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The Good Friends of Jackson Elias
The Good Friends of Jackson Elias

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Episode 177: Ghosts in Call of Cthulhu (Part 2)

This is the second of two episodes looking at ghosts and how they tie into Call of Cthulhu. The first focused on ghost stories and folklore. This time, we discuss how (and if) ghosts might fit into Call of Cthulhu and the wider Cthulhu Mythos.

While Lovecraft wrote a handful of tales which might be considered ghost stories, these were usually unrelated to his Mythos fiction. We debate whether it is reasonable to draw all of Lovecraft’s work into our own interpretations of the Mythos, regardless of Lovecraft’s intent. Building on that, we discuss which canon elements of the Mythos might serve as substitutes for ghosts in a more purist game. Mostly, however, we just argue about stuff. You know the drill.

Links

Things we mention in this episode include:

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Concrete Cow 20

Concrete Cow 20 will take place on Saturday the 14th of March. This is Milton Keynes’ own one-day RPG convention, held in the Old Bath House in Wolverton. Tickets are £5 on the door. We will be there and we would love to see you!

Scott on the RPG Heroes Podcast

Scott recently appeared as a guest on the relatively new podcast, RPG Heroes. As the name implies, the main subject is who the guest’s heroes are in the world of RPGs. Klaas also talked to Scott about building atmosphere in horror games and whether Call of Cthulhu scenarios need to be investigations.

Paul on The Grognard Files Podcast

Paul has also been guesting on other podcasts. The recent interview he recorded with Dirk the Dice at Grogmeet 2019 for The Grognard Files is now available for your ears to enjoy.

Episode 177: Ghosts in Call of Cthulhu (Part 2)

Comments

part of the reason things like ghosts, vampires and other usual gothic horror elements show up in Call of Cthulhu RPG is because in early days Chaosium encouraged it. I still remember coming across this in the bookstore. https://en.wikipedia.org/wiki/Blood_Brothers_(Call_of_Cthulhu) I was surprised to see something like this that turn Call Of Cthulhu as a generic horror game. I don't mean generic in a bad sense, but rather as a horror engine if you will.

Wilson MacGyver


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