NokiMo
FTSIM
FTSIM

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MD11GE_Sp (X-Plane)

# INFO :


# What's inside :


# What's New :

v1.08a

v1.08 (30/Jan/2023)

v1.07 (11/Jan/2023)

v1.06 (25/Aug/2022)

v1.05b (23/Aug/2022)

....



# Available Links :

v1.08a (Easy install)


Older Releases :

v1.06 (Easy install)

v1.05b (Manual install)

v1.01



# Notes :




MD11GE_Sp (X-Plane)

Comments

Reboot for Rotate MD-11 Xplane 12 Please.

Dino Rossetti

Please TFDI MD-11, the current sounds are horrible!

Cristian Calvillo

Any plans for the TFDI MD11?

DGG1

We def need a soundpack for the TFDI MD-11!

PS

Can you make these compatible with the SkySim MD-11 in MSFS? The PW set you did is awesome, now I can’t even touch the GE set lol.

Dustin Scott

Does not work with new version 1.09 -> error message!

Felix

Does it already work with the new beta 1.09?

Felix

Could you compile MD-11 GE for TFDi (MSFS)

Nez Nok

Hi, the soundpack has improved considerably but I'm still facing the same issue of not having the "buzz" sound close to highest power settings. I'm linking a video I recorded where you can see that even at full power there is no buzzsaw sound. https://youtu.be/GLAzG3dARBQ. Can you make it a little closer to this? https://youtu.be/6BQmSSe986Y?t=4900

Chirag Abichandani

any chance for more thump and rattle on the takeoff roll and a little more gear retract thud as it locks up and unlocks down? As well as engine spool? I am also getting md and boeing gpws call outs. Vids attached. https://www.youtube.com/watch?v=-1dmHc3cjRQ video for reference. https://www.youtube.com/watch?v=rXpE4y538sk

Josh Grebeta

yes , works fine

K AKAIO

Is version 1.08a of the soundpack already compatible with Rotate MD11 version 1.07?

Felix

New version is uploaded

K AKAIO

hey, using 1.07 of the sounds with xp12.01r3 they generate a LOT of errors in the logfile, to a point where the log will bloat up to 300+ megs over the duration of a flight, could you look into this? its all fmod errors relating to the soundpack

Tobias G.

There is nothing to rename , only make a backup then Move the new "fmod" inside the Rotate MD folder and overwrite the file

K AKAIO

just extract & overwrite , will work if you did install an older version of the sound Pack or if the Default is not modified

K AKAIO

Is this compatible with XP12 by any chance? Cause i installed the latest version and i keep getting the error "Couldn't load the proper Master Banks! Something has damaged the default sounds!" I have even copied the original master.bank file over and renamed it to Original as you have to do to other sound mods here. But i get the same error.

Chris3DX

is the 1.07 sound pack now a direct install into the Rotate V1.06-4? No other or older Fmod's needed first? What I mean is the log repeat bug fixed with the latest sound pack? Love yr work, hope the answer is yes :)

Troy Salisbury

yes

K AKAIO

Is it compatible with Rotate V 1.06-4 ?

Dino Rossetti

Not yet , it seems Rotate Devs did not Fix the Bugs on their fmod sounds

K AKAIO

Hi there, Rotate has updated now to a v1.06. Any chance to get updated sounds to work with the latest Rotate version? Also is the latest 1.06 sounds fix any issues with the log file errors and sim crashing?

Troy Salisbury

ok i think is not working as it crash my sim

Rabso

hi, does it work with XP12 or it need update?

Rabso

Are there any plans to make one for XP12?

Awemeter

Hi, could you update this with compatibility for the new Sky Simulations MD11 for MSFS?

Logan S.

Tested and works fine in v1.04 ✅ How to install : !!! Make sure the default sounds are working if not then fix it by Re-updating 1) - Backup the Default "fmod" folder >> Make a copy of the "fmod" folder and keep the original !! 2) - Open "S-Pack" & move "fmod" inside the Aircraft Directory , and overwrite the files

K AKAIO

plane wont load up with soundpack installed latest version

anthony keoni

For Rotate ? usually it dose work if you still on the interior View Camera

K AKAIO

Would you be able to make the interior sounds(engines) continue to play just outside the fuselage skin so as to setup freighter body cameras with internal sound and also make the external sounds(engines) work when far outside the fuselage?

David Kavanagh

Same, im getting the same GUID error

Nathaniel Haas

I get this error message: Couldn't find this GUID in any sound bank. 6244f18d-f3dc-4970-a2ee-35ab391a2ad9. Newest V1.05b.

Dino Rossetti

updated to version 1.04-3. No sounds for switches, GPWS, autopilot.

