Ero Dungeons Patch 1
Added 2024-11-07 11:48:54 +0000 UTCA new version of Ero Dungeons, using a new renderer and fixing a bunch of bugs.
Download: MEGA
Please Note:
This version uses a new renderer. This significantly speeds up older computers (my laptop went from 20fps to 60fps in combat) at the risk of being incompatible with other drivers.
I've had some reports of people encountering issues with the new renderer. If you're one of them, you can download a version of Patch 1 with the old renderer here: MEGA
Also, 33 bugfixes:
Church wouldn't show ascension panel until two other perks were unlocked.
Combat Speed didn't get saved between sessions.
Goblin Front/Backshanker had faulty animations
Goblin Front/Backshanker didn't get censored correctly.
The combat in the Caverns Crevice didn't work.
Mimics, except those in the Forest, didn't hide their true effects.
The slave merchant didn't die when he was killed.
The dildo wall curio didn't work properly.
The rope bridge curio didn't work properly.
The morale and movement section of the Encyclopedia still showed "UNDER CONSTRUCTION".
The Lamia move Slither didn't do anything.
The quirk locking tutorial still mentioned Premium locks.
One of the Ratkin barracks in the Dreamer boss dungeon had incorrect collision.
The lick feet cutin didn't work correctly.
The reach the first boss tutorial quest could get stuck sometimes.
The flowers curio behaved like the shrooms curio.
Reshuffled the custom rules in the new game scene.
EffectsGuild weren't moddable.
Signets rings when equipped through the Guild would break.
If you clicked the prompt for doors, it would open all doors in that area.
Fire slime required 200 damage dealt despite dots not counting for damage for uncursing goals.
The Alraune tollbridge wouldn't correctly apply the suit.
The Alraune tollbridge caused the enemies to stand on water.
The core mechanic of the Vine in the Dreamer bossfight was broken.
In the final dungeon, part of the Ratkin Cantus didn't participate in the battle.
In the final dungeon, the stairs above the latex mold didn't connect properly.
You could endlessly farm the Dreamer boss dungeon, bypassing the boss.
You could endlessly farm the final boss dungeon, bypassing the boss.
In the final boss dungeon, using the stairs in the lab area would instantly trigger combat, leading to some issues on reloading.
If you gained two opposite quirks at the end of a dungeon, it would only apply one of them.
If the goblin mage rid you of a cursed class, you would keep the weapon.
Forced token combat effects wouldn't trigger properly.
Typos
Comments
Strange, the game should use VSync by default. Anyway, I can limit the fps for the game itself to 60, I'll do that for the next upload.
Madodev
2024-11-15 11:51:01 +0000 UTCMy game is running at 120fps but i can't set the fps in the game. so i try to set desktop at 60fps. i thought the loading being a little slow(or maybe just my illusion. but the GPU temperature is normal now.
snowrocbj
2024-11-15 09:22:05 +0000 UTCi don't know why but this game make my GPU burn. it keep at 90°C(194°F). last version it happened just for sometime. but the new version it keeps forever, please fix it. the game should not use so much resources except it not only be used by game.
snowrocbj
2024-11-15 01:35:36 +0000 UTC