NokiMo
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Status Update - August 2020

August has been pretty unfruitful, but that was to be expected due to my planned holiday I mentioned in the last Status Update. Therefore I am pausing my Patreon for September. I feel like I have not done "enough" to warrant billing patrons for, so we're skipping this month.

This month, there has been no new releases - however, I again contributed a bit to emulators, however only DuckStation received "serious" code contributions.

DuckStation

First of all, DuckStation is a relatively new PSX emulator which is rapidly becoming one of the best available choices, so I recommend checking it out! After playing my PSX games on Raspberry Pi 3, only when I grabbed DS I realized how I've been hindering my experience by using a slow and inaccurate (in comparison) emulator. DS also comes up with enhancements such as scaling and perspective correct texturing, so it makes those old PSX games shine.

In DuckStation, I improved their XInput backend, reported a minor bug, fixed an oversight in Qt UI (as usual...) and implemented a way to map controller axes to buttons. With the last change, I can play Gran Turismo with pressure sensitive triggers by emulating a NeGcon controller =)

PCSX2

My addition to the gamelist database is boring, but I also had a chance to improve upon an existing widescreen patch for NASCAR Heat 2002

While the existing patch delivered perfectly scaled UI and viewport, it constrained the UI to 4:3 boundaries. I was able to hack the overscan areas to allow for "negative overscan", which in turn allows to align UI elements to 16:9 perfectly. That was fun!


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