X-Com Files version 1.0.1 is out!
Added 2019-11-15 17:06:44 +0000 UTCIt has happened; we have reached 1.0. The mod is now officially "ready"!
Yes, I know, 1.0 came out last month. But I wanted to gather some feedback and catch any obvious bugs before I notified you guys. This was a good thing, since I actually made some corrections and released 1.0.1 - now the game should be 100% fine (to my best knowledge).
The 1.0 release changes... well, pretty much everything. There's a commendations system, giving your soldiers awards for actions taken, which in turn give them stat bonuses. There are special treatments to give your agents boosts to stats. There are random events which pop up on the Geoscape - some of them good, some bad. There is a new late game arc, taking place on the Moon. There are new missions, equipment, creatures... In other words, it's definitely the most revolutionary update Iv have ever released!
Of course 1,0 doesn't mean that the development stops, or anything like that. There are many features I still want to add, and I don't plan to leave XCF any time soon! Just stay tuned to new updates!
Comments
The only thing that should affect TU regeneration is if your agent is over-encumbered. You may need to upgrade your version of OXCE; the most recent version is 6.2 and it's required for full functionality.
Spartan Windrider
2019-12-02 18:01:59 +0000 UTCum, is something wrong on my end, or did you nerf time units regen? Most turns my people on have 50% of their time units back. Gods things move like snails most time, anyway, ad that to the changes to gyms, well my units are going no where fast. And missions take freaking forever, added to now i do not have the time units to shoot the hoard of enemies. sigh.
furry
2019-11-18 15:38:48 +0000 UTC