Stylized Enviro Art references
Added 2025-02-20 06:19:37 +0000 UTC
(here's a reference sheet of inspirations we used for Breaker's forest biome)
When someone joins our enviro art team, we share with them this (growing) list of resources / references.
The aesthetic of our games has always been very specific: bright colors, vivid stylization, immersive and emotional.
Check out these resources we gathered from wonderfully talented craftspeople and level up your enviro art skills:
Here you will find useful tutorials, examples and even files for stylized rendering!
https://jesshiderue4.wordpress.com/materials/stylized-wind-blown-grass/
https://docs.unrealengine.com/4.26/en-US/BuildingWorlds/OpenWorldTools/ProceduralFoliage/QuickStart/
Line work refrences
https://twitter.com/PhilippSeifried/status/1354827696707002384?s=20
https://docs.google.com/presentation/d/1LG4dhrQepudmUubYBef_DXuW0hSBB8am3smit5V230w/edit#slide=id.p
Comments
Love seeing hyper light drifter in that reference collage! Your dedication to the feels of hyper light drifter (and your success in bringing them through) while still giving breaker a unique identity is really remarkable.
ReitaFox
2025-02-24 02:26:23 +0000 UTCWow, I can tell exactly where each of these spots were reimagined in-game! Very insightful stuff in terms of the visual design process.
sir_crabbo
2025-02-20 06:23:09 +0000 UTCThis is some very interesting stuff, love the insight.
roguekeychain
2025-02-20 06:20:58 +0000 UTC