287: Injury and Disease in Call of Cthulhu (ad free)
Added 2024-05-21 16:35:19 +0000 UTCThis episode, we’re looking at how injury, disease, poisons, and other physical hazards work in Call of Cthulhu.
Being an investigator is fraught with hazards. While we’ve discussed sanity a few times, we’ve never really got into more corporeal damage before. We discuss how the game mechanics handle physical harm, some options for portraying it narratively, and some of the different ways in which an investigator can get hurt in the first place. As ever, we throw in a few ideas about how we handle these things in our own games, and what plot hooks dealing with serious physical harm might present.
The Blasphemous Tome Issue 12
Issue 12 of The Blasphemous Tome will be going out in early July. This is the fanzine we produce for Patreon backers of The Good Friends of Jackson Elias. Each issue contains a brand-new Call of Cthulhu scenario authored by one of us and licensed by Chaosium.
Every backer will receive a PDF of issue 12 as soon as it’s available. Anyone backing us at the $5 level or above by the end of June will also get a printed and signed copy.
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Blasphemous Tome Fanzines Update for $1 backers (Jan 2024)
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Links
Things we mention in this episode include:
The Thing (1982)
DOA (1950)
Children of Atom from Fallout 4
Comments
Thanks Rob! Just recorded a recommendation for the Innsmouth Literary Festival - looking forward to it! - Paul
The Good Friends of Jackson Elias
2024-06-08 17:38:20 +0000 UTCInteresting topic, and one which can be applied across the whole RPG spectrum. Paul may remember I had a quick chat at Dragonmeet with him on this topic, which led to me putting my thoughts on a video https://youtu.be/z7C4BdCe2S0 For characters bed-ridden in hospital or such - this might be a good opportunity to add in some Dreamlands adventuring? That way the whole group can still be involved. Perhaps they have to go in to rescue the injured / ill /in a coma person? Cheers! Rob
Robert Poyton
2024-05-31 17:12:37 +0000 UTC