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A General Guide to Dungeon Mastering!

Frank St. John’s Guide to DMing:

This curated list of helpful tips, for dungeon mastering a “Dungeons and Dragons” campaign, is based on opinions I’ve developed from over 6 years of DMing experience.

This guide assumes you already know how to play D&D 5th edition, and are aware of the basic rules and functions of DMing. If you lack this knowledge, there are several online videos and guides that explain the rules and mechanics of running a D&D game (Matthew Colville’s videos come to mind).

This guide mostly focuses on creating an interactive narrative, world building, encounter enhancement, but lacks the social aspects of the game such as; how to deal with a difficult player. My advice is don’t play with difficult people… but there is much better advice for those issues in other places like r/DM Academy.

Please understand Dungeons and Dragons is a game you can play anyway or style you want! My personal preference is a homebrewed campaign in a low fantasy, medieval setting where dark age political tensions run high, children disappear in the woods at night, and the players pay a costly price for poor decisions. So... If you’ve ever unironically used the word “Airship” in your game… you might not like what I have to say… and that’s totally fine!

Regardless, if you play D&D, I always recommend trying to DM at least one game. Who knows, you might love it! Or atleast gain a perspective on the amount of work and endurance it takes to run a fun session.

Game Running

“This hut is fifteen feet on each side and packed with ghastly old furniture. Various spell components hang from the low ceiling, ranging from stinking herbs to poultry feet. To the right is a filthy wooden cot, a wicker cabinet, a slender wardrobe. At the back sits an iron tub filled to the brim with ichor, and a small bed with an elegant, child-sized doll propped upright on it’s end. To the left a wooden table, a stool, and a barrel-topped wooden chest reinforced with brass bands. Lastly, all the furnishings are bolted to the potion stained floorboards.”

World Building

Consider the following when constructing a settlement within your world:


Example: A knight took off their shiny helmet to reveal a head of golden hair and a charming smile.

...Did you picture a man? With Blue eyes? Long Hair? Was he tall? Obviously Handsome right? Doesn't matter, if you did or didn't. The point is you filled the gaps, and your players will too. Still, feel free to answer your players if they have further questions about the description, since those details aren’t important, you can make them up on the spot.

Story Crafting

A General Guide to Dungeon Mastering!

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