NokiMo
Octopussy
Octopussy

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v0.851 - Skychain boss and Pyramid 1-3 levels

Here is link to the new version - v0.851 ZIP 

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Hotfix 0.851:

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Changes in 0.85 version:

Knowed bugs that would be fixed in next versions:

Because of this build not have new additional hentai animations, I would post here again hentai animation with lamia and slime ~ <3

Such animations between monsters will not be in the gameplay part, because it will not be easy for the player to start this animations and I would be forced to remake near all levels to add to the player possibility for that, so not creating additional animations of this type, but in the final version of the game in the gallery will be all sex scenes of this type that were made earlier, there is only 5 animations:
Defender girl x Crawler
Gargoule x Satyr Male
GravBot x Swordgirl
Satyr Male x Satyr Female
Lamia x Slime

Also I wanted to say that futa progress is:
pictures 16 / 27
animation 0 / 5


v0.851 - Skychain boss and Pyramid 1-3 levels

Comments

Oh, yes that was it. I thought it was a patreon protection or something. The old version of the games were still working fine. Thanks

Daniel Major

Maybe it's just a Windows problem? Do you tried this? https://answers.microsoft.com/en-us/insider/forum/insider_wintp-insider_files/error-0x80070522-build-10074-a-required-privilege/516f87a8-80a6-4acb-a278-8866b2080460

Octopussy

I'm new here and I always get the message "A required privilege is not held by the client" on every game. I have the Swordsman tier.

Daniel Major

Thanks to you that you believe in me! ^^

Octopussy

Keep it up octopussy ! Don't tire yourself out tho, you are already doing a great job

Valorean

What I would like to see in the future is more Slime animations with Lorain. Like a missionary position for example

SakuraReaper

Link works normally for me, maybe you need try to refresh patreon page? Someone else have broken link?

Octopussy

is it just me or is the link not available?

Jayster

I found the problem with Lorain bounding box while crouch, by some reason bounding box now not correctly placed, it shifted for 0.042 units to up, this makes this bug, I will make hotfix soon

Octopussy

Ah, someone else mentioned it here as well, but crouching is a bit funky now. I believe you mentioned as much in the post, but whenever I went to crouch, there was a good chance that Lora would begin rapidly switching between her standing and crouching animations, but would still be considered standing, proven by having full movement speed and not being able to go through small openings. I found a workaround, that being to push crouch again, and just keep holding down until Lora actually crouched.

Daniel Dubin

What happening when you trying to crouch? You start to continiously stand up, jumping or something else? So when you push down arrow or S Lora not want to sit down?

Octopussy

i dont why but i cant crouch in the game so cant pass first map

HarDrug

Thanks for your feedback! I think I will redesign a bit dash attack of the boss, so it would looks a bit better. Strange that cutscene is broken, because when I tested it it worked correctly, maybe something changed with dialogue text after asset recompiling, I will check it. Lamias have much stronger gravitational push earlier, now it is only 60%, I will test it a bit more with this power, and after tests if it would be hard for players to complete levels because of this I will decrease it again ^~ also I think there need to add additional vfx for gravitational push, that player understand that he is pushed. Feedback when you hit the enemy... Okay! I will try to add few special effects on attack ^^ and I think sounds too

Octopussy

The Skychain boss fight is neat! A little weird at first, but cool. Will say, the cutscene afterwards broke, and crashed the game. Still unlocked the desert, and skychain was marked complete, but I figured I should mention that. I just walked over to the boss and Lora and the text box just kinda started vibrating really hard, and then it broke. Desert level was fun! The new enemies look great, although, I have to ask if the extreme speed Lamias pull you at is intentional, because hoo boy, that is some S P E E D. A bit uncontrollable and weird to mess with. Overall, good update! A small suggestion, is some form of feedback when you hit an enemy while in Overpowered/Futa mode, since as it stands it’s not really possible to tell whether you actually hit the enemy or not. An overall small detail though, and probably not a priority. Excited for when Futa mode gets properly implemented!

Daniel Dubin


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