NokiMo
Fleebs
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Eggs for Bart Remake BETA BUILD v0.2!

Hey Fleebheads!!! I am so happy there are people who are willing to support me!! To celebrate that AND hitting over 100 members in the Fleebscord Discord, here's the NEXT DEVELOPMENT BUILD! This one has ALL of the same features as shown in the latest devlog video plus additional polish and bug fixes.

A lot of the code and setups have been refactored as well for usability on a larger scale. For example, the UI and the world map (which will eventually contain the open world city you can explore) are now located in a "Master Scene," and all of the level specific props and mechanics such as NPCs, goals, completion logic, will be loaded in from a separate scene on top of the master one. This makes it so if I need to make changes to the world map or add to the user interface, I can do it once within the master scene and my changes are applied to the entire game! As opposed to the alternative where we copy and paste all of the reused assets across each and every scene of the game, this is way more scalable and avoids conflicts with different scripts used at different points of the game. This is a big win for progression as well since I can focus on each section of the game as individual scenes and expand the game's world without affecting any progress so far negatively in any way.

Another neat thing that wasn't in the original build is the new mission system teased in the devlog. On the top left of the screen, I am now able to assign different objectives to the player to have them to go a certain place, or complete a task and update the prompt accordingly, shown in the gameplay when it dynamically switches from "Enter the House" to "Find the Hidden Eggs" then to "Leave the House." I have also implemented an overhead waypoint display that will show you the direction and distance of your objective if applicable! This will be awesome for when the open world is expanded upon such as having the player drive across town to go to the store for eggs, or guiding the player to a story event more clearly. This is best showcased in the new intro I have created which is accessible by pressing Escape in the Beta Menu, after the main character wakes up and you follow the waypoints to the fridge downstairs. For now this is all there is as the intro is in a very early state, and is subject to change.

The fake eggs have also been implemented along with post processing effects, flashlight recentering, and other quality of life improvements. Flashlight shadows have also been overhauled to have clearer shadows. The AI for Eggoroth has been improved as well and is more stable. In the available Beta Menu by pressing Escape, the Baby entity has also been worked on more since the previous build. They have a random chance of crying just like the original game, but now the baby will no longer kill you. If you allow it to cry for too long, Eggoroth will automatically be able to pinpoint your location even if he is out of sight or from the other side of the house and cause him to chase after your location. This gives you a chance to quickly go around and upstairs to soothe the baby and hide. Soothing now involves a random number of candles around the crib being blown out, and will make the baby stop crying once all of them are lit again. Once lit Eggoroth will begin a new route around the house starting at the nearest room he is at after chasing you.

While hiding in closets, Eggoroth has also been updated to give you a visual queue if he is nearby. When you're inside of a closet and he steps close, his footsteps will cause a silhouette of him to appear and allow you to watch him pass by. This was slightly shown in the devlog but I did not have time to explain it, but I am very proud of the effect.

Another thing I have added is a functioning day and night cycle system. At this time I do not have plans to actually have time pass in-game and alter the world procedurally, but this does give me full control over the exact time of day each level takes place in. For example the main gameplay takes place at midnight, and the new early intro takes place at mid day. Which doesn't make too much sense now that I am writing this out it should be morning..

Anyway! That was a lot of talking, I hope you enjoy the new build here and please leave feedback in the new Discord server! There is a dedicated channel for patrons where I am able to speak to you guys more closely and receive feedback as you playtest the game! This build is definitely a major step forward to being representative of the final product and I am so excited for what's to come! Be on the lookout for more videos as well!!! Peaces, love y'all

Eggs for Bart Remake BETA BUILD v0.2! Eggs for Bart Remake BETA BUILD v0.2! Eggs for Bart Remake BETA BUILD v0.2! Eggs for Bart Remake BETA BUILD v0.2! Eggs for Bart Remake BETA BUILD v0.2! Eggs for Bart Remake BETA BUILD v0.2! Eggs for Bart Remake BETA BUILD v0.2! Eggs for Bart Remake BETA BUILD v0.2!

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