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Status Update - September 2020

September was again a month full of emulation and experimentation with console games modding! 


DuckStation (and PlayStation in general)

This month, I submitted too many little pull requests to DuckStation to mention them all (the link takes to a list of all my PRs from September), so I'll only mention the most important ones:

Finally, as I mentioned in a post from a few days ago, I started experimenting with mods/cheat codes for console games, starting with PS1 games running on DuckStation. I improved several existing codes for Gran Turismo and Gran Turismo 2, ported them to other game versions, and created one cheat of my own, which you can check HERE.

RPCS3

In September, I only fixed a single bug in RPCS3. I noticed that running games with a --no-gui parameter reset their playtime and fixed it.

Other

Although not related to anything I've done last month, it's worth mentioning that my reported Visual Studio compiler bug got reviewed and was confirmed to be an optimizer bug dating to the early 1990s! Even though we still don't know when will it be fixed, it's very rewarding to know that I (accidentally, to be honest) found a bug this old.

Additionally, just recently I found out that LLVM has picked up and fixed the bug I wrote a blog post about back in February! I never got to report it due to the high barrier of entry for their bug tracker, but turns out they have acknowledged the bug on their own.


Comments

I feel the VS Studio developer didn't give you enough thanks. That's brilliant


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