Herald of the Stars: Chapter One Hundred and Sixty-Seven
Added 2024-03-04 16:00:07 +0000 UTCSirWertsalot, Martin, SwampFox024, and Jet, that you for supporting Herald of the Stars. Every donation fuels my words and optimism.
Relaxing in the beach biome is absolutely glorious. Ever since I found myself in this ghastly future I have been worried about the Inquisition. The anticipation of the first meeting, and thinking about all the things that they could do, was a constant worry floating in the back of my thoughts. Now, however, it’s all over.
The Inquisition will always be a concern and I don’t begrudge them that. It’s their job to be unpleasant. They’re not a monolithic entity though and each inquisitor has their own agenda and methods, so there’s no guarantee that because one has, I hope, decided to let me be, that another won’t push hard.
However, the Lyre and Raphael’s reports will propagate throughout their Order and if the Inquisition has to deal with me again, I will be able to do so on equal footing, whether they like it or not. Especially with my new Warrant that they don’t know about and that I made a big enough fuss to distract them from asking about.
The brain reader I provided was a loss though as it means I didn’t get any crown kills for taking out the head of the fleet, nor did I get anything for disabling Sciéno after the Solitaire took her away. That doesn’t stop me from idly pursuing my options though.
Last time I bought Warp Infrastructure. That gave me access to data structures: artificial Warp entities and objects. I use these to access the Warp, E-SIMs true body, and grow the ritual ingredients required to cure Quaani and treat all the new navigators in my Fleet.
Back then, I also considered Krork Energy Harvesting which would let me harvest Waaagh! energy from dead Orks to power my implants, rather than just pure Warp energy taken directly from the Warp or destroyed demons. Taking Krork Energy Harvesting unlocks subspace technologies, like Subspace Anchor, that would give me a game-like inventory to rapidly deploy turrets and other machinery around me in combat, or use non-Warp teleportation.
As useful as that would be, the warning of unlisted side-effects from harvesting and using Waaagh! energy leaves me somewhat leery of choosing it. Options in the Ritual Alterations category are safer, like Data Syphon, and Soul Harvest Range Ⅰ.
Data Syphon would alter the ritual so that I can acquire the knowledge of the deceased. Soul Harvest Range Ⅰ would double the range of my Warp Tap. I didn’t actually get any of the souls from the cruisers because they were too far away and only the escorts, the xenos on Ardent Bane were added to my kill count. The Orks on Cobalt are also contributing as they are purged. So far I’ve collected a hundred and fifty thousand kills.
I don’t want to miss out on kills again, but there’s some really good options for crown kills in External Tools too and I could always make more effort to be closer to the action, dangerous though that would be. The STCs in External Tools are really pricey. While I can buy most of them separately, some are bundled up under survival gear in the Universal Series: set categories that provide both everyday and miraculous items.
Categories like Universal Hazards contain things that I already have, like the Hyperweave Undersuits everyone wears. There’s also a huge range of other artificial fabrics, including variants of Imperial flak weave, that likely provide all manner of improvements hidden within the designs. I wouldn’t be surprised if acquiring the proper STC for Hyperweave Undersuits, rather than the one I cobbled together using my Research Module, has a superior way of making them. Even a single percent boost in, for example, weaving speed, would be a big deal.
Universal Fabrication has a better version of my nanyte mechadendrites. Universal Personal Defence has a large range of exotic pistols and blades, like volkite and hellfire weapons. Sure I have these things already, but it’s almost certain that, like the STCs in Universal Hazards, that the originals are a lot better and contain lost knowledge which would have knock-on effects in the production of other items and materials.
What stands out the most, however, is the Universal Medicines category. It contains the crazy items like Resurrection Serum and Stasis Injector, items that sadly aren’t in the bundle and remain E-SIM production only. Glitterworld Injector however, does come in the Universal Medicines bundle. The injector contains an advanced version of the medichines used in the Vitae Supplement and Auto-Sanguine implants which the Stellar Fleet mass produce.
