NokiMo
Berncastel
Berncastel

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Busy catching BUGS!

English version:

All the new content related to this demo was basically finished many days ago, the reason why it has not been released until now is because of the discovery of many, many bugs...

For example, from strange places can walk to the roof or inaccessible room, and for example, the original normal icon, touch it will become another strange object.

Of course, these are still relatively harmless bugs,  the bugs we repaired is more of the kind of bugs that if left alone, the game will not run properly, such as Kana will disappear from the game because of a backend script error ... or at night there will be characters and plot for the morning. Because of the poor consideration when coding, such situations happen quite often. Fortunately, with enough debugging expriences of catching bugs, I can see where is the crux within a glance, also reserved debug information and tools helps alot.

Even encountered one or two bugs, although it is a bug, but to help solve other bugs and normal operation of the time will not be a problem ... Here to the conscientious and benign bug to twelve million thanks ... (you are already a mature bug, should learn to repair your own programmers)

However, perhaps the number of variables and events in the first two games combined are not as many as the number of variables used this time, and there are many things that can only be achieved with scripts, for example day and night Kana's autonomous actions, it will be a huge news to me if there is no bugs.

Anyway, please rest assured that more than 90% of the bugs have been successfully located and eliminated, I'm really sorry, the demo should have been done in January, but I have to wait two more days to finish polishing to present the demo to you.

In addition, although it is a bit strange for an R18 games always thinking about the battle or something, but still want to ask you how do you feel about the battle system you have played so far? How do you understand the equipment system and the 4 "elements"? Did you ever aquired some equipments that provides you an different element skill?

This time should also be installed one or two quasi-boss level enemies, and also specifically for them to draw a stand, I do not know if you like ~

Exclusive skill sets and mechanisms are also being installed and tested one after another. GhostBusters can not run away from the battlefield ~

中文版:

這個demo相關的全部新內容很多天前就基本制作完成了,之所以到現在還沒有發布,就是因為發現了好多好多的bug…

比如從奇怪的地方可以走到樓頂或者不可進入的房間里,又比如本來很正常的圖標,碰一下就會變成奇怪的樣子。

當然這些還只是比較無害的bug啦,修覆掉的bug里更多的是那種如果放著不管的話,遊戲就不會正常運行了的bug,比如加奈會因為後台結算失誤而從遊戲里消失掉…又或者在晚上會出現早上才會有的人物和劇情。因為做的時候比較考慮不周,這樣的情況還挺經常發生的。萬幸的是bug見得多了,很多bug一眼就能看出癥結在哪里,也有預留的debug信息和工具可以幫忙定位,節省了不少的精力。

甚至還碰到了一兩個bug,雖然是bug,但是幫忙解決了其他的bug而且正常運作的時候不會出問題…在此對兢兢業業的良性bug致以十二萬分的感謝…(你已經是一個成熟的bug了,該學會自己修理程序員了)

不過,該怎麼說呢,可能前面兩作用到的變量和事件數加起來都沒有這次用到的變量數多,而且還有很多只能用腳本來實現的東西,晝夜加奈的自主行動又非常覆雜,不出bug可能才是新聞呢…

總之這里還是請大家放心,90%以上的bug都已經成功被定位和消除了,實在是萬分抱歉,本來應該一月就做完的demo,還要再等兩天打磨完畢才能呈現給大家。

另外雖然做R18遊戲總惦記著戰鬥什麼的有些奇怪,但還是想問問大家 對目前玩到的戰鬥系統感覺怎樣?關於4種屬性的了解與配合,或者有沒有刷到過帶其他屬性技能的裝備?

這次應該還會實裝一兩個準boss級別的敵人,而且還專門為她們繪制了立繪,不知道大家喜歡嗎~

專屬的技能組和機制也在陸續實裝和測試中了,除靈戰士可不能臨陣脫逃啊~


Busy catching BUGS!

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