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Tomb Kings DLC - Radious Mod Update Progress

Good day everyone!

If you follow closer our discord that you know that work on updating our mod for Tomb Kings DLC has started! But since many of you are asking how it looks and works, how much left to do etc i will make here little summary sofar + this article will be regularly updated with new progress.

If you wish, please consider supporting our project here, we are trying to provide you best quality content but its a lot work, really a lot, so every new patron is very welcome! Thank you.


Now to the update progress, starts from friday 12.01.2018:

Tomb Kings Update progress info 1 - 12.01.2018: After 4 hours of fixing i managed to  update fuly around 12 tables from 95. Prepared entirely new garrison  system for TK to fit with other factions (custom units will be added to  it later once they will be made, probably february). 

Tomb Kings Update progress info 2 - 13.01.2018: Another 3 hours gone, around 15-20%  of all is included and updated. Need break for rest of the day, tired as  hell and my eyes bleed....process goes very slowly, many many new  things and pletny changed and even deleted, so i must double check  everything to make sure i wont do any mistakes. 

Tomb Kings Update progress info 3 - 13.01.2018: Good morning everyone! New day is  here, more work to do! I fully updated another 15 db tables and we are  now on around 25% of all needed work to be finished. Took me another 3  hours, but seems its going well sofar, but ofcourse very very slow. I  updated all new buildings and their effects, for start increased  slightly capacity each building provides to certain units, this will require more tests to see how balanced it will be in actual game. 

Tomb Kings Update progress info 4 - 13.01.2018: More hours gone and additional  progress with fixing stuff. Fully adapted and rebalanced all new traits,  technologies and reworked new Bretonnian tech tree. (they will finally  efect WH2 factions aswell). There are tons of tiny little typo fixes from CA which will be madness for all mods out there, simple 1-2 letters  corrections but those must be replaced and found by modders cause if  they keep old = crash. So i suggest to delete/disable after this DLC  goes live all mods till authors will confirm mods are fully updated. I  am pretty sure CA wont mention these typo fixes anywhere in changelogs  for people to know, so be carefull!

Tomb Kings Update progress info 5 - 14.01.2018: Slowly getting there! Game starts!!!!! 

Tomb Kings Update progress info 6 - 14.01.2018: Weekend is over, during week i will  have much less time cause of work and other tons of duties so i get to  it maybe during nights. Mod starts which is good thing, battles aswell,  not yet campaigns :D. Around 40% of all things should be complete. Would  like to fix all crash issues and include all new stuff till wednesday so  after that i can fully focus on balancing new added content! 

Tomb Kings Update progress info 7 - 15.01.2018:  Monday evening here! And some positive results. Mod starts, battles load, Vortex and ME campaign start and Saves load! Most of the new stuff is included, around 70-75%, once all wil lbe placed well balancing and adapting new content for Radious style will begin! Will work to very late hours today!

Tomb Kings Update progress info 8 - 16.01.2018:  Another day, another tons of work finished! Pretty much everything new is included and i am slowly starting to balance and edit things. Very good news are that everything is savegame compatible! For start i increased TK army capacity from starting 1 (your legendary lord one) to 3 - more you can get by research, unique buildings, crafting and few other things. Will se if its enough or not. Unit limits were increased mostly by 50-100% so if 1 barracks allowed you to have 3-4 units of 1 type, now you can have 6-8 (again will require tests if its enough or not). And one bonus thing! Asaph Chosen Archers are back in entirely new form (preview picture on our patrons exclusive channel on our discord).

Tomb Kings Update progress info 9 - 17.01.2018:  More progress today! For now all content should be included in mods, nothing missed and big amount of balancing was done! Sofar in few tests TK seems to work very well and as intended. Rebalanced their new spells and abilities, created tons of new weapons and armors for increased variety between units and polished AI recruitment of various TK units so its not spamming 1-2 types of units! And also started to work on few suprises, who knows, some may be ready for Live release! :-)

Tomb Kings Update progress info 10 - 18.01.2018:  Another day and many things finished. Today i rebalanced and adapted prety much all new weapons (created many more), armors and magic+abilities. All should be fitting very well into the current Radious balance to have more enjoyable and tactical battles with unique units and their roles. Also fixed several found bugs and smaller issues, balanced TK economy and reworked unit costs for multiplayer/custom battles. New AI profiles were rebalanced aswell to be more agressive, offensive, recruit much better army compositions and be overall bigger pain in the ass to player!

Tomb Kings Update progress info 11 - 19.01.2018:  Very busy friday! Many personnal life things to take care so got to modding very late. Its time to start finishing and finalising things for Live release! Many AI tables were fully updated and enhanced for Tomb Kings and other new stuff. All Bretonnia new content is now fully balanced aswell. Time to jump on updating all scripts like Choas invasion, Norsca, Beastmen and Savage Orcs invasions and much more!

Tomb Kings Update progress info 12 - 20.01.2018:  Twelve long days on fixing and updating all for new patch and dlc. And now almost everything should be finalised and ready for Live release on 23.1.2018! Just few minor things remain to do which should be now easier. Today was done tons of balancing, 1 additional VC unit entirely recreated for Followers of Nagash and few other things needed to ensure 0 possible issues. Further TK balancing will come with their roster addition which will start already on 23.1. when i will present you first few entirely new TK units and more will follow after. Complete changelog will be posted for our Patrons tommorow!

More info again tommorow!

Team Radious

Tomb Kings DLC - Radious Mod Update Progress

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