The Imperial versions can rapidly stop bleeding. After which they slowly close and heal wounds over several days. They can also boost the immune system and aid the transition between flesh and machine. They’re absolutely essential if you have a large amount of implants as they prevent flesh from becoming sore, inflamed, and infected.
The Glitterworld Injector does far more and is a better, non-Warp based version of the medichines created by my Life-Support module, capable of rapidly healing both flesh, bionics, and cybernetics as well as hunting down infections, toxins, and anything else that could harm the body. It is medicine for both man and machine, not just flesh.
This ultimate cure-all likely requires a vast set up and rare materials to manufacture. Such medichines will require a highly advanced Machine-Spirit to function, one possibly bordering on sapience like E-SIM. Buying Universal Medicines before I complete my hexagrammic programming and cogitator research would be a risky gamble. Corrupted nanites could wipe out the whole crew in seconds if everyone has them so I don’t want to use them until I can be absolutely sure they are as safe, if not more so, than the ones we already use.
Better medichines are also a possible counter to the Drukhari Splinter weaponry and a potential upgrade or supplement to the Sacred Blood that many of my Servitors and crew use. I would also like to use the medichines as well. While I have managed to create a non-Warp energy mode for most of my implants, the Life-Support module is not one of them, nor are the nanites that E-SIM uses to create my implants and alter my environment.
As fun as it is looking at things I could have, it doesn’t help me choose what to spend my current kills on. I have a servitor bring me a suitably ridiculous looking fruity cocktail and sip on it while I review my current implants to work out what I want next.
The two I started with, Warp Tap and Life Support are my two most fundamental implants. I’d literally die without them as the Warp Tap gathers power for my implants and helps me gather kills. Life Support keeps my body in perfect condition and functions as a secondary heart.
Rather foolishly, I still don’t fully know how they work as they were free, but other things always seem to take priority. I could find out, and if I want to take the Multiplicity upgrade, that would give me a secondary body in the Warp, I will need to buy them so that I can actually build a new body. I am still not sold on the idea of doubling the cost of all my implants though, no matter how important a full body back up is.
There is an alternative, an upgrade to my Concurrent Conscious Cascade, called External Core. The Concurrent Conscious Cascade creates multiple subordinate simulations of my primary mind that sync perfectly with my brain. External Core does the same, but the core is a large cogitator in the Warp, rather than a tiny implant.
Taking External Core would drastically increase my multi-tasking, research, and learning. Unlike Multiplicity it does not split my soul, so if I die, it can’t function as a back-up. Nor is it quite the same as the Concurrent Conscious Cascade.
The External Core does not allow for intuitive leaps in understanding as its simulated intelects are not piggybacked off my actual brain. The Savant Learning Accelerator can help mitigate this shortfall slightly, but the difference is minor as the Savant Learning Accelerator is usually maxed already by my own brain and the Concurrent Conscious Cascade; I can’t have another Savant Learning Accelerator without another brain.
The benefit of an External Core is that it doesn’t double my costs and I would still get a large boost to my Research Module, a module that is likely the closest thing to an Adaptive STC, an STC with an AI that can make new designs, that remains within the galaxy. If you don’t count the damaged STC lurking in the underhive of Necromunda, or those locked away and undiscovered in every Ark Mechanicus, or all the ancestor cores that the Kin own, that is.
That’s a rather long list of exceptions! It’s almost like the galaxy is as shit as it is because someone wants it that way.
Continuing my grand list of implants is Machine Integration, an advanced MIU that provides a higher bandwidth connection with all my implants, including E-SIM, than my nanites do, as well as a secure external connection to other machines.
My Savant Learning Accelerator helps me memorise and understand data at an accelerated rate and the Rapid Decision Engine calculates optimal decisions at a rapid pace, much like a Machine-Spirit. Despite its name, it only provides a selection of options using all the data that I know or am observing. It can learn from previous choices I’ve made, but it doesn’t make choices for me.