BeefBoss

Also have no sounds for switches/buttons

Nathaniel Haas

August 20, 2022 Version 1.04, I have no GPWS, Autopilot sounds, or Alerts.

Dino Rossetti

indeed it is very low 😬 , New tweaked version will be ready soon

K AKAIO

Please try the "v1.03b (Manual install)" , !! Restore the Default fmod folder first and keep a backup .

K AKAIO

I've installed this for 1.04-2 and I get no warning sounds.

Kat22

Hi, I've noticed that it is very hard to hear the "buzzsaw" sound of the engines at high N1, at most takeoff settings with reduced thrust it's not audible at all, just the whine. And engine sounds are very low as compared to wind sounds at default volumes.

Chirag Abichandani

Yes of Course , but there it a lot of older requests still in Progress ( will start working on it , Hope it will be ready on +1 day or 2 )

K AKAIO

Hello, first of all, thank you mate for your hard work to bring us fantastic sound sets. Just a quick question there's any plan to improve the MD-11 sound set for Rotate version?? as the APU sounds and 3D immersion and louder engines sounds?

Cristian Calvillo

Did you tried the "v1.03 (Easy install Mod)" ?

K AKAIO

I have GUID error with the manual installation it could be possible to have an "easy installation"? Is very complex the latest one

Gustavo Ramírez

1/ Yes , the exterior is a bit low but it is almost the same as the interior 👉 it will be a bit louder next time 2/ Wing View ? , is it low volume ?

K AKAIO

Hello, sound pack works fine but I noticed that unless in external view sounds are muffled/silent. (Overwing view for engines etc.) Your other sound packs fix this with default models. Unsure if I have done something incorrect?

Steven Benjamin

Default Rotate warnings can not be disabled independently , All GPWS & CAWS are combined into 1 single Parameter each . 👉Try to ask Rotate Developers to reduce it's volume or make a separate volume control to control the Warning sounds

K AKAIO

"Google Drive" links are added for both versions ( v1.03 & 1.03b ) , thanks for your patience

K AKAIO

Hi FTSIM, thanks for the soundpack, which works great on the latest beta update. One question: Are the sounds for the Autothrust system still used or did you abandone them? Maybe it is just "too loud now" in the cockpit, to hear them... Thanks for your reply.

Stefan Wirscheim

do you have any other link? MEGA is taking 4hrs to download 60mb

Jorge

That fix worked! Thank you.

Nicholas McGee

Something strange is found on the Weather Parameters , still couldn't debug the issue Try this configuration "https://www.patreon.com/file?h=49979025&i=10477267" > it will disable the Rain/thunder Parameters that causes the errors ( until fixed )

K AKAIO

I agree on the APU sound.

Josh Grebeta

I installed v1.02b but I am still getting fmod errors. 0:11:48.676 E/FMOD: c:\jenkins\design-triggered\source_code\engine\sound\soun_fmod.h(234): FMOD error 30 - An invalid object handle was used. 0:11:48.676 E/FMOD: c:\jenkins\design-triggered\source_code\engine\sound\soun_fmod.h(234): FMOD error 30 - An invalid object handle was used. 0:11:48.676 E/FMOD: c:\jenkins\design-triggered\source_code\engine\sound\soun_fmod.h(234): FMOD error 30 - An invalid object handle was used. 0:11:48.676 E/FMOD: c:\jenkins\design-triggered\source_code\engine\sound\soun_fmod.h(234): FMOD error 30 - An invalid object handle was used.

Nicholas McGee

reinstall the "v1.02"

K AKAIO

a bit lazy when making a demo 😪 but will do

K AKAIO

ATS ? , 💡 the Rotate MD-11 warning sounds configurations are combined together , you can't disable any one separately 😕 , Also a volume control can be added only in a full S-Pack ,

K AKAIO

Nothing but Fmod errors in my log

Fettuccine

install format is changed on the new version "v1.02b" , try it and it may fix the issue

K AKAIO

try the v1.02b , before use make sure the Default Rotate MD 11 sounds are restored and working

K AKAIO

Of course , the PW sounds are a bit better

K AKAIO

[Rotate MD-11]: Plugin Enable 0:01:23.095 E/SYS: MACIBM_alert: Couldn't load the proper Master Banks! 0:01:23.095 E/SYS: MACIBM_alert: Something has damaged the default sound banks! 0:01:23.095 E/SYS: MACIBM_alert: You may need to reinstall X-Plane to fix this. 0:01:23.095 E/SYS: MACIBM_alert: 0:01:23.095 E/SYS: MACIBM_alert: C:/jenkins/design-triggered/source_code/app/X-Plane-f/../../engine/sound/soun_fmod.cpp:651 0:01:51.644 E/SYS: +------------------------------------------------------------------------------- 0:01:51.644 E/SYS: | Couldn't load the proper Master Banks! 0:01:51.644 E/SYS: | Something has damaged the default sound banks! 0:01:51.644 E/SYS: | You may need to reinstall X-Plane to fix this. 0:01:51.644 E/SYS: | 0:01:51.644 E/SYS: | (soun_fmod.cpp:651) 0:01:51.644 E/SYS: +------------------------------------------------------------------------------- --=={This application has crashed!}==--

