tl;dr - LMO v0.6.0 is about to come out, plus PAL 1.1.0 is coming soonish too!
This week's image
Honestly, I would kind of prefer you find this picture in the game, but I've decided to use it as a screenshot image in the file for promotional purposes, so I suppose it's appropriate to post it for you guys first. :) You'll be able to get this in the next release of LMO (v0.6.0) which will be out shortly after this update.
LMO v0.6.0 about to drop
When you read this it shouldn't be long before the new release of LMO comes out for the $10 tier. This new version contains the usual new responses and bug fixes, etc., as well as the titfuck scene above and most importantly two new endings, for a new total of 13! I'm still planning a bunch more, but 13 is already quite a lot. I've got more in-cage fun planned too.
I've been hard at work on this but now that I've got the new version to show you I don't have a whole lot to say about it. :)
Also getting close to PAL 1.1
My recent work on PAL has actually been more on stuff that is likely to be in Attack of the Nega Maids rather than in PAL 1.1, but some of it will be. In particular I'm going to be including some new changes to the combat system; most of these are coming in AotNM but PAL 1.1 will see a new armour system for monsters. It functions like damage resistance: some monsters will take a little bit off the top of the damage of every physical attack. You can chip away at their armour by targeting weakening attacks or using Kimiko's 'weaken' spell.
I'm planning to release some more thoughts about the combat system in a separate blog post, but another thing I'm changing is I'm adding (hopefully) 8 more random monsters on top of the original 7, for a new total of 15. I'll then divide them up between the three locations, so the cave, the field and the forest each have their own distinct selection of enemies. Then I'm going to add in backgrounds for the monster images, so they look better. Oh, and I've got new character models for some of the existing monsters, so the combat should look nicer as well as being more interesting.
I don't quite know when this will be coming out but I want it to be ASAP, so I'll be working on it in the coming days and hopefully it'll be out soon.
Kind of a short update this week since I put out a public update and it's an alpha release week. Do you like the sound of the combat changes for PAL? Are you looking forward to the new LMO release? Do you like the picture? I think this is a good one. Let me know!
BBBen
2017-08-25 22:49:38 +0000 UTCBBBen
2017-08-25 22:07:26 +0000 UTCDarth Deke
2017-08-25 15:18:30 +0000 UTC