Inference Engine might be a better name for it, a little whisper in the back of my mind that helps me interpret everything that I see. It can be quite unhelpful if it’s fed bad data, so I have to be careful how much I let it influence me. Paired with the empathic feedback I get from Navigator Conversion, the Rapid Decision Engine is particularly good at interpreting what people are thinking.
I also have an Auto-taskmaster, a subroutine of E-SIM that assists in the mass control of Automata and Servitors from whole regiments down to the micrometre swaying of a single mechadendrite on Brian, my favourite servo-skull. I can precisely control billions of machines if I really want to.
It was useful when my crew was small and Fleet Command didn’t exist, but I don’t use it as intended often. Instead, I use Auto-taskmaster to help me monitor absolutely everything and gather data, providing limited omniscience within the Stellar Fleet. It’s an absurd amount of data and E-SIM spends a significant amount of power sorting, compressing, and optimising all the information Auto-taskmaster collects. Some might consider it Heresy, but a lot of the data is thrown away as too much information clogs up data search and retrieval functions, nor is a lot of it really necessary or worth keeping beyond a set length of time.
My integrated Auspex isn’t that special, though the Full Bionic Conversion I underwent enhanced it considerably from when I was just flesh and blood. It’s still within Imperial specifications though, rather than some Dark Age of Technology bullshit. For now.
The Integrated Grav Skates that I added to the Full Bionic Conversion were purely so I could skate with my kids and were not part of the original design. They’re not strong enough to use while I’m in power armour, but they are still handy if I’m rushing about Iron Crane, or want to hover about just for the fun of it.
I’m still using the Black Skeleton, a complete version of the Imperial Black Bone Bracing and one of my first upgrades. Void Skin and Warding Electoos, two more designs based on Imperial technologies, remain after my Full Bionic Conversion.
My Nanite Constructor is the module I used to build an Inquisitorial rosette in advance of the meeting, just so I could make it look like I’d rapidly recreated Lyre’s rosette after dissolving it with my Warp and Weft module.
The Nanite Constructor breaks down everything I consume and produces the nanites that E-SIM uses to maintain and build my modules, or expel to use with the Warp and Weft module. The nanites also let me produce a powerfield from my hands or along objects I am holding, something that saved my life several times when I was on the Federation station.
Warp and Weft is an area of effect constructor and deconstructor that lets me alter anything within five metres of me. I could do that before I had the module, but it was much slower and less efficient.
While Warp and Weft makes my nanites rather fast at destroying things, it is much slower at building them, and quite useless if you need clean room conditions for an object. It is good at emergency repairs though, like armour breaches, or heat damage. Warp and Weft is far more power hungry and less precise than using my Imperial made nanyte lathes, a pair of specialist mechadendrites I usually keep in retracted inside my Servvo-Harness. If I could, I would have gathered the dust of Lyre’s rosette and reformed it in my hands in front of him. Alas, such showing off was beyond me.
I am pleased with my Advanced E-WAR suite. Not only does it defend me from hostile data connections, it also lets me attack enemy cogitators and disrupt sensors. It’s no holofield, but is far beyond similar Imperial technologies.
When fully ramped up, it can use a lot of power, draining my ten main power batteries and two emergency power batteries within a day or two. With so many power hungry implants, the External Battery module would be really helpful.
The Advanced E-WAR suite has its limitations. It’s no good against the Orks or any other Mark One Eyeball, and of limited effectiveness against the Necrons. Everyone whom I’ve faced who is of similar tech levels though, like the fallen Eldar and rising Tau, often miss me when I’m targeted at range with electronic senses and it’s easy for me to compromise most data networks.
Should the Advanced E-WAR suite be insufficient to protect me I have a rather good conversion shield and displacer field that’s fully integrated via Full Bionic Conversion as well as an even more powerful conversion shield in my power armour.
