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Radious Total War Mod - Warhammer 2 + Warlords Submod Updated 21.06.2020

Good day Everyone! 

We prepared for you today massive update for our Warhammer 2 Overhaul mod. Many balance changes, bug fixes, visual upgrades and additional unit card remaster! We also listen your feedback and doing many changes based on that.

This update now requires to run on latest official beta build which has critical bug fixes, mod wont run without it!

 

Changelog:

- Complete changelog can be found here - https://steamcommunity.com/workshop/filedetails/discussion/1149634389/1520386297682972932/

- Full support of latest official update - Da Nutz 'N' Bolts Update Beta- this build is now required! - https://www.totalwar.com/blog/total-war-warhammer-ii-da-nutz-n-boltz-update/

- Many more unit cards updated and remastered by very talented artist r1kko.

- Additional unit balancing.

- Reduced starting morale of basic units like Goblins, Peasants, Slaves etc.

- Tweaks to total casulties morale effects, once you lose 80% and 90% of your arm big morale hits will hit everyone remaining.

- Small buffs to various Dwarven units.

- Many weapon balance changes across Greenskins Lords.

- Several color changes to few units.

- Several recruitment changes to basic Dwarven units.

- High Elven Warriors no longer using Wood Elven swords.

- Ship and Merchant Companies no longer have quivers on their back.

- Reduced AP cost for various Norscan, Chaos and Beastmen stances.

- Skaven and Pirates weapon teams can once again get on walls - ratling gunners, warplock jezzails, mortars, deck gunners.

- Aged and inky campaign Overview Map updated to latest version.

- Several bug fixes.

- Several UI and Icons improvements.

- https://twwstats.com/ updated to latest version.

  

Radious Warlords Submod Changelog:

· Added new Lord for Tomb King factions – Liche High Priest;

- He is a spellcaster and comes with three different Lore version: High, Nehekhara and Light;

- His purpose is to provide a valid alternative to the base Tomb King Lord. While weaker in melee, his magical capabilities more than make up for these shortcomings and his army buffs can offer great flexibility when it comes to choosing your army composition;

- He only has one mount option, the skeletal steed, available, to reflect the fact that he is not supposed to be a frontline fighter;

· Added new Lord for Greenskin factions – Savage Orc Warboss;

- An unrelenting brute, the Savage Orc Warboss has been created to fill in what we thought was a void in the Greenskin Lord roster – lack of any buffs specific to Savage Orcs (with the singular exception of Wurrzag), which affected their effectiveness later during the game;

- While a powerful melee fighter in his own rights, the Warboss offers a host of strong buffs to Forest Goblins, Savage Orcs and Monsters. Born to lead the more feral and animalistic side of the Greenskin roster, his armies are more akin to a force of nature than the usual green horde;

- He comes with two mount options – a war boar and a wyvern,

· Fixed a bug where the Anointed was not visible on top of the Phoenix when used on the campaign map,

· All portholes and unit cards have been redone and improved, thanks to our community member Austere; 

· Localisation changes and fixes, resulting in, inter alia, a more consistent effect description;

· Balance changes to weapons and unit costs;

· Tweaks to Lord recruitment categories;

· Added missing bullet point descriptions to 

- Spellweaver;

- Hermit Knight;

- Elder Shaggoth;

- Fimir Noble;


If you have any issues/crashes etc: 

1. Avoid using any mods not created by our team if you are not 100% sure about compatibility, always best to ask us directly first on our social media/discord etc.,

2. Unsubscribe from all of your mods. Then, go to your Steam\Steamapps\Workshop\Content folder and delete the 594570 folder. Resubscribe to your mods and start the launcher to let it download everything again. Try launching the game.

3.  If the above step doesn’t work, go to C:\Users(Your Username)\AppData\Roaming. Back up your saves from The Creative Assembly folder there, and then delete the whole folder. Cloud saves will not be affected. Start the game.

4. Use KMM launcher.


Supporting Team Radious:

If you like our work, our mods and what we do, please consider supporting us via Patreon here - https://www.patreon.com/Team_Radious or via our Paypal acount https://www.paypal.me/TeamRadious 

We have released mods for multiple TW games (Shogun 2, Rome 2, Attila, Warhammer 1, Warhammer 2,  Thrones of Britannia and Three Kingdoms) and this requires us to sacrifice even more time and resources to make sure that we maintain our quality. 


Social Media:

We are also very active on all our social media platforms. Feel free to engage with us, and leave feedback and suggestions

Discord- https://discordapp.com/invite/emQpcha

Steam Community- http://steamcommunity.com/groups/TeamRadious

Facebook- https://www.facebook.com/TeamRadious/

Twitter - https://twitter.com/TeamRadious

Team Radious subreddit- https://www.reddit.com/r/TeamRadious/

Youtube - https://www.youtube.com/channel/UCB1fknw1kKbdr1yuBuKcUkA

Have fun with our mods and creations!  Thank you for supporting our work, none of that would be possible without you! 

Yours, 

Team Radious

Radious Total War Mod - Warhammer 2 + Warlords Submod Updated 21.06.2020

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