Mario Lopez

Check your data refs for the FMOD entries. With the new patch I am getting log.txt files stuffed full of FMOD errors which eventually crash the sim out. If the X-Plane 11 log.txt file gets to big it usually will kill the sim. This is what keeps repeating on an endless loop: 0:50:46.812 E/FMOD: C:/jenkins/design-triggered/source_code/app/X-Plane-f/../../engine/sound/soun_fmod.cpp(274): FMOD error 30 - An invalid object handle was used. This alternates between fmod.cpp (274) and (237)

Brian Kuragiman

Would be awesome to get an option to mute or lower volume of the ATS sound for when the autothrottle is adjusting itself. It's slowly driving me insane.

Pat Heflin

Hi, any chance to have a video demo? Thanks!

Bill Schulz

Rotate just updated the aircraft and now im getting a fault stating that it could not find the proper master bank when using your sound set. just an FYI, they changed something and your FMOD wont work anymore boss.

Demetrius Jones

On my XP Log file using the Rotate MD11 with your FMOD I keep getting this error. Is this from your FMOD or is it something with Rotate? Thanks. 1:16:40.028 E/FMOD: C:/jenkins/design-triggered/source_code/app/X-Plane-f/../../engine/sound/soun_fmod.cpp(237): FMOD error 30 - An invalid object handle was used.

Nicholas McGee

Amazing sound as always thank you, will you also add the PW engine on it? will be nice to have it

Gilles Roulin

I Really dont mind the buttons sounds staying really, more the APU and engine start.

Emil Castella

yea there is very little start up sounds from inside the cabin / cargo area

Nick Buick

This is just a quick Mod , A Complete Pack will take a while longer ( Too Many Controls on the cockpit 😖 ) - Wing View and cabin effects can be improved though on this Mod

K AKAIO

Yeh full soundpack would be great , switches, wingview sounds etc

Nick Buick

Awesome soundpack, APU sound and a little louder engines on the outside would make it even better.

Emil Castella

Hello all! FTSim+, do you plan on adding custom sounds for APU, implement Packs sounds for exterior and sounds for Flaps in transit at some point in the future? Also, I noticed small stutters when using your sounds and loss of sounds on reverser toggle, I will do another flight with vanilla sounds to confirm this. Cheers

Rodrigo

Sounds like you have the demo. You gotta get a membership for the full version. Lmaooo!!🤣🤣

Andrew

How did it go?

Mohamed

Works excellent with Rotate!

Sebastian Gonzalez

Full sound pack required plz

Nick Buick

Thank you for updating, works great with the Rotate MD11 : )

BeefBoss

Let me know how it sounds from 1 to 10 rating

Andrew

Thanks for the update, gonna test now - very excited!

pierrechirino

initial GE Sound Mod is almost Ready , just a few tests

K AKAIO

Would be awesome to have this sounds for Rotate Md-11.

Cristian Calvillo

The Sound Mod will ready before the end of this month

K AKAIO

Can you make these sounds compatible with the Rotate MD11?

BeefBoss

The Rotate MD 11 really needs some proper sounds, please, the default ones are awful, you can't even hear the engines when you are in the cargo cabin (for wing view etc). The exterior sounds are worse that an FS2004 soundpack... Please, Kairi, can you update your sounds to make them compatible with the Rotate MD 11? Thanks in advance

Alex1985

yes pleaseee for Rotate MD11

Nick Buick

i agree

Nate Kotila

I hope you make a specific soundpack for the Rotate MD-11. The default sounds are just awful, especially the annoying windshield wind noise.

Eduardo Holanda

With news of the Rotate MD11 coming soon, is there any plans on updating the sounds so it works with it?

FreewareFlyer

Sounds are updated

K AKAIO

This package seems to work fine with the converted Overland MD-11 freeware for XPlane. However, the main issue is that the sound 'dimensions' are wrong- when sitting in the pilot's seat it sounds like you are in the exterior, and the interior sounds only start when you are well behind the seat. Is there any way you can upload a version with the MD-11 dimensions? Thanks!

Mahmoud Nofal

will be ready soon (+ 3 Days) in here : https://www.patreon.com/posts/fsx-p3d-sounds-46046797

K AKAIO

Will you make it compatible with the Overland FSX conversion MD-11?

Grug Gaming


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