Remember you can join up the adventure at any time and Freyja will include your character in the narrative =D!
And we have some Backgrounds to go with our Scenario this time!!
Thanks to my cousin who is working with RPG Maker to bring us this maps =D
To All the Doods that will play:
- Reply to this Post with what your Dood would do! =D
You all decided to leave the tavern in search for the adventurer’s guild. It took a while, but after some asking you eventually find the building, in the end you noticed you didn’t had to ask so much, there were many people coming and going from the building, half-a-brain would easily guess it’s here. In its first appearence, it doesn’t look like much. It has a simple and pratical facade, two windows and a door, it seems to have had partitions and walls added to it from time to time, certainly indicating a fast grow in the business. There’s a sing hanging from chains in the front with two crossed swords drawn.
Just from staring at it, you can see how busy it is. Lots of people are constantly passing through the main door, even though it definetly was not designed for such high movement of people. Peeking inside the windows, you see the square main desk right in the center of the room. Two employees are attending, or better, trying to attend the many adventurers looking for work. At the left, you see your much needed bulleting board, two in fact, since only one wouldn’t be enough for the number of jobs.
Once you find and opening in the movement, all of you enter the chaos. The first thing you notice is that to your right there is a corridor full of bookshelfs with a balcony on the second floor. Its not hard to notice this building was supposed to be a library, later turned into guild when the situation demanded. In the back part of the room, there is an counter with some people arguing about stuff. It appears to be a place where you can negotiate tools or weapons, used, obviously, its not a blacksmith afterall. A very well decorated door in the backside of the counter catches your attention. No one is travessing it, so you understand its probably not meant for the common folk.
Looking through the bulleting board, you find all sorts of assignments. There’s one written on a very curly and cute caligraphy asking to find a cat, with “grandma’s cookies” as reward. One very roughly written saying there is a dragon in the town’s outskirts, with a reward “still to be determined”. Definetely not fishy. One flyer telling about conversion for the “great blood church”, which you sense is a cult. One about…
SUDDENLY, SILENCE TAKES OVER!
Scared? OH, No need to lie.
I know I scared the shit out of you!
All of that chaotic movement and talking of the room becomes deadly quiet and still. A male voice is heard shouting from outside
“Help! The village is being attacked by monsters!”, quickly followed by his entrance in the guild.
Instantly many battle-hungry adventurers pull out their weapons and try to run through the door. Some trip on themselves and fall face first on the ground, almost crushing the old man. Some do get out, but quickly remember they don’t know where the attack was happening and come back inside. The man was very worned out and injured; however, he managed to point a direction with his finger.
You follow behind a more civilized group of adventurers. Right after exiting, a random guy with green hair and 3 seathed swords calls out “I know where it is, follow me!”, and continues to walk in the completely opposite direction. Also, in the way, three or four people disbands after a dwarf thinks out loud that there would probably be no reward since it was not posted in the board. Eventually you all reach the place of the attack, but your group was walking so civilized through the village that all of you lost the fun part. Looking around, you see some burned buildings and objects, some injured people tending their wounds… Well, pretty clear signs of a battle. Most of the adventurers that were with you walks away once reaching the site. It may be because they got afraid. It may be because they wouldn’t receive a reward. Or it may just be that someone farted. Who knows? Only one guy stayed, Greg, definetely not a warrior of any kind. Glasses and zits\pimples are his trademark.
After analising the ground a bit, you all start chasing the monsters’ tracks, along with your new companion, who, mind you, no one asked to come much less invited him... They lead depper inside the forest, “through the old mines’ trail” as Greg points out. While marching through the woods, you notice it getting denser and darker, even though it is still noon. Greg, as the hero he was, starts getting behind in the group with a clear expression of “courage” in his face.
Unluckly for him, that wasn’t really a smart choice, the monsters were aware they were being followed!
Some monsters hid on the bushes and as soon as the last one of your party “member” was in their reach, the monster cut Greg in half!! The creatures are grotesque in nature and come in all sorts of sizes, probably being the ones that raided the village.
On one side, Greg is dead…
... not that it really makes that much of a difference, but!
On the bright side, you all know you have been ambushed so you are not taken by surprise!
Good work Greg! =D
The Dood’s Team are ambushed from behind, the creatures jumped from the trees and bushes, you ready your weapons and…
TELL ME: Where are your Dood and HOW Will they FIGHT!!
(Beware, this is the first real Fight in Doods&Dices&Freyja! You can get hurt and die if you are alone!)
Once the creatures were dealt with, you continued along the trail to the old mines and it doesn’t take long for you to arrive. There, you see the side of the mountain with its great entrance forgotten by time…
ooooo, spooky.
In the vicinity, bodies lie on the ground together with lots of spattered blood. Mining equipment is everywhere: tools, carts, creates with ruble… The railroad is missing some parts. Vines and moss dominate most of the walls. It’s been abandoned for a very long time. When entering, you find yourselves in a funnel-shaped corridor. It starts pretty large and it gradually narrows down to let only two people walk side by side. The scene here is similar to the entrance, apart from having some lit torches illuminating all the chaos that just happened here.
You track forward into this damp tunnel and after a while, almost having to hug yourselves to progress through the narrow bit, you reach a biiig opening. It feels really relieving to have space again, but its just the beginning. The caverns are really large and apparently the monsters used it as it’s first line of defense. Trenches were digged and wooden spikes were placed in the entrance’s direction. You notice that little shafts connect the trenches and other pits together like very small secret passages, only trespassable by crawling. Also there are some sheds which were clearly not built by the new inhabitants. They appear to be only for storage, but who knows what the monsters use them for? At the right side, there is a small and uninteresting door, leading to a room filled with crates and baubles that were stollen from the villagers. In the fartest part of the room, there is a pair of great iron doors, where you hear muffled screams coming from.
As of enemies, you don’t see many. The few that are roaming about are focused on their tasks, like moving stuff out of the way or eatting some food. Right next to where you enter this opening, you see a small goblin sleeping on a stool, probably supposed to watch the entrance. By the heavy steel doors, you see a awaken monster in the process of cleaning its nose, very distracted by how far into his brain he can go.
Your objective is CLEAR! You need to go through the farthest point of your entrance: The iron doors!
NOW TELL ME: how will your DOODS/DOODETTES reach the iron doors in the other side of the room??
CloudyDaze
2023-02-26 18:53:56 +0000 UTCKenexandrite
2023-02-25 03:09:15 +0000 UTC