NokiMo
Gabriel Aguiar Prod.
Gabriel Aguiar Prod.

patreon


Unity VFX Graph - Materialize Objects - Project

Here's the entire project created for the Materialize Objects video. Included lots of customization options, for vfx graph, directly in the inspector.

Made with Unity 2021.3 in URP.

Unity VFX Graph - Materialize Objects - Project

Comments

Hi, I am just learning and have also been using these files. In the Stylized Tornadoes package there is a readme file which says that you have to open the VFX graphs to compile them and then save them. This worked sometimes. What I found worked best was to open the project, do the above (may be unnecessary), and then export the entire parent folder (Gabriel ... ...). After exporting the folder as an asset I noticed that the VFX Graphs which didn't expand like the Tut Graph did expand and seemed to find the pieces to run. Hope this makes sense. Does make me wonder why he doesn't give us the projects as exported assets.

MaybeEatTheRich

When I open this project in 20222.9f editor only the _tut object works. I don't know what to change so that the non-tutorial VFX Graph works. Any idea why it might fail and where to look for the error? Basically pressing play does nothing and there are no errors in console

You could use the Particle System (shuriken) runs on all platforms. VFX Graph is mainly used for effects with a high particle count, or complex things, BUT it can also be used for simple stuff. It's mucher lighter since it runs directly on the GPU, hence freeing processing power of the CPU. As long as you target platforms don't include low-end devices, you can use VFX Graph. But if you want to create a game for mobile, then don't use it, go with the particle system. Shader Graph works on all platforms and is not in the same category as VFX Graph or Shuriken. It's a node-based tool to design shaders. While the others are particle systems. Hope this clarifies a bit.

I have a dumb question: since vfx graph isn't really supported by many mobile devices, what's an alternative if I'm creating something for mobile in URP? I know I can use the combination of shader graph and particles, what else does vfx graph have other than those features? Sorry, I haven't done much research on this so maybe the question is silly.

Steven


Related Creators