been taken (as suggested by Jeff H.);
• Changed the Duelling Fighting Style to no longer be applied to natural weapons, like the unarmed strike (thanks Love Rhino for the rules correction).
Comments
Sorry for taking so crazy long to get back to you. I'm finally going over all the bug reports that have been waiting for me until I had time to look at them. I'm unable to recreate the issue you are describing. Can you reproduce this issue when starting from a fresh, just downloaded sheet? Because then I would definitely be interested. If not, I would still like to take a look to see what the issue is. Can you send me the sheet(s) you are having this problem with?
MorePurpleMoreBetter
2017-11-29 14:06:40 +0000 UTCSorry for taking so crazy long to get back to you. I'm finally going over all the bug reports that have been waiting. I have found the issue and it only pertains to the Colourful versions of the sheet, that's why not many more people have reported it. Thank you very much for taking the time to report this issue. It will be fixed in the next version, v12.999!
MorePurpleMoreBetter
2017-11-29 14:04:04 +0000 UTCI'd like to give a little feedback. I marked the option "Use Spell Points instead of Spell Slots" just to see what it would change in my Spell Sheet (I was looking for the Psionic Points). But after I changed to that, even if I uncheck the option, or if I mark the option "On Spell Sheet" for "Where to Show Spell Slots (Spell Points)", the Table generated for Spell Points Cost won't disappear. If I check the option to convert back to Spell Slots, they'll overlap, causing both strings be written on top of one another. I tried deleting the Spell Sheet, regenerating it and even create a blank one, to fill it from scratch. Neither of this worked. While this isn't a particular problem for me, since I'm using a Mystic, this might be a problem to other people who mistakingly marked that option.
Felipe Lemos Renault
2017-10-06 22:28:50 +0000 UTCFor some reason in 12.998 I can't seem to open Spell Options to switch to Spell Points? It's the only dialogue option that doesn't seem to open for me.
Patrick
2017-10-02 00:28:55 +0000 UTCHuzzah! Breaking into that next level is a small testament to how much we as a community appreciate and utilize your amazing creation.
Kenyon Perry
2017-09-28 14:18:06 +0000 UTCCongrats on breaking the $700/mo barrier, it's a testament to how many of us now have come to enjoy, and dare I say rely on, your sheets.
Jacob
2017-09-28 06:42:32 +0000 UTCThat is indeed supposed to happen as the archaeologist has a signature item just like a criminal has a speciality
MorePurpleMoreBetter
2017-09-25 05:58:55 +0000 UTCAwesome! Already see one possible error-- when I choose the Archeologist background the submenu lists equipment options, is that supposed to happen?
Nod
2017-09-25 05:56:12 +0000 UTCA thought, should reaction spells get added to the Reaction box on page 1? I know that could end up being a lot of reactions, but I thought it was worth mentioning.
Erik T.
2017-09-22 18:22:43 +0000 UTCI'm so excited by all the new info that I had to up my pledge. You rock MPMB!
Erik T.
2017-09-22 16:37:55 +0000 UTCThere is a way to import a character from another version of the sheet into the new version. Go to the button "Import" or the bookmark "Import/Export" and in the menu that appears, select "Import Directly from PDF".
MorePurpleMoreBetter
2017-09-22 15:39:31 +0000 UTCVery awesome but a question - is there an easy way to convert sheets from an older version to a newer one, or do you just have to start over again with the new sheet? I have 21 character sheets I'm maintaining across various groups and it would be great if there was an import old sheet or something I might have missed. Thanks!
Carole Oliver
2017-09-22 15:26:55 +0000 UTCThanks MPMB!!!
Avinash Arora
2017-09-22 12:35:55 +0000 UTC