Hyperweave Musculature, Armoured Organs, Artificial Sinews, and Reinforced Vascular Network don’t offer much additional performance for me these days, nor does Body Tuning. They’re all part of Full Bionic Conversion, but I don’t have many fully organic parts left, just a small collection of some of my original organs, separated into the cyborg equivalent of canopic jars and hidden within my chest. They act as backup for my organic brain should my bionic organs be compromised by excessive haywire grenades and other anti-cyborg weapons.
Regenerative Hormones and my Rejuvenat Gland are still incredibly useful though. I might not have much to regenerate, but maintaining high neural plasticity and being able to rapidly heal what organs I do have, like my organic heart and brain, will likely always be valuable.
Comments
I like the idea of having Aldrich be over confident. He is getting a bit cheeky and is due a proper smackdown. Having his E-War fail would be a new way to do it, rather than a slug fest.
Edmund Latham
2024-03-08 19:24:22 +0000 UTCOk, I am going to stick my oar in this pond. As much as it sounds bad I think a focus on the 'Univeral' would be a good idea, yes it doubles up on some parts of what he already has but perhaps ways to do it better and other parts of the fleet are missing, less waste = more production, also trade goods, having something lesser that people want and able to provide, at least 'Univeral medicine' and 'Univeral Hazards' for those are the two things always needed and around in the 40k, stuff to patch you up and stop you need it, better projection = less loss. I would like to see more use of the E-WAR unit, perhaps it will see more use in human space due to being able to override and interact with more imperial facilities, why buy when you can 'borrow' blueprints after all the MC is a 'rogue' now, trader or otherwise the inquisitors may not like him too much, perhaps find one to use as a shield? As much as it sounds daft, I like the idea of just running to Macragge to be there when Guilliman wakes up if the 13th Crusade hasn't kicked off yet, just to throw the STC for cargo at him for 'protection'
WillCaulder
2024-03-07 21:28:00 +0000 UTCSo my top 3 pick would be. 1. [Universal Personal Defence.] Well if there ever was time to study how by pass thous befencse senctient beings like to but in place for not meetings violently death, its now. Plus there is violent demon outbreak out I horizon. Betters get your bucks in order. 2.[Soul Harvest Range Ⅰ.] Well thous death souls don't gather them self. 3[External Battery module.] Well who don't want more energy to throw a round in hurry? Or give more bulling capacity on temporary foward base? Or use energy beams smelt ennemys face off? 4.[External Core.]Well more power to invention things is nice. Thous 4. Seems most pressing/usfull matters. 5.[Universal Series.] Daily and miraculous item's here bit redundant but daily items for ships Navigator, noble man, space marines, jungle fighters or just normal pepole in Hazards planet's is quict boarder categories so maybe there something good there. 6.[Universal Fabrication] Well it on list in case if thous nanyte mechadendrites. Could be abilities to 2/3 off old time heralds members after all the precedence getting own set of mechadendrites is high at starting line.. whit much off fleet personal beings overachievers they could get used managing thous mechadendrites on theyry own. Makeing this full fleet coverings subtle force multiplying. Hmm now that I think, all that make it number 5.. maybe 4. Then there is thous [Universal Medicines] that need its time to be safe to uses And [Krork Energy Harvesting] that sure comes useful in wave off green skin around... and I perfectly sure that one's thos two war gods finds out some makes use off they power in unusually ways they want to test them. In accordance of Orks cultural traditions.... MC might want set protocols in places beforehand. Orcks and iniquitous boht... and for spaces mariners.. and for air force.. yeah that's is bad ideas.. but Waaagh it! [Subspace Anchor] in for penny in foe pound... its fun one eny ways. As for [Multiplicity upgrade] Well those "trope" eldars own him a save. Plus he don't only build that boby on warp he need, guard, Procter and arm it too. Some how that dont seem wise to do... at least not before he's closer the Golden Throne proctetion.
