Status Update - January 2022
Added 2022-02-01 10:55:08 +0000 UTCHello! In January I again did not publish any new releases, but I did make numerous miscellaneous contributions here and there.
DuckStation
- rcheevos update - a library DuckStation uses to interface with RetroAchievements was updated with features related to leaderboards I had to hack around previously. With this update, they're now done "by the book".
RPCS3
- Use a custom UTF-8 aware fopen on Windows - Fixes loading cacert.pem from Unicode directories, e.g. when RPCS3 is placed in a directory with Unicode characters.
PCSX2
- GUI: Make aspect ratio/frame limiter OSD messages keyed - Keyed messages don't pile up so spamming turbo/frame limiter keys will not generate multiple messages now.
ModUtils
- ModUtils received several updates in January, mostly in preparation for different projects. Big trampolines are also now supported if big (over 64KB) chunks of memory have to be allocated in the trampoline area.
OpenRCT2
- Boat Hire and Submarine Ride support costs now match their visual appearance - an interesting original bug in Rollercoaster Tycoon 2 has been carried over to OpenRCT2, where two water rides had wrong support costs. This fix just swaps the costs between two affected rides, as it most likely was intended.
- Fix IMalloc* leak in Win32 ShowDirectoryDialog - a fix for a small resource leak in Windows-specific code.
- Fix money overflow in scenario_entrance_fee_too_high_check and more - fixes a value overflow causing too valuable parks to show an "Entrance fee too high" warning even if the entry is free.
MKPSXISO
Work on mkpsxiso is still ongoing - now it's not far from an official 2.0 release! Everything on the release roadmap has been completed by the time of writing this post, so now it's just the matter of polishing non-code aspects such as the readme and output messages, and submit our changes back to the main mkpsxiso version! In case merging them back is slow, I will ensure I create a usable release from my fork before PR'ing.
Patches?
I've not worked on patches at all this month, but I did at least verify my suspicions around Rally Trophy from last month - and indeed, with an ASI plugin I can properly widescreen fix and relocate the speedometer to the edge of the screen, much like I said last time was not done by AuToMaNiAk's fix.

I do not plan to turn it into a patch just yet, but if I ever want to then I know it's viable.