SA-1 Collection Progress Report
Added 2019-06-22 18:46:00 +0000 UTCSince my SA-1 Collection post I got a few game tracing submissions and had progress in other ones. Here is my results so far:
- Contra III: 100% - Difficulty: 3/5 (same difficulty as Gradius III)
- F-Zero: 100% - Difficulty: 2/5 (same difficulty as Super Mario World)
- Goof Troop: 90.8% - Difficulty: to be determined
- Secret of Mana: 0.57% - Difficulty: 5/5
- SimCity: 84.1% - Difficulty: 3/5
- Super Ghouls 'N Ghosts: 92.6% - Difficulty: 3/5
- Super Mario All-Stars: 82.7% - Difficulty: 4/5
- Super Metroid: 89.7% - Difficulty: 4/5
- Super Probotector: 85.8% - Difficulty: 3/5
Difficulty refers to how hard it will be to the conversion happen. I have taken some factors to decide the difficulty like the company (Nintendo, Konami, etc.), SNES internal features (Direct Page, indirection), programming style (code obfuscation, CPU feature abuse) and ROM size.
The numbers mean:
- 1/5 - Normal difficulty (there is no "easy difficult" on the SA-1 Pack world :P )
- 2/5 - Hard difficulty (doable but requires effort)
- 3/5 - Very Hard difficulty (frustration and crashes are expected)
- 4/5 - Insane difficulty (games that would be impossible to convert without the analysis files)
- 5/5 - Lunatic difficulty (I don't think I will be able to convert them)
That's all for now... But I expect to SA-1 Root for Super Mario World come first. Games with 100% ROM coverage are ready to be executed on SA-1 TLR.
Interested in submitting analysis files for me? Read more at https://vilela.sneslab.net/2019/06/15/the-sa-1-collection-project/ :)