NokiMo
Team_Radious
Team_Radious

patreon


Radious Total War Mod - Warhammer 2 + Submods Updated 17.09.2019

Hello Everyone, Team Radious here!

Its update release day! After a week of hard work and a lot (and we mean a lot) of sleepless nights we are finally ready to share the newest batch of good stuff with You. This includes all of the usual suspects, like full support and rebalance of new features, units and lords from the DLC, FLC and Empire Undivided patch; but also some smaller and bigger tweaks. All additions have been brought in line with our custom content and we’ve done everything we could to once again give the game that famous Radious feeling. Below, you can find the changelogs for the main Overhaul and the Submods if you wish to check up on the details..

We would also like to thank everybody for bearing with us during this week as we toiled behind the scenes to deliver this update. We know that many of you were putting off their campaigns waiting for our release and we are truly flattered. As you jump into the action, we move on to support mode, looking at your feedback and working on any issues which might arise in the future.

If you wish to support our work, please consider doing it here  https://www.patreon.com/Team_Radious or via our Paypal acount https://www.paypal.me/TeamRadious  

Have fun with the hunt and remember that Lord Kroak is fast asleep.

Yours,

Radious and Synthetic Man


  

Radious Warhammer II Overhaul Changelog

· Full support of the Empire Undivided update, the Hunter and the Beast DLC and Gor Rok FLC;

· All new units completely rebalanced, reworked and fully adapted to the core mod internal balance;

· All new abilities, spells, attributes and ancillaries fully adapted to the core mod internal balance;

· Many new and unique melee and missile weapons added to the new RoR and special units to reflect their special roles on the battlefield;

· Many balance changes across all factions;

· Several units have different roles, big changes to Empire War Wagons, Hunters and many other units;

· Enabled all new special Empire units and heroes in custom battles (including multiplayer);

· MP limits doubled for multiplayer/custom battles, custom units not part of this;

· Changes to our custom units, added years ago, which CA now decided to include officially. Knights of Morr are now changed to Knights of the Black Rose, Empire Huntsmen are now Wulfhart’s Hunters and Gunderman's Surefires are now Patrollers of the Old Forest Road;

· Many recruitment changes across all factions;

· Many AI recruitment priorities changes, further tweaks to army composition;

· Garrisons fully updated to latest game build to include new special buildings like Empire Forts etc;

· All new buildings fully rebalanced, all effects tweaked, costs changed;

· All new technologies fully updated and rebalanced, fitting custom units properly assigned to new skills and techs to receive bonuses from them;

· All new AI profiles fully updated to latest version while keeping our core changes in agressivity, recruitment and other areas;

· All new factions properly adapted to the core mod internal balance, custom Radious units included into their rosters;

· All scripts fully updated - including Chaos, Beastmen and Savage Orcs invasions, Bretonnian peasant economy, Vortex rituals and much more;

· Many, many bug fixes, including new vanilla bugs presented by CA with recent DLC release;

·  Starting T3 towns is for the moment removed from the mod till we rework the script entirely.

Updated - 18.09.2019:

- Several smaller garrison changes, added missing Hero Tavern!

- Empire Forts garrisons now provide captains from T3 and various arty weapons from T1.

- Small changes to Ai confederation options.

- Added small income gain for one of Nakais horde buildings, check for Ziggurat!

- New Nakai trait to generate 8 Old One Favour every turn.

- Several text fixes for various custom unit descriptions.

- Fixed missing recruitment for Ancient Salamanders.


Submod Changelogs

Hordes Reborn

· Full support of the Empire Undivided update, the Hunter and the Beast DLC and Gor Rok FLC,

· Added a new set of buildings, so called ‘Chaos Milestones’. They can be built in certain settlements particularly dedicated to worship of gods other than the chaos pantheon. They are supposed to represent the growing strength of the Chaos Hordes as they trample everything the other races hold sacred,

· Many thanks to Sermon, who supplied us with the idea and suggested which buildings to include!

· The milestones, for now, are as follows (effects are subject to change depending on further testing and feedback):

o Desecrated Flame of Ulric (Middenheim)

-- Chaos Corruption +10

-- Public Order +10

-- Chaos Corruption in Neighbouring Provinces +5

-- Province Growth +10

o Temple of the Pantheon (Altdorf)

-- Starting Rank for all new Lords and Heroes Factionwide +2

-- Replenishment Factionwide +5%

-- Morale Against Human Factions +20

-- Melee Damage Against Human Factions +10

o Bloodied Temple of Myrmidia (Magritta)

-- Weapon Damage +5% (Faction),

-- Magic Resistance +5% (Faction),

-- Armour +10 (Faction),

o Defiled Shrine of Mannan (Bordeleaux)