mly85lc
2024-03-07 20:01:53 +0000 UTC[Universal Medicines] category is kind off for now for by MC own rules.[ takeing it beforehand hexagrammic programming and cogitator research would be a risky gamble.] Sure if Vitae Supplement and Auto-Sanguine implants which the Stellar Fleet mass produce. Could come handy, but whit starfleet so over trained some get bright idea of messing whit knowledge. (Ps. Until now most if all technology knows how has been benifict to fleet as whole... what if you add few negative or bothersome out comes in) [Multiplicity upgrade, that would give me a secondary body in the Warp, I will need to buy them so that I can actually build a new body. ] Well it good.... but if he set up shop in warp that would probably make ohter people that look in warp available to spy on him...after all his "warp body" conetion door is next to he's real body's, right? And he's alone there in that warp pocket whit guards or back up.. seems bit reckles move right now.. at least get biger personal Gun's before going in. Add that double price for enyting im future well ... [External Core. The Concurrent Conscious Cascade creates multiple subordinate simulations of my primary mind that sync perfectly with my brain. External Core does the same, but the core is a large cogitator in the Warp, rather than a tiny implant. get a large boost to my Research Module,] Well this is long term multiple force. A solid long-term pick. It will take time to come to full fruit. . Not to mention in Imperium sectors he could get his hands technology's that make his own breakthroughs less useful for his own need. Would but this 3 or 5 pick if nothing urgent come around. [Auto-taskmaster, a subroutine of E-SIM that assists in the mass control of Automata and Servitors from whole regiments down to the micrometre swaying of a single mechadendrite on Brian, my favourite servo-skull. I can precisely control billions of machines if I really want to.] Here could be usfullnes to have something similar at warp settings where MC I looking to set his shop in role of thous servitors or battel groups. As for ohter implants well: [Regenerative Hormones and my Rejuvenat Gland .][Nanite Constructor] [Void Skin] [Warding Electoos] [Black Skeleton] [savant Learning Accelerator][Rapid Decision Engine] [Machine Integration,] are all nice ones if not useful to MC directly eny more, but can find once that as Conversion to normal implants that would be helpful whole of starfleet then maybe thy could be worth of buying. By enchant aredy exsicting capacity or blocks a sectors of attacking off etc. Someting in spirit of [Advanced E-WAR suite] so all in maybe something nice there for like [External Battery module would be really helpful.] Well if it's only for him it's good but if it comes whits STC then it's golden after all enyting that work for MC body should be up for backup for canon's or smaller land vehicles easily. Or powesuits or factory/machines in bases to Fabrication of repairs parts or gear. Etc then this would be among best pick in this list. Boht sort and long time benifict
mly85lc
2024-03-07 18:17:44 +0000 UTCPersonally my vote is Machine Integration and External Battery module, I feel that Aldrich’s biggest weaknesses at the moment are siege situations and subterfuge. Considering the mobile nature of the fleet siege situations are unlikely for a while however preparing the extra energy ahead of time might make other modules more viable, like more powerful but less energy efficient implants. As for subterfuge I feel Aldrich might be becoming overconfident in his advanced e war implant and something tricky might be thrown his way he is not prepared for, prepare for the unexpected I say and ensuring your communications is always nice aswell.
SpicyGrapeSoda
2024-03-07 17:26:51 +0000 UTCIt's good to see everyone thinking about it! These chapters are always tricky to write as I know what I'm going to choose, but making all the other options actually be worth choosing, so that their worth mentioning, is a challenge. Readers wouldn't debate it if I was off the mark, so posts like this are good to see, and give me another lens to evaluate my choices. Cheers!
Edmund Latham
2024-03-07 15:18:33 +0000 UTCThat was the original plan when I first started writing. I don't know if it will happen now.
Edmund Latham
2024-03-07 15:08:50 +0000 UTCGive me some suggestions!
