Heya! Here's a process blog about the creative process for drawing "Bond Forged Euden"!
First off, thinking of a composition, I initially planned to have Euden focusing on a crystal of some sort while being surrounded by memory fragments of people he's met along the way, but I ultimately just went for a simple green wind of light in the middle and sprucing it up with some lightin effects.
I felt it too distracting long term and I also just couldn't be bothered drawing so many characters at once and could be saved for a future illustration.
I also wanted the hands to sort of grow closer towards the viewer and give it a more 3D feel to them.
Honestly, I feel like I can never get my fingers long and skinny as they always feel fat, but that's just something else to work on.
Next, I want to talk about the lining process where this time around, I wanted to focus on the strokes of the outline in order to give the composition a more dynamic and balanced feeling.
In most of my art, I tend to not pay attention to the strokes and just line the characters or objects without much thought.
So this time, I first drew with a flat line to give outline the basic shapes of the character and later drawing over the lines that needed thicker strokes (typically where lines met and touched, thickness of clothing, and making the hair feel heavy and light were it needed to be).
After that would be focusing on the coloring where I wanted the lighting to come from the middle of the composition and radiating from that central point.
I also didn't add that much central highlights to the central part of the armor, which was more of an oversight rather than intentional, but I felt that final images were already too distracting with the miscellaneous lights and glows that it felt unecessary.
Overall, I'm pretty happy with it, though it doesn't feel that much different from drawing a girl with armor since Euden has longer hair this time around.
However I found the experience all the more helpful as I want to learn how to draw hair more organically and the overall composition less flat.
As for the line strokes, it is definitely something I am currently learning to do well but I honestly should worry less about how the base sketch show be as the last bit of lining ultimately ends with the line art.
That's pretty much everything I wanted to talk about~
Thanks for your time! Full image process below~
- Lucile
Sketch:
Lineart:
Flat Colors:
Shading 1:
Shading 2:
Highlights:
Lighting:
Glow Up:
Finishing Touches / Final: