This is the longer unedited version of episode 229.
https://blasphemoustomes.com/2022/03/01/mind-control-in-rpgs/
This episode is our discussion of the presentation of mind control in RPGs. Genre fiction is full of unnatural magic, weird drugs, and sinister devices that twist the human mind according to the wielder’s desires. Villains may plant compulsions in the heads of protagonists, twist their perceptions, or alter their memories. And, of course, this is reflected heavily in gaming. But how do we make it work? Does it have to remove player agency? And what happens when these tools and techniques fall into the hands of player characters?
We’ve paused our discussion of The Dream-Quest of Unknown Kadath for a few episodes. Matt has been seriously ill, requiring a lengthy stay in hospital. We don’t know how long he’s going to be out of action but we wanted to save the resolution for his return. Until then, we’ve called upon some of our good friends in the podcasting world to stand in as guest hosts.
This time, we’re joined by Keeper Murph of the Miskatonic University Podcast. There can’t be too many listeners who don’t know our good friends at the MU. If you’ve somehow resisted falling under their spell so far, do check them out. They have been our biggest influence and supporters over the years. In the decade their podcast has been running, they have won two ENnie Awards, and with good reason.
You can hear Murph’s previous appearances with the Good Friends here:
Things we mention in this episode include:
As we’ve mentioned, Matt has been seriously ill recently. At the time of release, however, he is well on the road to recovery and will be home from hospital soon. We’re not sure how long it will be before he is feeling up to recording again, however, but we shall keep his seat warm for him.
The latest incarnation of A Weekend With Good Friends has wrapped up. This is the increasingly regular online gaming convention organised by our lovely listeners, taking place on our Discord server.
We spend some time thanking everyone who made it happen, from the organisers to the convention staff to the players and GMs who filled the weekend with amazing games. And we’ll repeat those thanks here! Thank you especially to Bence, Chris and Martin, who put in a phenomenal amount of work to bring the whole thing together.