Edmund Latham
2024-03-07 15:05:33 +0000 UTCAldrich doesn't know how to make the free stuff and he only gets one for free. He knows how to make the rest, so that isn't an issue. The cost of multiplicity goes up because the soul capacity needed to house that many arcanotech implants increases. The added cost is there so he can't kill himself accidentally, not because he doesn't know how to remake all those implants.
Edmund Latham
2024-03-07 15:05:13 +0000 UTC[Krork Energy Harvesting= which would let user harvest Waaagh! energy from dead Orks to power implants, instead just warp energy.] Eh if it's in different "energy tank" that can hold its self full long periods, then yhea good pick. even if getting energy form source conetion on two god that are not most adept logical emotional tactics in head of fleet top decision makers could be quict problematic... As for [Subspace Anchor=, that would give game-like inventory to rapidly deploy turrets and other machinery around in combat, or use non-Warp teleportation."] Would be god sent for front-line fighters or shock trooper or relief units... sure MC could do later ones but there's so many ohter ways to to the same in organisations as big as star fleet... whit way lower cost if it doesn't work.. heck even it capity to hold items would allow something like "doomsday wepons" or ultimately shields be stored MC would first get thous or to make thous.. so not kind off meaningful in this point.. well the teleporting do seems usefully in so menny ways. [Data Syphon would alter the ritual so that I can acquire the knowledge of the deceased.]Well how mutch of that knowledge would be warp touchd or how mutch it guard by future diver's or pyskers and how mutch time haw person/senctient be deceased so Rituals work? Not to mentions you literally need ohter person be dead first... sure for tracking down enemy influence and plot its golden, but for getting information out before hand would make you a kill every instresting person so you get theyry knowledge... not good looks for trader... well starting out unproven rogue trade.. so meaby not imident use... [Soul Harvest Range Ⅰ would double the range of Warp Tap.] Solid... so long there are not ohters (soul takers) in area or eny skill/technology that could mess whit MC through his own skill use. Or track his location. [The STCs in External Tools are really pricey. survival gear in the Universal Series: set categories that provide both everyday and miraculous items.] Eh we'll thous could be easy low budget sell... in bundle, for some more difficult planet's.. could also work as shop front for heralds staffed starfleet personal "planet's stores" that makes deals, between main fleets runs.. so maybe instresting in longrun options. [Universal Hazards contain things the Hyperweave Undersuits everyone wears. There’s also a huge range of other artificial fabrics, including variants of Imperial flak weave, that likely provide all manner of improvements hidden within the designs. wouldn’t be surprised if acquiring the proper STC for Hyperweave Undersuits, rather than the one I cobbled together using my Research Module, has a superior way of making them. Even a single percent boost in, for example, weaving speed, would be a big deal.] Well could be boost in production, but not game changer... then agen clothes and quality clothing sell, even in higher society. But would all that sell in bulk as rogue trades? Or go deciders brands way? (Ps. What if some trades house have "brands monopolised" in some sectors? Up heald by firepower.. could be nice bead if MC steps some toes there) usfull, but not ready enyting that starfleet can't aredy bo. [Universal Fabrication has a better version of my nanyte mechadendrites. ] Eh quess it nice add on? Plus fleets tech-priest would be over joyed.. but ohters than that seams kind of "meh" [Universal Personal Defence has a large range of exotic pistols and blades, like volkite and hellfire weapons. Like the STCs in Universal Hazards, that the originals are a lot better and contain lost knowledge which would have knock-on effects in the production of other items and materials.] Well thing's that ends some one live in variety off ways, are all rage in WH40K settings. So thous would sell, and whit different ways by pass enemy's defence options are welcome in fleet. Even before thous knock-off effect, after all its not just bigger Gun's in tanks that use same principle as smaller ones. Plus whatever Big E will command MC to to part of his trade contracts will eventually need firepower. So pretty good choice.. top 3 easily.
mly85lc
2024-03-07 10:36:43 +0000 UTCGoing by the description of the most recent space battle, his fighter DPOTs are underperforming compared to Imperial units. There is still a lot of work to do there.