-- Sea and Reef Attrition Immunity (Faction),

-- Income +500 (Sea),

o Profaned Flame of Asuryan (Lothern)

-- Chaos Corruption +10 (Province),

-- Morale Against High Elves +10 (Faction),

-- Melee Damage Against High Elves +5 (Faction),

-- Starting Winds of Magic +10 (Faction),

o Toppled Black Pyramid (Black Pyramid)

-- Magic Resistance +10% (Faction),

-- Starting Winds of Magic +10 (Faction),

o Altar of Ultimate Darkness (Altar of Ultimate Darkness)

-- Starting Rank for all new Lords and Heroes +2 (Faction),

-- Starting Winds of Magic +5 (Faction),

o Sacked Vault of the Old Ones (Itza)

-- Melee Damage Against Lizardmen +10 (Faction),

-- Morale Against Lizardmen +20 (Faction),

-- Chaos Corruption +15 (Province),

-- Public Order +15 (Province),

-- Chaos Corruption in Neighbouring Provinces +5 (Province),

· Chaos can build all of these, Beastmen can build everything except the Temple of the Pantheon in Altdorf,

· Added Chaos buildings to the new settlements introduced in Empire Undivided,

· Added Chaos and Beastmen settlement options to Empire Forts

· Fixed bug with some chaos settlements not having garrisons

· Added Beastmen buildings to the new settlements introduced in Empire Undivided,

· Small balance changes and tweak,

Norsca Occupy Everywhere

· Full support of the Empire Undivided update, the Hunter and the Beast DLC and Gor Rok FLC,

· Added Norsca occupation option to the new settlement introduced by Empire Undivided,

· Added Norsca building options to the new settlements introduced by Empire Undivided,

· Norsca also received access to the Chaos Milestones building (see above for details), albeit with slightly different effects in certain cases,

· Added occupation options to Empire Forts,

· Small balance changes and tweaks,

Wood Elves Overhaul

· Full support of the Empire Undivided update, the Hunter and the Beast DLC and Gor Rok FLC,

· Added Wood Elven building options to the new settlements introduced by Empire Undivided,

· Added Wood Elven main settlement upgrade options to the new settlements introduced by Empire Undivided,

Recruitable Regiments of Renown

· Made the new Empire and Lizardmen ROR regiments available to recruit normally,

· Small changes to the upkeep and recruitment cost of the other RORs,

4 and 3 Skill Points Per Level

· Added the skill dumps to all the new Legendary Lords, Slann and heroes,

· Changes to the effects and unlock levels of the skill dumps,

Tier 4 Minor Settlements and Tier 4 Minor Settlements with Walls

· Full support of the Empire Undivided update, the Hunter and the Beast DLC and Gor Rok FLC,

Stronger Veterans and ROR Rebalanced

· Full support of the Empire Undivided update, the Hunter and the Beast DLC and Gor Rok FLC,

· The new RORs have been slightly buffed to remain competitive to Stronger Veterans

Skill Overhaul and Skill Dump

· Full support of the Empire Undivided update, the Hunter and the Beast DLC and Gor Rok FLC,

· Added the skill dump to all the new Legendary Lords, Slann and heroes,

Upkeep Increased Submod

· Full support of the Empire Undivided update, the Hunter and the Beast DLC and Gor Rok FLC,

Radious Insane Difficulty Submod

· Full support of the Empire Undivided update, the Hunter and the Beast DLC and Gor Rok FLC,

AI Battle Handicap

· Submod removed, the changes have been added to the base game and so it is no longer necessary 


Supporting Team Radious:

If you like our work, our mods and what we do, please consider supporting us via Patreon here - https://www.patreon.com/Team_Radious or via our Paypal acount https://www.paypal.me/TeamRadious 

We have released mods for multiple TW games (Shogun 2, Rome 2, Attila, Warhammer 1, Warhammer 2 and Thrones of Britannia) and this requires us to sacrifice even more time and resources to make sure that we maintain our quality. 


Social Media:

We are also very active on all our social media platforms. Feel free to engage with us, and leave feedback and suggestions

Discord- https://discordapp.com/invite/emQpcha

Steam Community- http://steamcommunity.com/groups/TeamRadious

Facebook- https://www.facebook.com/TeamRadious/

Twitter - https://twitter.com/TeamRadious

Team Radious subreddit- https://www.reddit.com/r/TeamRadious/

Youtube - https://www.youtube.com/channel/UCB1fknw1kKbdr1yuBuKcUkA


Have fun with our mods and creations!  Thank you for supporting our work, none of that would be possible without you! 

Yours, 

Team Radious

Radious Total War Mod - Warhammer 2 + Submods Updated 17.09.2019

Related Creators