Update Log 2: August 2022
Added 2022-08-17 22:37:41 +0000 UTCHi guys, it's Abra again:
This month has been quite productive, and I'm happy to say that things have been moving along quite well! I hope this post treats you well, and I hope you enjoy the upcoming content for our projects so far.
"Untitled 2: Part One" progress report/card

Following this project, progress cards will be made. These cards will show information regarding the total progress of the project.
These cards will be placed on Discord and on the Trello, as mentioned further below.
U2P1 Progress Report
> teaser for a part of scene 2. leave him alone! he's sleeping >:U
The past few days have been a lot of rough tweening, which mostly resulted in the dragon stretch animation that you see in the GIF above for Scene 2. In addition, the entire bit for Scene 1 has been completely tweened, which I will release for patrons once the scene has been completely prepared for playblasting.
For reference, there will be a total of seven scenes, each one lasting about 25 seconds, totaling in about 3 minutes of runtime.
This new workflow requires me to make a ton of tweens to ensure that polishing won't be a pain in the ass like it was in Untitled 1.
Behind the Scenes: Andre Spine IK Mechanic
For this stretch scene, the rig had to be overhauled to include an IK mechanic which would allow him to lie on the ground in global space and also change the curve of his FK spine without parent bones affecting child transforms. Not only does this prevent me from counter-animating, it's much more efficient, more realistic and built to seamlessly switch between IK/FK once he's off the ground! Nifty :>>
"Untitled 2: Part One" Trello now available
As we've done for Untitled 1, the Trello board for Untitled 2 is now available here.
This area will host all public content regarding the project including progress cards, storyboard information, and of course, polished animation works. I will also set up a Discord bot which detects activity so you can be informed quicker if need be :)
Since the project is still very early in the works, no images have been posted there yet, but be on the lookout once there is :o
That's all to report for now, I will release the blocked-out version of Scene 1 once it's ready, hopefully tonight or tomorrow evening.
Take care everyone
A
