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Radious Total War Mod - Three Kingdoms - Updated 22.03.2020

Hello Everyone, Team Radious here!

We live in interesting times, that much is certain. As we are all self isolating and passing time by playing the games we love the most, we here at Team Radious remain hard at work! 

A new Three Kingdoms DLC, A World Betrayed, is upon us, and after a couple of days of intense work we are finally able to share the fruits of our labour with you - the newest update to our Overhaul, with full support of all the new features and characters and a rebalance of all the new units! Below, you can find the full changelog, to be explored at your hearts desire! 

Please take care of yourself in these trying times! We are all in this together and we can pull through if we remain strong! Enjoy this newest update to our overhaul and let it be one of the small sources of light from which you draw your strength from! 


Changelog:

- Complete mod changelog can be found here- https://steamcommunity.com/workshop/filedetails/discussion/1791367091/1640915206477007752/

- Full support of the A World Betrayed DLC and the latest official patch;

- Both Romance and Records modes have been fully rebalanced and are supported in their entirety;

- All 4 start dates have been fully adapted;

- Bandit units are now shared across all the bandit factions, only limited by general rank requirement;

- Bandit network units have no recruitment caps, but require certain general rank and most of the available units have been changed to be more history fitting.

- Bandit factions have their own unique garrisons, similairly to Yellow Turbans, full of bandit unique units,

- More bandit specific units are on their way! Keep one eye peeled on the horizon for future updates!

- Lu Bu and Sun Ce have access to Dong Zhuo and Sun Jian unique units;

- All new minor factions have been properly updated and received unique history friendly rosters;

- Sword cav no longer have bonus vs cavalry (who can even come up with that nonsence....);

- Bows do not have anti large bonuses and cavalry does not have invisible anti missile bonuses - there are better ways to make them balanced and I think our other battle changes are doing exactly that;

- Crossbows can still fire over the soldiers heads but ha lightly longer reload and shorter range. Repeating crossbow received a small bonus vs cavalry;

- Elite Horse archers now have access to flame arrows;

- All new combat abilities and passive skills received proper balancing to fit around our combat system;

- Additional unit balancing;

- New weapon variants for new units resulting in a larger variety between unit types;

- Adjusted cavalry running speed, resulting in a small speed increase;

- Various morale tweaks and changes;

- Further improvements to AI recruitment system;

- Various changes to AI recruitment priorities between several unit types;

- Minor tweaks and improvements to AI occupation options and active campaign behavior;

- All scripts have been fully updated, invasion scripts improved, more armries, various army builds and characters spawning with better retinues;

- All new buildings fully implemented and rebalanced, with various effects and changes;

- Several economy and income changes. Many bandit effects completely rebalanced;

- All new technologies and bandit network rebalanced to suit mod standard;

- All techs which reduce redeployment costs has been improved;

- Many balance changes to almost all ministerial slots;

- Reworked Food Tiers - 5 negative tiers and 5 positive tiers - on top of regular effects they now also change your public order, negative/positive income and trade power;

- Reworked Fertility - Its now more profitable to build food and peasant income structures in high fertile regions, its less profitable to build them in low fertile regions;

- Small changes to various public order values;

- Craftsmen buildings now generate weapons, armors and horses faster: T1 - 10-15 turns, T2 - 7-10 turns, T3 - 4-8 turns. (Vanilla values were T1 - 15-20, T2 - 10-15, T3 - 5-10);

- Sun Ce should not run out of his luck so fast;

- Updated all new unit cards to our mods style;

- Several bug fixes introduced by latest official patch - missing titles, skills not giving elemental bonuses and many other;

- You can now unlock all titles after first campaign battle win - fix since many of these titles are bugged with new dlc and wont unlock properly otherwise (New campaign start is required for the fix to take effect, its a script change);

- Updated [WDG] We're different general mod from artmongky to latest version;

- Updated More Flag and all horse armors Variations In Battle Mods from contactnovuspc to latest version.

- Updated all Better Faces and Generic Generals Overhaul from deema to latest version;

 

If you have any issues/crashes etc: 

1. Avoid using any mods not created by our team if you are not 100% sure about compatibility, always best to ask us directly first on our social media/discord etc.,

2. Unsubscribe from all of your mods. Then, go to your Steam\Steamapps\Workshop\Content folder and delete the 779340 folder. Resubscribe to your mods and start the launcher to let it download everything again. Try launching the game.

3.  If the above step doesn’t work, go to C:\Users(Your Username)\AppData\Roaming. Back up your saves from The Creative Assembly folder there, and then delete the whole folder. Cloud saves will not be affected. Start the game.

4. Make sure you are not opted in the Beta. Our mod is updated for the latest live patch and dlc, wont work on any older or beta versions.

 

Supporting Team Radious:

If you like our work, our mods and what we do, please consider supporting us via Patreon here - https://www.patreon.com/Team_Radious or via our Paypal acount https://www.paypal.me/TeamRadious 

We have released mods for multiple TW games (Shogun 2, Rome 2, Attila, Warhammer 1, Warhammer 2, Thrones of Britannia and Three Kingdoms) and this requires us to sacrifice even more time and resources to make sure that we maintain our quality.

Social Media:

We are also very active on all our social media platforms. Feel free to engage with us, and leave feedback and suggestions

Discord- https://discordapp.com/invite/emQpcha

Steam Community- http://steamcommunity.com/groups/TeamRadious

Facebook- https://www.facebook.com/TeamRadious/

Twitter - https://twitter.com/TeamRadious

Team Radious subreddit- https://www.reddit.com/r/TeamRadious/

Youtube - https://www.youtube.com/channel/UCB1fknw1kKbdr1yuBuKcUkA

Have fun with our mods and creations!  Thank you for supporting our work, none of that would be possible without you! 


Stay healthy!

Team Radious 

Radious Total War Mod - Three Kingdoms - Updated 22.03.2020

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