DaftWully
2024-03-06 21:15:20 +0000 UTCBy the way in chapter 26 Aldrich considers turning DPOTs into fighters but has doubts because they would be sluggish in a fight and are less durable than thunderhawks. Did Aldrich solve that problem or its still ahead of him?
Mikołaj
2024-03-06 00:00:01 +0000 UTCDo you plan on having Aldrich travel to Belacane forgeworld with Distant Sun after leaving the Koronus Expanse? it would be good first place to start trading. The con is they could start sniffing around to find who Aldrich actually is.
Mikołaj
2024-03-05 22:16:30 +0000 UTCHe probably already has stuff he can sell as “partial STC’s” like better capacitors, better ball bearings, and other small components that could make sweeping changes in multiple industries/technologies.
Miguel Garcia
2024-03-05 15:46:33 +0000 UTCI think buying STCs for things most produced in the Imperium would give most value in the long run. It could be some industrial equipment or food processor.
Mikołaj
2024-03-05 15:38:32 +0000 UTCDoes Aldrich has any upgrades still available in the Navigator tree? Perhaps if he would buy some he wouldnt turn into jelly everytime Emperor speaks to him.
Mikołaj
2024-03-05 15:34:39 +0000 UTCTo buy Multiplicity he would need to pay for all those upgrades he already has right? Or only Warp Tap and Life Support? Does second body come with all the upgrades or is stock version of Aldrich? Can he chose different conversion in his second body than in first? Would he be able to be in two places at once or second body comes out of the warp only after the death of the first one?
Mikołaj
2024-03-05 15:29:11 +0000 UTCOh, I'd forgotten about that. The similarities are entirely coincidental. Still, definitely fun for a Rogue Trader.
Edmund Latham
2024-03-05 13:19:33 +0000 UTCOh, like, I see your army and raise you Rok strike? Amusing, but a bit to OP, even for this story. He won't be storing tanks or anything like that. A bike, maybe, and some servitors is what we're looking at.
Edmund Latham
2024-03-05 13:17:24 +0000 UTCThank you!
Edmund Latham
2024-03-05 13:14:40 +0000 UTCYeah, I usually gloss over it and hide it away to avoid doing chapters like this. Eventually though, a summary is required.
Edmund Latham
2024-03-05 13:14:32 +0000 UTCKinda. This is the first time I've done a full list of his implants in one go. In a normal litRPG you'd be getting them every ten chapters or so. I felt that, as he's just become a Rogue Trader, it was about time for a summary.
Edmund Latham
2024-03-05 13:13:48 +0000 UTCSo Aldrich is Davy Jones. He put his heart in a jar. In a chest. HIS chest, but still.
My Blind Third Eye
2024-03-05 00:29:11 +0000 UTCAldrich should totally take the Krork Energy Harvesting module, fill up a hollowed out asteroid with automatic weapons and orcs, and tote the thing around within his range at all times.
DaftWully
2024-03-04 20:25:57 +0000 UTCIt always come with a significant highter risk of detection by the ruinous powers though
David
2024-03-04 17:55:27 +0000 UTCYeesh. Long list. Good old boring "longer range" for soul gathering seems by far the safest option --> it is a growth accelerator. Get that, and you will get a lot of other goodies much faster.
Alexander Belousov
2024-03-04 17:02:11 +0000 UTCgood chappie
Elaine
2024-03-04 16:31:26 +0000 UTCI will need to list all the upgrades he already has and all those mentioned that are available for purchase. Its quite a lot when you look at it.
Mikołaj
2024-03-04 16:19:34 +0000 UTCAldrich just fourth wall bragging
Miguel Garcia
2024-03-04 16:19:31 +0000 UTC