Commission by Joe Molina and boosted by StevenCarson
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A pity the jacket has so many floating bits. It's a prime candidate for dforce, but dforce hates floating bits.
Also learned a little more about how to use the Iray shaders. Which is where most of the time is spend. Modern games have so many layers to their textures...
Edit:
Found out that the hair bones are not parent correctly, so I did my best to parent them and move the bones closer to the weighmap. No sure how well I did the job though. If there is something wrong with the hair movement, it is not something I deliberate did, but the remains of the original porting process.
Edit:
Fixed bad normal. The leg junction should look better now.
Edit: 20 10 2020
Fixed the hands of the figure. Hand poses should work as intented now.
Edit: 08 11 2020
Fix missing eye textures
20 06 2021
Learned some new tricks while working on Abby, and decided to upgrade her. One thing lead to another, and I ended up basically redoing the entire model.
Specifically, added new underwear outfit, redid all her textures to drastically reduce file size (115MB to 21MB), made use of the masking textures to set up mutiple layers of textures. This means you can turn off the blood by dialing off the blood layer. Also redid the file structure to fit in with the recently completed young Ellie.
Shinteo
2020-10-15 06:59:00 +0000 UTC3D Females
2020-10-14 23:17:50 +0000 UTCZeta Saint
2020-10-12 14:15:53 +0000 UTCZeta Saint
2020-10-10 20:37:13 +0000 UTCShinteo
2020-10-10 13:32:55 +0000 UTCShinteo
2020-10-10 13:32:47 +0000 UTCShinteo
2020-10-10 13:32:38 +0000 UTCShinteo
2020-10-10 13:31:39 +0000 UTCjoesaotome80
2020-10-10 11:13:47 +0000 UTCChristopher York
2020-10-10 03:48:43 +0000 UTCHotaru Tomoe
2020-10-09 23:45:29 +0000 UTC